9
0
mirror of https://github.com/Auxilor/EcoJobs.git synced 2025-12-20 07:29:20 +00:00

Compare commits

..

4 Commits

Author SHA1 Message Date
Auxilor
fe29bb611f libreforge-updater 2022-10-07 19:50:42 +01:00
Auxilor
87c8c6755a Updated to 1.14.1 2022-10-06 14:09:00 +01:00
Auxilor
964d668713 Added more default jobs 2022-10-06 14:08:52 +01:00
Auxilor
d8113c3819 libreforge-updater 2022-10-06 12:02:41 +01:00
6 changed files with 401 additions and 6 deletions

View File

@@ -47,7 +47,7 @@ allprojects {
dependencies {
compileOnly 'com.willfp:eco:6.42.0'
implementation 'com.willfp:libreforge:3.108.1'
implementation 'com.willfp:libreforge:3.110.0'
implementation 'org.joml:joml:1.10.4'
compileOnly 'org.jetbrains:annotations:23.0.0'

View File

@@ -0,0 +1,111 @@
name: "&#FD9113Beekeeper"
description: "&8&oLevelling up by breeding bees, but don't drink any honey!"
unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000
- 1300
- 1500
- 1900
- 2200
- 2700
- 3200
- 3800
- 4600
- 5500
- 6600
- 7900
- 9500
- 11500
- 14000
- 17000
- 19000
- 24000
- 29000
- 34000
- 41000
- 50000
- 60000
- 70000
- 85000
- 100000
- 120000
- 150000
- 180000
- 210000
- 250000
- 300000
- 360000
- 440000
- 580000
- 750000
xp-gain-methods:
- trigger: breed
multiplier: 20.0
filters:
entities:
- bee
conditions: [ ]
level-placeholders:
- id: "money"
value: "%level% * 5"
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each bee you breed"
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each bee you breed"
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each bee you breed"
level-commands: [ ]
effects:
- id: give_money
args:
amount: "%v% * %level% * 2.0"
triggers:
- breed
filters:
entites:
- bee
- id: take_money
args:
amount: "%v% * %level% * 5.0"
triggers:
- consume
filters:
imems:
- honey_bottle
conditions: [ ]
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjY0MjgyZWQxOTc4NzQ4YjM5OTUwOTkxNDAwZjBiN2U0YTM5ZjJlN2Q5ZWNlNjA3NmFmNWQxMzUxYzExNzc3ZiJ9fX0=

View File

@@ -85,15 +85,15 @@ level-placeholders:
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each crop you farm"
- "&8» &8Earn &a$%money%&8 for each crop farmed"
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each crop you farm"
- "&8» &8Earn &a$%money%&8 for each crop farmed"
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each crop you farm"
- "&8» &8Earn &a$%money%&8 for each crop farmed"
level-commands: [ ]

View File

@@ -0,0 +1,94 @@
name: "&#adf3fdFisherman"
description: "&8&oLevel up by fishing"
unlocked-by-default: true
reset-on-quit: false
join-price: 0
leave-price: 0
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000
- 1300
- 1500
- 1900
- 2200
- 2700
- 3200
- 3800
- 4600
- 5500
- 6600
- 7900
- 9500
- 11500
- 14000
- 17000
- 19000
- 24000
- 29000
- 34000
- 41000
- 50000
- 60000
- 70000
- 85000
- 100000
- 120000
- 150000
- 180000
- 210000
- 250000
- 300000
- 360000
- 440000
- 580000
- 750000
xp-gain-methods:
- trigger: catch_fish
multiplier: 20.0
conditions: [ ]
level-placeholders:
- id: "money"
value: "%level% * 5"
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each fish caught"
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each fish caught"
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each fish caught"
level-commands: [ ]
effects:
- id: give_money
args:
amount: "%v% * %level% * 2.0"
triggers:
- catch_fish
conditions: [ ]
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDgwNGU0MmVjOWIwN2ZjZTFjZTAwNThiNzhkZjU3NjNmNmU0MTBkOWNlODJlZjFlYmI5NTk3YTE1MmI2ZDRjOCJ9fX0=

