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DivineMC/divinemc-server/minecraft-patches/features/0034-Optimize-block-state-lookup.patch
2025-07-06 03:10:05 +03:00

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1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Sun, 6 Jul 2025 02:47:58 +0300
Subject: [PATCH] Optimize block state lookup
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index d11373d6a88f7b3baaf0e04d4f6e0d3837e2ba3b..6d9274f0da9507d0152611d6b7785e0524dedb2d 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -270,11 +270,18 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
public BlockState getBlockStateFinal(final int x, final int y, final int z) {
// Copied and modified from below
final int sectionIndex = this.getSectionIndex(y);
- if (sectionIndex < 0 || sectionIndex >= this.sections.length
- || this.sections[sectionIndex].nonEmptyBlockCount == 0) {
+ // DivineMC start - Optimize block state lookup
+ if (sectionIndex < 0 || sectionIndex >= this.sections.length) {
return Blocks.AIR.defaultBlockState();
}
- return this.sections[sectionIndex].states.get((y & 15) << 8 | (z & 15) << 4 | x & 15);
+
+ final LevelChunkSection section = this.sections[sectionIndex];
+ if (section.nonEmptyBlockCount == 0) {
+ return Blocks.AIR.defaultBlockState();
+ }
+
+ return section.states.get((y & 15) << 8 | (z & 15) << 4 | (x & 15));
+ // DivineMC end - Optimize block state lookup
}
@Override