Fixed railgun

This commit is contained in:
Auxilor
2021-08-15 23:06:27 +01:00
parent efb9f9d8f5
commit cf6d21ed56

View File

@@ -34,6 +34,9 @@ public class EffectRailgun extends Effect {
showBeam(player.getLocation().add(0, player.getEyeHeight(), 0), blockRay, particle);
if (entityRay.getHitEntity() instanceof LivingEntity victim) {
if (victim.equals(player)) {
return;
}
victim.damage(damage, player);
} else {
Location location = blockRay.getHitPosition().toLocation(player.getWorld());