View File

@@ -0,0 +1,190 @@
# The ID of the job is the name of the .yml file,
# for example miner.yml has the ID of miner
# You can place jobs anywhere in this folder,
# including in subfolders if you want to organize your job configs
# _example.yml is not loaded.
# The display name of the job
name: "&#0047b3Toolsmith"
# The description of the job
description: "&8&oLevel up by crafting tools"
# If the job should be unlocked by default
unlocked-by-default: true
# If job progress should be reset when quitting
reset-on-quit: false
# The price to join or leave this job (set to 0 to disable)
join-price: 0
leave-price: 0
# The xp requirements for each job level - add new levels by adding more to this list
level-xp-requirements:
- 100
- 120
- 150
- 180
- 210
- 250
- 300
- 360
- 430
- 520
- 620
- 740
- 890
- 1000
- 1300
- 1500
- 1900
- 2200
- 2700
- 3200
- 3800
- 4600
- 5500
- 6600
- 7900
- 9500
- 11500
- 14000
- 17000
- 19000
- 24000
- 29000
- 34000
- 41000
- 50000
- 60000
- 70000
- 85000
- 100000
- 120000
- 150000
- 180000
- 210000
- 250000
- 300000
- 360000
- 440000
- 580000
- 750000
# An XP Gain method takes a trigger, a multiplier, conditions, and filters.
# The multiplier takes the value produced by the trigger and multiplies it
# by some value to calculate the experience that should be given
xp-gain-methods:
- trigger: craft
multiplier: 2
conditions: [ ]
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"
- "*wooden_axe"
- "*stone_axe"
- "*iron_axe"
- "*golden_axe"
- "*diamond_axe"
- "*netherite_axe"
- "*wooden_shovel"
- "*stone_shovel"
- "*iron_shovel"
- "*golden_shovel"
- "*diamond_shovel"
- "*netherite_shovel"
- "*wooden_hoe"
- "*stone_hoe"
- "*iron_hoe"
- "*golden_hoe"
- "*diamond_hoe"
- "*netherite_hoe"
- "*fishing_rod"
- "*flint_and_steel"
- "*clock"
- "*compass"
- "*lead"
- "*shears"
- "*spyglass"
# Custom placeholders to be used in descriptions,
# Don't add % to the IDs, this is done automatically
# The value takes a %level% placeholder and is a mathematical expression
level-placeholders:
- id: "money"
value: "%level% * 2"
# The text shown with the %effects% placeholder
# The number dictates the minimum level for this text to show for
# Adding new levels will override this text on those levels or above
effects-description:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Same as above, but for %rewards%
rewards-description:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Same as above, but for %level_up_messages%
level-up-messages:
1:
- "&8» &8Earn &a$%money%&8 for each tool crafted"
# Commands to be sent on levelup, can be formatted two ways:
# level:command (e.g. 10:eco give %player% 1000), which would execute that command for level 10
# command (e.g. eco give %player% 5000), which would execute that command for all levels
level-commands: [ ]
# The effects for the job, has %level% as a placeholder
effects:
- id: give_money
args:
amount: "2 * %level%"
filters:
items:
- "*wooden_pickaxe"
- "*stone_pickaxe"
- "*iron_pickaxe"
- "*golden_pickaxe"
- "*diamond_pickaxe"
- "*netherite_pickaxe"
- "*wooden_axe"
- "*stone_axe"
- "*iron_axe"
- "*golden_axe"
- "*diamond_axe"
- "*netherite_axe"
- "*wooden_shovel"
- "*stone_shovel"
- "*iron_shovel"
- "*golden_shovel"
- "*diamond_shovel"
- "*netherite_shovel"
- "*wooden_hoe"
- "*stone_hoe"
- "*iron_hoe"
- "*golden_hoe"
- "*diamond_hoe"
- "*netherite_hoe"
- "*fishing_rod"
- "*flint_and_steel"
- "*clock"
- "*compass"
- "*lead"
- "*shears"
- "*spyglass"
triggers:
- craft
# The conditions for the job, also has %level% as a placeholder
conditions: [ ]
# The icon in GUIs
icon: player_head texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk2ZDRjODM4YTE2MDZhYzc1Nzc1NDIzMjA4NjE0OTcwOGI3OWFiYTAxYmU5NTNjNjUzOTkxMDFlODk0M2RhZiJ9fX0=

View File

@@ -1,4 +1,4 @@
#libreforge-updater
#Tue Oct 04 15:52:50 BST 2022
version=1.13.1
#Fri Oct 07 19:50:42 BST 2022
version=1.15.0
plugin-name=EcoJobs