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option to disable spectator change packet
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@@ -6,6 +6,7 @@ private-f net.minecraft.world.level.levelgen.NoiseChunk$FlatCache noiseFiller
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private-f net.minecraft.world.level.levelgen.NoiseChunk$NoiseInterpolator noiseFiller
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private-f net.minecraft.world.level.levelgen.RandomState router
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private-f net.minecraft.world.level.levelgen.RandomState sampler
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public net.minecraft.server.level.ServerPlayerGameMode gameModeForPlayer
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public net.minecraft.util.Mth SIN
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public net.minecraft.world.entity.ai.Brain sensors
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public net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities lineOfSightTest
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@@ -0,0 +1,70 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Sun, 20 Jul 2025 00:09:31 +0300
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Subject: [PATCH] Do not send spectator change packet
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diff --git a/net/minecraft/server/level/ServerPlayerGameMode.java b/net/minecraft/server/level/ServerPlayerGameMode.java
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index 6e7ed7451a45f4525946563617ccf0a55851449b..6a2f8a798f46b337d611c14556ab5ecc1f2584cd 100644
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--- a/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -75,10 +75,18 @@ public class ServerPlayerGameMode {
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// CraftBukkit end
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this.setGameModeForPlayer(gameModeForPlayer, this.gameModeForPlayer); // Paper - Fix MC-259571
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this.player.onUpdateAbilities();
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- this.level
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- .getServer()
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- .getPlayerList()
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- .broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
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+
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+ // DivineMC start - Do not send spectator change packet
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+ if (!org.bxteam.divinemc.config.DivineConfig.NetworkCategory.sendSpectatorChangePacket) {
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+ this.level.getServer().getPlayerList().broadcastPlayerInfoWithoutSpectatorName(this.player);
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+ } else {
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+ this.level
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+ .getServer()
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+ .getPlayerList()
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+ .broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player);
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+ }
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+ // DivineMC end - Do not send spectator change packet
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+
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this.level.updateSleepingPlayerList();
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if (gameModeForPlayer == GameType.CREATIVE) {
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this.player.resetCurrentImpulseContext();
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diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
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index 96af2c75b526c59510965665da0b2ca00bf657b3..b59078273bb6214295a448d5607538557d7eb1ee 100644
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--- a/net/minecraft/server/players/PlayerList.java
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+++ b/net/minecraft/server/players/PlayerList.java
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@@ -1473,4 +1473,32 @@ public abstract class PlayerList {
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public boolean isAllowCommandsForAllPlayers() {
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return this.allowCommandsForAllPlayers;
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}
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+
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+ // DivineMC start - Do not send spectator change packet
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+ public void broadcastPlayerInfoWithoutSpectatorName(ServerPlayer player) {
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+ net.minecraft.world.level.GameType displayMode = player.gameMode.getGameModeForPlayer() == net.minecraft.world.level.GameType.SPECTATOR ? net.minecraft.world.level.GameType.SURVIVAL : player.gameMode.getGameModeForPlayer();
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+
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+ for (ServerPlayer otherPlayer : this.players) {
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+ if (otherPlayer != player && otherPlayer.getBukkitEntity().canSee(player.getBukkitEntity())) {
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+ ClientboundPlayerInfoUpdatePacket packet = createPlayerInfoPacketWithoutSpectatorName(player, displayMode);
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+ otherPlayer.connection.send(packet);
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+ }
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+ }
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+ }
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+
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+ private ClientboundPlayerInfoUpdatePacket createPlayerInfoPacketWithoutSpectatorName(ServerPlayer player, net.minecraft.world.level.GameType displayMode) {
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+ net.minecraft.world.level.GameType originalMode = player.gameMode.gameModeForPlayer;
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+
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+ player.gameMode.gameModeForPlayer = displayMode;
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+
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+ ClientboundPlayerInfoUpdatePacket packet = new ClientboundPlayerInfoUpdatePacket(
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE,
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+ player
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+ );
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+
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+ player.gameMode.gameModeForPlayer = originalMode;
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+
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+ return packet;
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+ }
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+ // DivineMC end - Do not send spectator change packet
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}
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@@ -767,6 +767,7 @@ public class DivineConfig {
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public static boolean optimizeNonFlushPacketSending = false;
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public static boolean disableDisconnectSpam = false;
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public static boolean dontRespondPingBeforeStart = true;
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public static boolean sendSpectatorChangePacket = true;
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public static boolean playerProfileResultCachingEnabled = true;
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public static int playerProfileResultCachingTimeout = 1440;
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@@ -803,6 +804,8 @@ public class DivineConfig {
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"Prevents players being disconnected by 'disconnect.spam' when sending too many chat packets");
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dontRespondPingBeforeStart = getBoolean(ConfigCategory.NETWORK.key("general.dont-respond-ping-before-start"), dontRespondPingBeforeStart,
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"Prevents the server from responding to pings before the server is fully booted.");
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sendSpectatorChangePacket = getBoolean(ConfigCategory.NETWORK.key("general.send-spectator-change-packet"), sendSpectatorChangePacket,
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"When disabled, tab list will not show that the player have entered the spectator mode. Otherwise, it will act as normal spectator change packet.");
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playerProfileResultCachingEnabled = getBoolean(ConfigCategory.NETWORK.key("player-profile-result-caching.enabled"), playerProfileResultCachingEnabled,
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"Enables caching of player profile results on first join.");
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