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DivineMC/patches/server/0014-vmp-skip-entity-move-if-movement-is-zero.patch
2024-06-17 15:39:59 +03:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Fri, 26 Jan 2024 17:42:42 +0300
Subject: [PATCH] vmp: skip entity move if movement is zero
Original code by RelativityMC, licensed under MIT
You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 2892d3ad489f0fe2a1b11ef0eb7f8b5290f841a4..50a818fc10a717ddeaf35cb2c4455510bfd9cbad 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -323,6 +323,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
public float yRotO;
public float xRotO;
private AABB bb;
+ private boolean boundingBoxChanged = false; // DivineMC - vmp: skip entity move if movement is zero
public boolean onGround;
public boolean horizontalCollision;
public boolean verticalCollision;
@@ -1090,6 +1091,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
public void move(MoverType movementType, Vec3 movement) {
+ // DivineMC start - vmp: skip entity move if movement is zero
+ if (!boundingBoxChanged && movement.equals(Vec3.ZERO)) {
+ boundingBoxChanged = false;
+ return;
+ }
+ // DivineMC end
final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
if (this.noPhysics) {
this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
@@ -4045,6 +4052,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
public final void setBoundingBox(AABB boundingBox) {
+ if (!this.bb.equals(boundingBox)) boundingBoxChanged = true; // DivineMC - vmp: skip entity move if movement is zero
// CraftBukkit start - block invalid bounding boxes
double minX = boundingBox.minX,
minY = boundingBox.minY,