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mirror of https://github.com/Auxilor/EcoArmor.git synced 2025-12-19 15:09:26 +00:00

update examples

This commit is contained in:
Exanthiax
2024-10-01 18:44:22 +01:00
parent 91072e4cf9
commit dce3468ec5
2 changed files with 110 additions and 73 deletions

View File

@@ -4,7 +4,8 @@
# including in subfolders if you want to organize your set configs # including in subfolders if you want to organize your set configs
# _example.yml is not loaded. # _example.yml is not loaded.
conditions: [] # The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: effects:
- id: damage_multiplier - id: damage_multiplier
args: args:
@@ -13,6 +14,9 @@ effects:
- melee_attack - melee_attack
- bow_attack - bow_attack
- trident_attack - trident_attack
-
# The effects of the set (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
advancedEffects: advancedEffects:
- id: damage_multiplier - id: damage_multiplier
args: args:
@@ -26,81 +30,97 @@ advancedEffects:
multiplier: 0.9 multiplier: 0.9
triggers: triggers:
- take_damage - take_damage
sounds: sounds:
equip: equip:
enabled: false enabled: false # If a sound should play when armor is equipped.
sound: "" sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1 volume: 1
pitch: 1 pitch: 1
advancedEquip: advancedEquip:
enabled: false enabled: false # If a sound should play when advanced armor is equipped.
sound: "" sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1 volume: 1
pitch: 1 pitch: 1
unequip: unequip:
enabled: false enabled: false # If a sound should play when armor is unequipped.
sound: "" sound: "" # The sound to play, sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1 volume: 1
pitch: 1 pitch: 1
advancedLore:
advancedLore: # Lore to be added to the armor piece when it has been advanced.
- '' - ''
- "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>" - "<gradient:f12711>&lADVANCED BONUS</gradient:f5af19>"
- "&8» &6Take 10% less damage" - "&8» &6Take 10% less damage"
- "&8&oRequires full set to be worn" - "&8&oRequires full set to be worn"
shard: shard:
item: prismarine_shard unbreaking:1 hide_enchants item: prismarine_shard unbreaking:1 hide_enchants # The shard item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" name: "<GRADIENT:f12711>Advancement Shard:</GRADIENT:f5af19> &cReaper" # The in-game name of the shard.
lore: lore: # The lore shown in-game on the shard. Set to `lore: []` to remove lore.
- "&8Drop this onto &cReaper Armor" - "&8Drop this onto &cReaper Armor"
- "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>." - "&8to make it <GRADIENT:f12711>Advanced</GRADIENT:f5af19>."
craftable: false craftable: false # If the shard is craftable
crafting-permission: "permission" # (Optional: Require a permission to craft this item) crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- prismarine_shard - prismarine_shard
- ecoarmor:set_reaper_helmet - ecoarmor:set_reaper_helmet
- prismarine_shard - prismarine_shard
- ecoarmor:set_reaper_chestplate - ecoarmor:set_reaper_chestplate
- nether_star - nether_star
- ecoarmor:set_reaper_leggings - ecoarmor:set_reaper_leggings
- prismarine_shard - prismarine_shard
- ecoarmor:set_reaper_boots - ecoarmor:set_reaper_boots
- prismarine_shard - prismarine_shard
helmet: helmet:
item: leather_helmet color:#303030 hide_dye item: leather_helmet color:#303030 hide_dye # https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cReaper Helmet" name: "&cReaper Helmet" # The name shown in-game.
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Helmet" # The advanced name shown in-game.
effectiveDurability: 2048 lore: # The lore shown in-game. Set to `lore: []` to remove lore.
effects: []
advancedEffects: []
conditions: []
lore:
- "&c&lREAPER SET BONUS" - "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage" - "&8» &cDeal 25% more damage"
- "&8&oRequires full set to be worn" - "&8&oRequires full set to be worn"
- '' - ''
- "&fTier: %tier%" - "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal" - "&8&oUpgrade with an Upgrade Crystal"
craftable: true craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional: Require a permission to craft this item) crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
defaultTier: default recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
recipe:
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- netherite_helmet - netherite_helmet
- nether_star - nether_star
- air - air
- nether_star - nether_star
- air - air
defaultTier: default # The default tier of the armor
# The actual item durability isn't set (because it can't be changed), but instead
# this scales how quickly the item wears to act as if it had this durability.
# For example, let's say the actual durability is 350, but you set this to 700,
# it will wear at half the normal rate.
effectiveDurability: 2048 # Optional, set the durability
# The effects of the item (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
effects: []
advancedEffects: []
# The conditions required for the effects to activate
conditions: [] # The conditions for the effects to be ru
chestplate: chestplate:
item: leather_chestplate color:#303030 hide_dye item: leather_chestplate color:#303030 hide_dye
name: "&cReaper Chestplate" name: "&cReaper Chestplate"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate" advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Chestplate"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore: lore:
- "&c&lREAPER SET BONUS" - "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage" - "&8» &cDeal 25% more damage"
@@ -109,27 +129,29 @@ chestplate:
- "&fTier: %tier%" - "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal" - "&8&oUpgrade with an Upgrade Crystal"
craftable: true craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item) # (Optional: Require a permission to craft this item) crafting-permission: "permission"
defaultTier: default
recipe: recipe:
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- netherite_chestplate - netherite_chestplate
- nether_star - nether_star
- air - air
- nether_star - nether_star
- air - air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
elytra: elytra:
item: elytra item: elytra
name: "&cReaper Elytra" name: "&cReaper Elytra"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra" advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Elytra"
effectiveDurability: 2048
effects: []
advancedEffects: []
crafting-permission: "permission" # (Optional: Require a permission to craft this item)
conditions: []
lore: lore:
- "&c&lREAPER SET BONUS" - "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage" - "&8» &cDeal 25% more damage"
@@ -138,25 +160,29 @@ elytra:
- "&fTier: %tier%" - "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal" - "&8&oUpgrade with an Upgrade Crystal"
craftable: true craftable: true
defaultTier: default crafting-permission: "permission"
recipe: recipe:
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- elytra - elytra
- nether_star - nether_star
- air - air
- nether_star - nether_star
- air - air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
leggings: leggings:
item: leather_leggings color:#303030 hide_dye item: leather_leggings color:#303030 hide_dye
name: "&cReaper Leggings" name: "&cReaper Leggings"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings" advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Leggings"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore: lore:
- "&c&lREAPER SET BONUS" - "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage" - "&8» &cDeal 25% more damage"
@@ -165,26 +191,29 @@ leggings:
- "&fTier: %tier%" - "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal" - "&8&oUpgrade with an Upgrade Crystal"
craftable: true craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item) crafting-permission: "permission"
defaultTier: default
recipe: recipe:
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- netherite_leggings - netherite_leggings
- nether_star - nether_star
- air - air
- nether_star - nether_star
- air - air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
boots: boots:
item: leather_boots color:#303030 hide_dye item: leather_boots color:#303030 hide_dye
name: "&cReaper Boots" name: "&cReaper Boots"
advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots" advancedName: "<GRADIENT:f12711>Advanced</GRADIENT:f5af19>&c Reaper Boots"
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []
lore: lore:
- "&c&lREAPER SET BONUS" - "&c&lREAPER SET BONUS"
- "&8» &cDeal 25% more damage" - "&8» &cDeal 25% more damage"
@@ -193,15 +222,21 @@ boots:
- "&fTier: %tier%" - "&fTier: %tier%"
- "&8&oUpgrade with an Upgrade Crystal" - "&8&oUpgrade with an Upgrade Crystal"
craftable: true craftable: true
crafting-permission: "permission" # (Optional: Require a permission to craft this item) crafting-permission: "permission"
defaultTier: default
recipe: recipe:
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- ecoitems:armor_core ? air - ecoitems:armor_core ? air
- nether_star - nether_star
- netherite_boots - netherite_boots
- nether_star - nether_star
- air - air
- nether_star - nether_star
- air - air
defaultTier: default
effectiveDurability: 2048
effects: []
advancedEffects: []
conditions: []

