9
0
mirror of https://github.com/BX-Team/DivineMC.git synced 2025-12-22 16:29:23 +00:00

option to disable spectator change packet

This commit is contained in:
NONPLAYT
2025-07-20 00:37:46 +03:00
parent faecae75a1
commit e2e67afa20
3 changed files with 74 additions and 0 deletions

View File

@@ -6,6 +6,7 @@ private-f net.minecraft.world.level.levelgen.NoiseChunk$FlatCache noiseFiller
private-f net.minecraft.world.level.levelgen.NoiseChunk$NoiseInterpolator noiseFiller
private-f net.minecraft.world.level.levelgen.RandomState router
private-f net.minecraft.world.level.levelgen.RandomState sampler
public net.minecraft.server.level.ServerPlayerGameMode gameModeForPlayer
public net.minecraft.util.Mth SIN
public net.minecraft.world.entity.ai.Brain sensors
public net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities lineOfSightTest

View File

@@ -0,0 +1,70 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Sun, 20 Jul 2025 00:09:31 +0300
Subject: [PATCH] Do not send spectator change packet
diff --git a/net/minecraft/server/level/ServerPlayerGameMode.java b/net/minecraft/server/level/ServerPlayerGameMode.java
index 6e7ed7451a45f4525946563617ccf0a55851449b..6a2f8a798f46b337d611c14556ab5ecc1f2584cd 100644
--- a/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -75,10 +75,18 @@ public class ServerPlayerGameMode {
// CraftBukkit end
this.setGameModeForPlayer(gameModeForPlayer, this.gameModeForPlayer); // Paper - Fix MC-259571
this.player.onUpdateAbilities();
- this.level
- .getServer()
- .getPlayerList()
- .broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
+
+ // DivineMC start - Do not send spectator change packet
+ if (!org.bxteam.divinemc.config.DivineConfig.NetworkCategory.sendSpectatorChangePacket) {
+ this.level.getServer().getPlayerList().broadcastPlayerInfoWithoutSpectatorName(this.player);
+ } else {
+ this.level
+ .getServer()
+ .getPlayerList()
+ .broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player);
+ }
+ // DivineMC end - Do not send spectator change packet
+
this.level.updateSleepingPlayerList();
if (gameModeForPlayer == GameType.CREATIVE) {
this.player.resetCurrentImpulseContext();
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
index 96af2c75b526c59510965665da0b2ca00bf657b3..b59078273bb6214295a448d5607538557d7eb1ee 100644
--- a/net/minecraft/server/players/PlayerList.java
+++ b/net/minecraft/server/players/PlayerList.java
@@ -1473,4 +1473,32 @@ public abstract class PlayerList {
public boolean isAllowCommandsForAllPlayers() {
return this.allowCommandsForAllPlayers;
}
+
+ // DivineMC start - Do not send spectator change packet
+ public void broadcastPlayerInfoWithoutSpectatorName(ServerPlayer player) {
+ net.minecraft.world.level.GameType displayMode = player.gameMode.getGameModeForPlayer() == net.minecraft.world.level.GameType.SPECTATOR ? net.minecraft.world.level.GameType.SURVIVAL : player.gameMode.getGameModeForPlayer();
+
+ for (ServerPlayer otherPlayer : this.players) {
+ if (otherPlayer != player && otherPlayer.getBukkitEntity().canSee(player.getBukkitEntity())) {
+ ClientboundPlayerInfoUpdatePacket packet = createPlayerInfoPacketWithoutSpectatorName(player, displayMode);
+ otherPlayer.connection.send(packet);
+ }
+ }
+ }
+
+ private ClientboundPlayerInfoUpdatePacket createPlayerInfoPacketWithoutSpectatorName(ServerPlayer player, net.minecraft.world.level.GameType displayMode) {
+ net.minecraft.world.level.GameType originalMode = player.gameMode.gameModeForPlayer;
+
+ player.gameMode.gameModeForPlayer = displayMode;
+
+ ClientboundPlayerInfoUpdatePacket packet = new ClientboundPlayerInfoUpdatePacket(
+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE,
+ player
+ );
+
+ player.gameMode.gameModeForPlayer = originalMode;
+
+ return packet;
+ }
+ // DivineMC end - Do not send spectator change packet
}

View File

@@ -767,6 +767,7 @@ public class DivineConfig {
public static boolean optimizeNonFlushPacketSending = false;
public static boolean disableDisconnectSpam = false;
public static boolean dontRespondPingBeforeStart = true;
public static boolean sendSpectatorChangePacket = true;
public static boolean playerProfileResultCachingEnabled = true;
public static int playerProfileResultCachingTimeout = 1440;
@@ -803,6 +804,8 @@ public class DivineConfig {
"Prevents players being disconnected by 'disconnect.spam' when sending too many chat packets");
dontRespondPingBeforeStart = getBoolean(ConfigCategory.NETWORK.key("general.dont-respond-ping-before-start"), dontRespondPingBeforeStart,
"Prevents the server from responding to pings before the server is fully booted.");
sendSpectatorChangePacket = getBoolean(ConfigCategory.NETWORK.key("general.send-spectator-change-packet"), sendSpectatorChangePacket,
"When disabled, tab list will not show that the player have entered the spectator mode. Otherwise, it will act as normal spectator change packet.");
playerProfileResultCachingEnabled = getBoolean(ConfigCategory.NETWORK.key("player-profile-result-caching.enabled"), playerProfileResultCachingEnabled,
"Enables caching of player profile results on first join.");