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45 lines
2.2 KiB
Diff
45 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Wed, 11 Jun 2025 19:12:00 +0300
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Subject: [PATCH] Reduce chunk loading & lookups
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Original license: GPL v3
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Original project: https://github.com/pufferfish-gg/Pufferfish
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diff --git a/net/minecraft/world/entity/monster/EnderMan.java b/net/minecraft/world/entity/monster/EnderMan.java
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index bf5fedd1dc7eea2a36edfb1420efe207ac409085..f4e90ced5ce5acd3a51f99cea905c92aa9c40e4f 100644
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--- a/net/minecraft/world/entity/monster/EnderMan.java
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+++ b/net/minecraft/world/entity/monster/EnderMan.java
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@@ -336,11 +336,28 @@ public class EnderMan extends Monster implements NeutralMob {
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private boolean teleport(double x, double y, double z) {
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(x, y, z);
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- while (mutableBlockPos.getY() > this.level().getMinY() && !this.level().getBlockState(mutableBlockPos).blocksMotion()) {
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- mutableBlockPos.move(Direction.DOWN);
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+ // DivineMC start - Reduce chunk loading & lookups
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+ BlockState blockState;
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+ if (org.bxteam.divinemc.config.DivineConfig.PerformanceCategory.reduceChuckLoadAndLookup) {
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+ net.minecraft.world.level.chunk.LevelChunk chunk = this.level().getChunkIfLoaded(mutableBlockPos);
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+ if (chunk == null) {
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+ return false;
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+ }
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+
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+ while (mutableBlockPos.getY() > this.level().getMinY() && !chunk.getBlockState(mutableBlockPos).blocksMotion()) {
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+ mutableBlockPos.move(Direction.DOWN);
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+ }
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+
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+ blockState = chunk.getBlockState(mutableBlockPos);
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+ } else {
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+ while (mutableBlockPos.getY() > this.level().getMinY() && !this.level().getBlockState(mutableBlockPos).blocksMotion()) {
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+ mutableBlockPos.move(Direction.DOWN);
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+ }
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+
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+ blockState = this.level().getBlockState(mutableBlockPos);
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}
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+ // DivineMC end - Reduce chunk loading & lookups
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- BlockState blockState = this.level().getBlockState(mutableBlockPos);
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boolean flag = blockState.blocksMotion();
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boolean isWater = blockState.getFluidState().is(FluidTags.WATER);
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if (flag && !isWater) {
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