Added chance to conclude, finality, and finishing

This commit is contained in:
Auxilor
2020-08-30 14:47:03 +01:00
parent 004485c3f8
commit 979bb8c9b8
7 changed files with 29 additions and 14 deletions

View File

@@ -2,11 +2,11 @@
# Conclude EcoEnchant
#
config-version: 4.0 # Don't edit this.
config-version: 4.1 # Don't edit this.
name: "Conclude"
description: Instantly kill entities on low health.
description: Chance to instantly kill entities on low health.
obtaining:
table: true
@@ -20,4 +20,5 @@ general-config:
maximum-level: 5
config:
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Conclude 5 kills any mobs below 2.5 hearts
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Conclude 5 kills any mobs below 2.5 hearts
chance-per-level: 10

View File

@@ -2,11 +2,11 @@
# Finality EcoEnchant
#
config-version: 4.0 # Don't edit this.
config-version: 4.1 # Don't edit this.
name: "Finality"
description: Instantly kill entities on low health.
description: Chance to instantly kill entities on low health.
obtaining:
table: true
@@ -20,4 +20,5 @@ general-config:
maximum-level: 5
config:
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finality 5 kills any mobs below 2.5 hearts
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finality 5 kills any mobs below 2.5 hearts
chance-per-level: 10

View File

@@ -2,11 +2,11 @@
# Finishing EcoEnchant
#
config-version: 4.0 # Don't edit this.
config-version: 4.1 # Don't edit this.
name: "Finishing"
description: Instantly kill entities on low health.
description: Chance to instantly kill entities on low health.
obtaining:
table: true
@@ -20,4 +20,5 @@ general-config:
maximum-level: 5
config:
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finishing 5 kills any mobs below 2.5 hearts
minimum-health-per-level: 1 # Multiplied by level, eg: if 1, then Finishing 5 kills any mobs below 2.5 hearts
chance-per-level: 10

View File

@@ -17,7 +17,7 @@ obtaining:
general-config:
grindstoneable: true
conflicts: []
maximum-level: 3
maximum-level: 6
config:
damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal