From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com> Date: Sun, 14 Jan 2024 14:50:10 +0300 Subject: [PATCH] vmp: use linked map for entity trackers for faster iteration Original code by RelativityMC, licensed under MIT You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings) diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java index ecd02b10c4120a7d7342b12ec95be0ee56318333..f5dd325b755beefa159957864ef0d3a381b3af86 100644 --- a/src/main/java/net/minecraft/server/level/ChunkMap.java +++ b/src/main/java/net/minecraft/server/level/ChunkMap.java @@ -12,6 +12,7 @@ import com.mojang.datafixers.DataFixer; import com.mojang.logging.LogUtils; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; +import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap; // DivineMC - vmp: use linked map for entity trackers for faster iteration import it.unimi.dsi.fastutil.longs.Long2ByteMap; import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2LongMap; @@ -204,7 +205,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider this.toDrop = new LongOpenHashSet(); this.tickingGenerated = new AtomicInteger(); this.playerMap = new PlayerMap(); - this.entityMap = new Int2ObjectOpenHashMap(); + this.entityMap = new Int2ObjectLinkedOpenHashMap<>(); // DivineMC - vmp: use linked map for entity trackers for faster iteration this.chunkTypeCache = new Long2ByteOpenHashMap(); this.chunkSaveCooldowns = new Long2LongOpenHashMap(); // Paper - rewrite chunk system