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mirror of https://github.com/Auxilor/EcoArmor.git synced 2025-12-19 15:09:26 +00:00

update examples

This commit is contained in:
Exanthiax
2024-10-01 18:44:22 +01:00
parent 91072e4cf9
commit dce3468ec5
2 changed files with 110 additions and 73 deletions

View File

@@ -4,7 +4,8 @@
# including in subfolders if you want to organize your set configs
# _example.yml is not loaded.
conditions: []
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects:
- id: damage_multiplier
args:
@@ -13,6 +14,9 @@ effects:
- melee_attack
- bow_attack
- trident_attack
-
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
advancedEffects:
- id: damage_multiplier
args:
@@ -26,81 +30,97 @@ advancedEffects:
multiplier: 0.9
triggers:
- take_damage
sounds:
equip:
enabled: false
sound: ""
enabled: false # If a sound should play when armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
advancedEquip:
enabled: false
sound: ""
enabled: false # If a sound should play when advanced armor is equipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
unequip:
enabled: false
sound: ""
enabled: false # If a sound should play when armor is unequipped.
sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1
pitch: 1
advancedLore:
advancedLore: # Lore to be added to the armor piece when it has been advanced.
- ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &6Take 10% less damage"
- "&8&oRequires full set to be worn"
shard:
item: prismarine_shard unbreaking:1 hide_enchants
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper"
lore:
item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
- "&8Drop this onto &cReaper Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
recipe:
craftable: false # If the shard is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- prismarine_shard
- ecoarmor:set_reaper_helmet
- prismarine_shard
- ecoarmor:set_reaper_chestplate
- nether_star
- ecoarmor:set_reaper_leggings
- prismarine_shard
- ecoarmor:set_reaper_boots
- prismarine_shard
helmet:
item: leather_helmet color:#303030 hide_dye
name: "&cReaper Helmet"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore:
item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cReaper Helmet" # The name shown in-game.
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn"
- ''
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
defaultTier: default
recipe:
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_helmet
- nether_star
- air
- nether_star
- air
defaultTier: default # The default tier of the armor
# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.
effectiveDurability: 2048 # Optional, set the durability
# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: []
advancedEffects: []
# The conditions required for the effects to activate
conditions: [] # The conditions for the effects to be ru
chestplate:
item: leather_chestplate color:#303030 hide_dye
name: "&cReaper Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
@@ -109,27 +129,29 @@ chestplate:
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item) # (Optional: Require a permission to craft this item)
defaultTier: default
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_chestplate
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
elytra:
item: elytra
name: "&cReaper Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra"
effectiveDurability: 2048
effects: []
advancedEffects: []
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
conditions: []
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
@@ -138,25 +160,29 @@ elytra:
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
defaultTier: default
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- elytra
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
leggings:
item: leather_leggings color:#303030 hide_dye
name: "&cReaper Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
@@ -165,26 +191,29 @@ leggings:
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
defaultTier: default
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_leggings
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
boots:
item: leather_boots color:#303030 hide_dye
name: "&cReaper Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore:
- "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage"
@@ -193,15 +222,21 @@ boots:
- "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal"
craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
defaultTier: default
crafting-permission: "permission"
recipe:
- ecoitems:armor_core ? air
- nether_star
- ecoitems:armor_core ? air
- nether_star
- netherite_boots
- nether_star
- air
- nether_star
- air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

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@@ -5,14 +5,22 @@
# _example.yml is not loaded.
id: netherite
display: "&c&lNETHERITE"
requiresTiers:
- diamond
display: "&c&lNETHERITE" # The display in-game
requiresTiers: # If this tier requires a prior tier
- diamond # Tier ID
- iron
crystal:
item: end_crystal
name: "&cNetherite Upgrade Crystal"
craftable: true
recipe:
item: end_crystal # The crystal item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cNetherite Upgrade Crystal" # The name shown in-game.
lore: # The lore shown in-game. Set to `lore: []` to remove lore.
- "&8Drop this onto an armor piece"
- "&8to set its tier to:"
- "&c&lNETHERITE"
- ''
- "&8&oRequires the armor to already have Diamond tier"
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- air
- netherite_ingot
- air
@@ -22,22 +30,16 @@ crystal:
- air
- netherite_ingot
- air
giveAmount: 1
lore:
- "&8Drop this onto an armor piece"
- "&8to set its tier to:"
- "&c&lNETHERITE"
- ''
- "&8&oRequires the armor to already have Diamond tier"
giveAmount: 1 # Optional, set the amount of items to give in the recipe
properties:
helmet:
armor: 3
toughness: 3
knockbackResistance: 1
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0
armor: 3 # The armor attribute
toughness: 3 # the toughness attribute
knockbackResistance: 1 # The knockback resistance attribute
speedPercentage: 0 # The movement speed attribute
attackSpeedPercentage: 0 # The attack speed attribute
attackDamagePercentage: 0 # The damage attribute
attackKnockbackPercentage: 0 # The knockback attribute
chestplate:
armor: 8
toughness: 3
@@ -69,4 +71,4 @@ properties:
speedPercentage: 0
attackSpeedPercentage: 0
attackDamagePercentage: 0
attackKnockbackPercentage: 0
attackKnockbackPercentage: 0: 0