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https://github.com/BX-Team/DivineMC.git
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165 lines
8.6 KiB
Diff
165 lines
8.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2No2Name <2No2Name@web.de>
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Date: Fri, 21 Jan 2022 08:41:34 -0500
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Subject: [PATCH] lithium: block.moving_block_shapes
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Original code by CaffeineMC, licensed under GNU Lesser General Public License v3.0
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You can find the original code on https://github.com/CaffeineMC/lithium-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/level/block/piston/PistonMovingBlockEntity.java b/src/main/java/net/minecraft/world/level/block/piston/PistonMovingBlockEntity.java
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index 221c5d080d55326e458c1182823d6b49224ef498..6491fe817a0998910caa2d5aa4ebd7b8ced9ecda 100644
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--- a/src/main/java/net/minecraft/world/level/block/piston/PistonMovingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/piston/PistonMovingBlockEntity.java
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@@ -55,6 +55,74 @@ public class PistonMovingBlockEntity extends BlockEntity {
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this.extending = extending;
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this.isSourcePiston = source;
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}
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+ // JettPack start - lithium: block.moving_block_shapes
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+ private static final VoxelShape[] PISTON_BASE_WITH_MOVING_HEAD_SHAPES = precomputePistonBaseWithMovingHeadShapes();
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+
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+ /**
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+ * We cache the offset and simplified VoxelShapes that are otherwise constructed on every call of getCollisionShape.
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+ * For each offset direction and distance (6 directions, 2 distances each, and no direction with 0 distance) we
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+ * store the offset and simplified VoxelShapes in the original VoxelShape when they are accessed the first time.
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+ * We use safe publication, because both the Render and Server thread are using the cache.
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+ *
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+ * @param blockShape the original shape, must not be modified after passing it as an argument to this method
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+ * @param offset the offset distance
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+ * @param direction the offset direction
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+ * @return blockShape offset and simplified
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+ */
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+ private static VoxelShape getOffsetAndSimplified(VoxelShape blockShape, float offset, Direction direction) {
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+ VoxelShape offsetSimplifiedShape = blockShape.getOffsetSimplifiedShape(offset, direction);
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+ if (offsetSimplifiedShape == null) {
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+ //create the offset shape and store it for later use
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+ offsetSimplifiedShape = blockShape.move(direction.getStepX() * offset, direction.getStepY() * offset, direction.getStepZ() * offset).optimize();
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+ blockShape.setShape(offset, direction, offsetSimplifiedShape);
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+ }
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+ return offsetSimplifiedShape;
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+ }
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+
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+ /**
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+ * Precompute all 18 possible configurations for the merged piston base and head shape.
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+ *
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+ * @return The array of the merged VoxelShapes, indexed by {@link PistonBlockEntityMixin#getIndexForMergedShape(float, Direction)}
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+ */
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+ private static VoxelShape[] precomputePistonBaseWithMovingHeadShapes() {
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+ float[] offsets = {0f, 0.5f, 1f};
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+ Direction[] directions = Direction.values();
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+
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+ VoxelShape[] mergedShapes = new VoxelShape[offsets.length * directions.length];
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+
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+ for (Direction facing : directions) {
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+ VoxelShape baseShape = Blocks.PISTON.defaultBlockState().setValue(PistonBaseBlock.EXTENDED, true)
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+ .setValue(PistonBaseBlock.FACING, facing).getCollisionShape(null, null);
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+ for (float offset : offsets) {
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+ //this cache is only required for the merged piston head + base shape.
