mirror of
https://github.com/BX-Team/DivineMC.git
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42 lines
2.1 KiB
Diff
42 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Fri, 26 Jan 2024 17:42:42 +0300
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Subject: [PATCH] vmp: skip entity move if movement is zero
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 2892d3ad489f0fe2a1b11ef0eb7f8b5290f841a4..50a818fc10a717ddeaf35cb2c4455510bfd9cbad 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -323,6 +323,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public float yRotO;
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public float xRotO;
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private AABB bb;
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+ private boolean boundingBoxChanged = false; // DivineMC - vmp: skip entity move if movement is zero
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public boolean onGround;
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public boolean horizontalCollision;
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public boolean verticalCollision;
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@@ -1090,6 +1091,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public void move(MoverType movementType, Vec3 movement) {
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+ // DivineMC start - vmp: skip entity move if movement is zero
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+ if (!boundingBoxChanged && movement.equals(Vec3.ZERO)) {
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+ boundingBoxChanged = false;
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+ return;
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+ }
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+ // DivineMC end
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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if (this.noPhysics) {
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this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
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@@ -4045,6 +4052,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public final void setBoundingBox(AABB boundingBox) {
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+ if (!this.bb.equals(boundingBox)) boundingBoxChanged = true; // DivineMC - vmp: skip entity move if movement is zero
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// CraftBukkit start - block invalid bounding boxes
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double minX = boundingBox.minX,
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minY = boundingBox.minY,
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