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Upstream has released updates that appear to apply and compile correctly Purpur Changes: PurpurMC/Purpur@efc76215 Add missing copper blocks to waxables and weatherables options (#1712) PurpurMC/Purpur@3ca0d663 Updated Upstream (Paper) PurpurMC/Purpur@917675d0 Updated Upstream (Paper) PurpurMC/Purpur@ffe2f809 Add option to disable Warden Sonic Boom (#1713)
34 lines
2.0 KiB
Diff
34 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Sun, 20 Jul 2025 16:09:38 +0300
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Subject: [PATCH] Paper PR: Fire ServerListPingEvent for secondary motd send
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Original license: GPLv3
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Original project: https://github.com/PaperMC/Paper
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Paper pull request: https://github.com/PaperMC/Paper/pull/8074
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diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
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index df4b28f16e0cd2ddcf094b8bc60f13e7707ab84b..a11f16112bbc064f5fa011574f7f495a04737374 100644
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--- a/net/minecraft/server/players/PlayerList.java
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+++ b/net/minecraft/server/players/PlayerList.java
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@@ -209,10 +209,15 @@ public abstract class PlayerList {
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mutableComponent.withStyle(ChatFormatting.YELLOW);
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Component joinMessage = mutableComponent; // Paper - Adventure
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serverGamePacketListenerImpl.teleport(player.getX(), player.getY(), player.getZ(), player.getYRot(), player.getXRot());
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- ServerStatus status = this.server.getStatus();
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- if (status != null && !cookie.transferred()) {
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- player.sendServerStatus(status);
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- }
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+ // DivineMC start - Paper PR: Fire ServerListPingEvent for secondary motd send
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+ if (!cookie.transferred()) {
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+ io.papermc.paper.util.MCUtil.scheduleAsyncTask(() -> {
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+ if (player.hasDisconnected()) return;
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+ net.minecraft.network.protocol.status.ServerStatus status = com.destroystokyo.paper.network.StandardPaperServerListPingEventImpl.getEventResponse(this.server, player.connection.connection);
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+ if (status != null) player.sendServerStatus(status);
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+ });
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+ }
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+ // DivineMC end - Paper PR: Fire ServerListPingEvent for secondary motd send
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// player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(this.players)); // CraftBukkit - replaced with loop below
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this.players.add(player);
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