Added chance to conclude, finality, and finishing
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@@ -2,11 +2,11 @@
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# Conclude EcoEnchant
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#
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config-version: 4.0 # Don't edit this.
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config-version: 4.1 # Don't edit this.
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name: "Conclude"
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description: Instantly kill entities on low health.
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description: Chance to instantly kill entities on low health.
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obtaining:
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table: true
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@@ -20,4 +20,5 @@ general-config:
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maximum-level: 5
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config:
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Conclude 5 kills any mobs below 2.5 hearts
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Conclude 5 kills any mobs below 2.5 hearts
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chance-per-level: 10
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@@ -2,11 +2,11 @@
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# Finality EcoEnchant
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#
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config-version: 4.0 # Don't edit this.
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config-version: 4.1 # Don't edit this.
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name: "Finality"
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description: Instantly kill entities on low health.
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description: Chance to instantly kill entities on low health.
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obtaining:
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table: true
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@@ -20,4 +20,5 @@ general-config:
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maximum-level: 5
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config:
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finality 5 kills any mobs below 2.5 hearts
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finality 5 kills any mobs below 2.5 hearts
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chance-per-level: 10
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@@ -2,11 +2,11 @@
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# Finishing EcoEnchant
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#
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config-version: 4.0 # Don't edit this.
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config-version: 4.1 # Don't edit this.
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name: "Finishing"
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description: Instantly kill entities on low health.
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description: Chance to instantly kill entities on low health.
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obtaining:
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table: true
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@@ -20,4 +20,5 @@ general-config:
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maximum-level: 5
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config:
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finishing 5 kills any mobs below 2.5 hearts
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minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finishing 5 kills any mobs below 2.5 hearts
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chance-per-level: 10
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@@ -17,7 +17,7 @@ obtaining:
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 3
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maximum-level: 6
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config:
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damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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