From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 4 Nov 2020 13:12:50 -0600 Subject: [PATCH] Arrows should not reset despawn counter This prevents keeping arrows alive indefinitely (such as when the block the arrow is stuck in gets removed, like a piston head going up/down) Original code by PurpurMC, licensed under MIT You can find the original code on https://github.com/PurpurMC/Purpur diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index bc01e5014e1355a225bdf5c47f2965290b45e2d2..49f093b21aa1268d40aa54ebfce06976bd79ae81 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -322,7 +322,7 @@ public abstract class AbstractArrow extends Projectile { Vec3 vec3d = this.getDeltaMovement(); this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F))); - this.life = 0; + // this.life = 0; // Purpur - do not reset despawn counter } @Override