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Upstream has released updates that appear to apply and compile correctly Purpur Changes: PurpurMC/Purpur@d5c06b4 fix summon_entity effect attempting to add incorrect entity, closes #1545 PurpurMC/Purpur@faa1f93 add PlayerSetTrialSpawnerTypeWithEggEvent, fixes #1546 (#1547) PurpurMC/Purpur@1ab7990 Updated Upstream (Paper) PurpurMC/Purpur@8b987b1 fix infinityWorksWithoutArrows not working PurpurMC/Purpur@de2e7a7 Updated Upstream (Paper)
42 lines
2.1 KiB
Diff
42 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Fri, 26 Jan 2024 17:42:42 +0300
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Subject: [PATCH] vmp: skip entity move if movement is zero
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 4bacfd3370115a2343af777b20291b207f194f5f..30e4d362d195a57cb502f2fb92f50dc1d7c0043c 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -324,6 +324,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public float yRotO;
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public float xRotO;
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private AABB bb;
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+ private boolean boundingBoxChanged = false; // DivineMC - vmp: skip entity move if movement is zero
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public boolean onGround;
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public boolean horizontalCollision;
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public boolean verticalCollision;
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@@ -1091,6 +1092,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public void move(MoverType movementType, Vec3 movement) {
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+ // DivineMC start - vmp: skip entity move if movement is zero
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+ if (!boundingBoxChanged && movement.equals(Vec3.ZERO)) {
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+ boundingBoxChanged = false;
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+ return;
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+ }
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+ // DivineMC end
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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if (this.noPhysics) {
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this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
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@@ -4046,6 +4053,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public final void setBoundingBox(AABB boundingBox) {
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+ if (!this.bb.equals(boundingBox)) boundingBoxChanged = true; // DivineMC - vmp: skip entity move if movement is zero
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// CraftBukkit start - block invalid bounding boxes
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double minX = boundingBox.minX,
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minY = boundingBox.minY,
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