mirror of
https://github.com/BX-Team/DivineMC.git
synced 2026-01-04 15:31:43 +00:00
61 lines
4.2 KiB
Diff
61 lines
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
|
|
Date: Mon, 3 Mar 2025 19:29:13 +0300
|
|
Subject: [PATCH] Async Chunk Sending
|
|
|
|
|
|
diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
|
|
index 8fa7b73b02434487fef495b92a33d24dcfa24c0b..d11cd068a87eb263af9a5def8ea322374cc234dc 100644
|
|
--- a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
|
|
+++ b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
|
|
@@ -810,8 +810,11 @@ public final class RegionizedPlayerChunkLoader {
|
|
}
|
|
|
|
// try to pull sending chunks
|
|
- final long maxSends = Math.max(0L, Math.min(MAX_RATE, Integer.MAX_VALUE)); // note: no logic to track concurrent sends
|
|
- final int maxSendsThisTick = Math.min((int)this.chunkSendLimiter.takeAllocation(time, sendRate, maxSends), this.sendQueue.size());
|
|
+ // DivineMC start - Async Chunk Sending
|
|
+ final int maxSendsThisTick = org.bxteam.divinemc.DivineConfig.asyncChunkSendingRateLimitChunkSends == -1
|
|
+ ? this.sendQueue.size()
|
|
+ : org.bxteam.divinemc.DivineConfig.asyncChunkSendingRateLimitChunkSends;
|
|
+ // DivineMC end - Async Chunk Sending
|
|
// we do not return sends that we took from the allocation back because we want to limit the max send rate, not target it
|
|
for (int i = 0; i < maxSendsThisTick; ++i) {
|
|
if (this.sendQueue.isEmpty()) break; // DivineMC - Chunk System optimization
|
|
diff --git a/net/minecraft/server/network/PlayerChunkSender.java b/net/minecraft/server/network/PlayerChunkSender.java
|
|
index 14878690a88fd4de3e2c127086607e6c819c636c..4723ce85ebcd3740245607348a525f292ac1e2f3 100644
|
|
--- a/net/minecraft/server/network/PlayerChunkSender.java
|
|
+++ b/net/minecraft/server/network/PlayerChunkSender.java
|
|
@@ -80,16 +80,21 @@ public class PlayerChunkSender {
|
|
|
|
// Paper start - Anti-Xray
|
|
public static void sendChunk(ServerGamePacketListenerImpl packetListener, ServerLevel level, LevelChunk chunk) {
|
|
- final boolean shouldModify = level.chunkPacketBlockController.shouldModify(packetListener.player, chunk);
|
|
- packetListener.send(new ClientboundLevelChunkWithLightPacket(chunk, level.getLightEngine(), null, null, shouldModify));
|
|
- // Paper end - Anti-Xray
|
|
- // Paper start - PlayerChunkLoadEvent
|
|
- if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
|
|
- new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), packetListener.getPlayer().getBukkitEntity()).callEvent();
|
|
- }
|
|
- // Paper end - PlayerChunkLoadEvent
|
|
- ChunkPos pos = chunk.getPos();
|
|
- DebugPackets.sendPoiPacketsForChunk(level, pos);
|
|
+ // DivineMC start - Async Chunk Sending
|
|
+ org.bxteam.divinemc.server.chunk.ChunkSendingExecutor.execute(() -> {
|
|
+ level.getChunk(chunk.getPos().x, chunk.getPos().z, net.minecraft.world.level.chunk.status.ChunkStatus.FULL); // DivineMC - ensure chunk is loaded
|
|
+ final boolean shouldModify = level.chunkPacketBlockController.shouldModify(packetListener.player, chunk);
|
|
+ packetListener.send(new ClientboundLevelChunkWithLightPacket(chunk, level.getLightEngine(), null, null, shouldModify));
|
|
+ // Paper end - Anti-Xray
|
|
+ // Paper start - PlayerChunkLoadEvent
|
|
+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
|
|
+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), packetListener.getPlayer().getBukkitEntity()).callEvent();
|
|
+ }
|
|
+ // Paper end - PlayerChunkLoadEvent
|
|
+ ChunkPos pos = chunk.getPos();
|
|
+ DebugPackets.sendPoiPacketsForChunk(level, pos);
|
|
+ }, level);
|
|
+ // DivineMC end - Async Chunk Sending
|
|
}
|
|
|
|
private List<LevelChunk> collectChunksToSend(ChunkMap chunkMap, ChunkPos chunkPos) {
|