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DivineMC/divinemc-api/paper-patches/features/0009-Smooth-teleport-API.patch
2025-10-10 01:56:03 +03:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Sun, 29 Jun 2025 15:08:59 +0300
Subject: [PATCH] Smooth teleport API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index b221735602f669ef984b44d73605095460316753..8f627547e05242314f34b876fda0b4121ef3e32f 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -4122,4 +4122,18 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
sendDeathScreen(message);
}
// Purpur end
+
+ // DivineMC start - Smooth teleport API
+ /**
+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ * @return Whether the teleport was successful
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ boolean teleportWithoutRespawn(Location location);
+ // DivineMC end - Smooth teleport API
}