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+ //this shape is only used when !this.extending
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+ //here: isShort = this.extending != 1.0F - this.progress < 0.25F can be simplified to:
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+ //isShort = f < 0.25F , because f = getAmountExtended(this.progress) can be simplified to f == 1.0F - this.progress
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+ //therefore isShort is dependent on the offset:
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+ boolean isShort = offset < 0.25f;
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+
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+ VoxelShape headShape = (Blocks.PISTON_HEAD.defaultBlockState().setValue(PistonHeadBlock.FACING, facing))
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+ .setValue(PistonHeadBlock.SHORT, isShort).getCollisionShape(null, null);
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+
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+ VoxelShape offsetHead = headShape.move(facing.getStepX() * offset,
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+ facing.getStepY() * offset,
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+ facing.getStepZ() * offset);
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+ mergedShapes[getIndexForMergedShape(offset, facing)] = Shapes.or(baseShape, offsetHead);
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+ }
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+
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+ }
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+
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+ return mergedShapes;
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+ }
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+
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+ private static int getIndexForMergedShape(float offset, Direction direction) {
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+ if (offset != 0f && offset != 0.5f && offset != 1f) {
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+ return -1;
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+ }
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+ //shape of offset 0 is still dependent on the direction, due to piston head and base being directional blocks
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+ return (int) (2 * offset) + (3 * direction.get3DDataValue());
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+ }
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+ // JettPack end
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@Override
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public CompoundTag getUpdateTag() {
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@@ -355,10 +423,27 @@ public class PistonMovingBlockEntity extends BlockEntity {
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}
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float f = this.getExtendedProgress(this.progress);
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+ // JettPack start - lithium: block.moving_block_shapes
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+ if (this.extending || !this.isSourcePiston || !(this.movedState.getBlock() instanceof PistonBaseBlock)) {
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+ //here voxelShape2.isEmpty() is guaranteed, vanilla code would call union() which calls simplify()
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+ VoxelShape blockShape = blockState.getCollisionShape(world, pos);
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+
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+ //we cache the simplified shapes, as the simplify() method costs a lot of CPU time and allocates several objects
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+ VoxelShape offsetAndSimplified = getOffsetAndSimplified(blockShape, Math.abs(f), f < 0f ? this.direction.getOpposite() : this.direction);
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+ return offsetAndSimplified;
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+ } else {
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+ //retracting piston heads have to act like their base as well, as the base block is replaced with the moving block
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+ //f >= 0f is guaranteed (assuming no other mod interferes)
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+ int index = getIndexForMergedShape(f, this.direction);
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+ return PISTON_BASE_WITH_MOVING_HEAD_SHAPES[index];
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+ }
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+ /*
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double d = (double)((float)this.direction.getStepX() * f);
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double e = (double)((float)this.direction.getStepY() * f);
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double g = (double)((float)this.direction.getStepZ() * f);
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return Shapes.or(voxelShape, blockState.getCollisionShape(world, pos).move(d, e, g));
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+ */
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+ // JettPack end
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}
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}
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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index 2182afd1b95acf14c55bddfeec17dae0a63e1f00..461ac9a464c4a66e302798032c6019bb60f6862b 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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@@ -26,6 +26,44 @@ public abstract class VoxelShape {
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}
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// Paper end
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+ // JettPack start - lithium: block.moving_block_shapes
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+ private volatile VoxelShape[] offsetAndSimplified;
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+
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+ public void setShape(float offset, Direction direction, VoxelShape offsetShape) {
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+ if (offsetShape == null) {
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+ throw new IllegalArgumentException("offsetShape must not be null!");
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+ }
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+ int index = getIndexForOffsetSimplifiedShapes(offset, direction);
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+ VoxelShape[] offsetAndSimplifiedShapes = this.offsetAndSimplified;
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+ if (offsetAndSimplifiedShapes == null) {
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+ offsetAndSimplifiedShapes = new VoxelShape[1 + 2 * 6];
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+ } else {
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+ offsetAndSimplifiedShapes = offsetAndSimplifiedShapes.clone();
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+ }
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+ offsetAndSimplifiedShapes[index] = offsetShape;
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+ this.offsetAndSimplified = offsetAndSimplifiedShapes;
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+ }
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+
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+ public VoxelShape getOffsetSimplifiedShape(float offset, Direction direction) {
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+ VoxelShape[] offsetAndSimplified = this.offsetAndSimplified;
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+ if (offsetAndSimplified == null) {
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+ return null;
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+ }
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+ int index = getIndexForOffsetSimplifiedShapes(offset, direction);
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+ return offsetAndSimplified[index];
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+ }
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+
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+ private static int getIndexForOffsetSimplifiedShapes(float offset, Direction direction) {
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+ if (offset != 0f && offset != 0.5f && offset != 1f) {
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+ throw new IllegalArgumentException("offset must be one of {0f, 0.5f, 1f}");
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+ }
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+ if (offset == 0f) {
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+ return 0; //can treat offsetting by 0 in all directions the same
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+ }
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+ return (int) (2 * offset) + 2 * direction.get3DDataValue();
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+ }
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+ // JettPack end
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+
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protected VoxelShape(DiscreteVoxelShape voxels) { // Paper - protected
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this.shape = voxels;
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}
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