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DivineMC/divinemc-server/minecraft-patches/features/0025-Optimize-suffocation.patch
NONPLAYT d9c4e8a199 Updated Upstream (Purpur)
Upstream has released updates that appear to apply and compile correctly

Purpur Changes:
PurpurMC/Purpur@efc76215 Add missing copper blocks to waxables and weatherables options (#1712)
PurpurMC/Purpur@3ca0d663 Updated Upstream (Paper)
PurpurMC/Purpur@917675d0 Updated Upstream (Paper)
PurpurMC/Purpur@ffe2f809 Add option to disable Warden Sonic Boom (#1713)
2025-10-28 03:51:29 +03:00

35 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Wed, 11 Jun 2025 16:40:43 +0300
Subject: [PATCH] Optimize suffocation
Original license: GPL v3
Original project: https://github.com/pufferfish-gg/Pufferfish
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index bdd59ab98de1c1392cc8d73a3eedf28ffa64911a..509689bfffbe7b376ce3c4f9851342242ae3bab2 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -426,6 +426,12 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
return this.getDeltaMovement().y() < 1.0E-5F && this.isInLiquid();
}
+ // DivineMC start - Optimize suffocation
+ public boolean couldPossiblyBeHurt(float amount) {
+ return !((float) this.invulnerableTime > (float) this.invulnerableDuration / 2.0F) || !(amount <= this.lastHurt);
+ }
+ // DivineMC end - Optimize suffocation
+
@Override
public void baseTick() {
this.oAttackAnim = this.attackAnim;
@@ -440,7 +446,7 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
super.baseTick();
if (this.isAlive() && this.level() instanceof ServerLevel serverLevel1) {
boolean flag = this instanceof Player;
- if (this.isInWall()) {
+ if ((!org.bxteam.divinemc.config.DivineConfig.PerformanceCategory.enableSuffocationOptimization || this instanceof WitherBoss || (tickCount % 10 == 0 && couldPossiblyBeHurt(1.0F))) && this.isInWall()) { // DivineMC - Optimize suffocation
this.hurtServer(serverLevel1, this.damageSources().inWall(), 1.0F);
} else if (flag && !serverLevel1.getWorldBorder().isWithinBounds(this.getBoundingBox())) {
double d = serverLevel1.getWorldBorder().getDistanceToBorder(this) + serverLevel1.getWorldBorder().getSafeZone();