View File

@@ -5,14 +5,22 @@
# _example.yml is not loaded. # _example.yml is not loaded.
id: netherite id: netherite
display: "&c&lNETHERITE" display: "&c&lNETHERITE" # The display in-game
requiresTiers: requiresTiers: # If this tier requires a prior tier
- diamond - diamond # Tier ID
- iron
crystal: crystal:
item: end_crystal item: end_crystal # The crystal item, read more here: https://plugins.auxilor.io/all-plugins/the-item-lookup-system
name: "&cNetherite Upgrade Crystal" name: "&cNetherite Upgrade Crystal" # The name shown in-game.
craftable: true lore: # The lore shown in-game. Set to `lore: []` to remove lore.
recipe: - "&8Drop this onto an armor piece"
- "&8to set its tier to:"
- "&c&lNETHERITE"
- ''
- "&8&oRequires the armor to already have Diamond tier"
craftable: true # If the armor piece is craftable
crafting-permission: "permission" # (Optional) The permission required to craft this recipe.
recipe: # The recipe, read here for more: https://plugins.auxilor.io/all-plugins/the-item-lookup-system#crafting-recipes
- air - air
- netherite_ingot - netherite_ingot
- air - air
@@ -22,22 +30,16 @@ crystal:
- air - air
- netherite_ingot - netherite_ingot
- air - air
giveAmount: 1 giveAmount: 1 # Optional, set the amount of items to give in the recipe
lore:
- "&8Drop this onto an armor piece"
- "&8to set its tier to:"
- "&c&lNETHERITE"
- ''
- "&8&oRequires the armor to already have Diamond tier"
properties: properties:
helmet: helmet:
armor: 3 armor: 3 # The armor attribute
toughness: 3 toughness: 3 # the toughness attribute
knockbackResistance: 1 knockbackResistance: 1 # The knockback resistance attribute
speedPercentage: 0 speedPercentage: 0 # The movement speed attribute
attackSpeedPercentage: 0 attackSpeedPercentage: 0 # The attack speed attribute
attackDamagePercentage: 0 attackDamagePercentage: 0 # The damage attribute
attackKnockbackPercentage: 0 attackKnockbackPercentage: 0 # The knockback attribute
chestplate: chestplate:
armor: 8 armor: 8
toughness: 3 toughness: 3
@@ -69,4 +71,4 @@ properties:
speedPercentage: 0 speedPercentage: 0
attackSpeedPercentage: 0 attackSpeedPercentage: 0
attackDamagePercentage: 0 attackDamagePercentage: 0
attackKnockbackPercentage: 0 attackKnockbackPercentage: 0: 0