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[Experimental] Raytrace Entity Tracker

This commit is contained in:
NONPLAYT
2025-07-10 04:54:16 +03:00
parent 08f2da878e
commit df17c19652
11 changed files with 1109 additions and 0 deletions

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@@ -0,0 +1,169 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Thu, 10 Jul 2025 04:51:08 +0300
Subject: [PATCH] Raytrace Entity Tracker
Original project: https://github.com/tr7zw/EntityCulling
Original license: Custom License
Original project: https://github.com/LogisticsCraft/OcclusionCulling
Original license: MIT
diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
index a3290eb416ecb377d240bf334aef4e2b5e3bbefc..269c3312c1633faf48c1b471583ca71adfc8d2c6 100644
--- a/net/minecraft/server/level/ChunkMap.java
+++ b/net/minecraft/server/level/ChunkMap.java
@@ -1421,7 +1421,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
double d1 = vec3_dx * vec3_dx + vec3_dz * vec3_dz; // Paper
double d2 = d * d;
// Paper start - Configurable entity tracking range by Y
- boolean flag = d1 <= d2;
+ boolean flag = d1 <= d2 && !entity.isCulled(); // DivineMC - Raytrace Entity Tracker
if (flag && level.paperConfig().entities.trackingRangeY.enabled) {
double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
if (rangeY != -1) {
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 44cd33cec38b1a2af304ec819b14124187011df1..ae8f7a1fdf85b9468d310123c77097df8c7054a4 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -145,7 +145,7 @@ import net.minecraft.world.waypoints.WaypointTransmitter;
import org.jetbrains.annotations.Contract;
import org.slf4j.Logger;
-public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, ScoreHolder, DataComponentGetter, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity { // Paper - rewrite chunk system // Paper - optimise entity tracker
+public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, ScoreHolder, DataComponentGetter, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity, dev.tr7zw.entityculling.versionless.access.Cullable { // Paper - rewrite chunk system // Paper - optimise entity tracker // DivineMC - Raytrace Entity Tracker
public static javax.script.ScriptEngine scriptEngine = new javax.script.ScriptEngineManager().getEngineByName("rhino"); // Purpur - Configurable entity base attributes
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
@@ -5475,4 +5475,47 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return false;
}
// Purpur end - Ridables
+
+ // DivineMC start - Raytrace Entity Tracker
+ private long lasttime = 0;
+ private boolean culled = false;
+ private boolean outOfCamera = false;
+
+ @Override
+ public void setTimeout() {
+ this.lasttime = System.currentTimeMillis() + 1000;
+ }
+
+ @Override
+ public boolean isForcedVisible() {
+ return this.lasttime > System.currentTimeMillis();
+ }
+
+ @Override
+ public void setCulled(boolean value) {
+ this.culled = value;
+ if (!value) {
+ setTimeout();
+ }
+ }
+
+ @Override
+ public boolean isCulled() {
+ if (!org.bxteam.divinemc.config.DivineConfig.MiscCategory.retEnabled) return false;
+
+ return this.culled;
+ }
+
+ @Override
+ public void setOutOfCamera(boolean value) {
+ this.outOfCamera = value;
+ }
+
+ @Override
+ public boolean isOutOfCamera() {
+ if (!org.bxteam.divinemc.config.DivineConfig.MiscCategory.retEnabled) return false;
+
+ return this.outOfCamera;
+ }
+ // DivineMC end - Raytrace Entity Tracker
}
diff --git a/net/minecraft/world/entity/EntityType.java b/net/minecraft/world/entity/EntityType.java
index 0159627e2c9a540d062073faf9018f5215e10866..26f6941dfbe0453ed5b091e408d8422901f4ca32 100644
--- a/net/minecraft/world/entity/EntityType.java
+++ b/net/minecraft/world/entity/EntityType.java
@@ -1093,6 +1093,7 @@ public class EntityType<T extends Entity> implements FeatureElement, EntityTypeT
public EntityDimensions dimensions;
private final float spawnDimensionsScale;
private final FeatureFlagSet requiredFeatures;
+ public boolean skipRaytracingCheck = false; // DivineMC - Raytrace Entity Tracker
private static <T extends Entity> EntityType<T> register(ResourceKey<EntityType<?>> key, EntityType.Builder<T> builder) {
return Registry.register(BuiltInRegistries.ENTITY_TYPE, key, builder.build(key));
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 18b670a1e6e62c3b79281e529c89f35b16427c69..5ed70f2f427f8cccaeab494b2f5c62442c288e53 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -122,7 +122,6 @@ import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.scores.PlayerTeam;
import net.minecraft.world.scores.Scoreboard;
-import net.minecraft.world.scores.Team;
import org.slf4j.Logger;
public abstract class Player extends LivingEntity {
@@ -222,6 +221,25 @@ public abstract class Player extends LivingEntity {
public int burpDelay = 0; // Purpur - Burp delay
public boolean canPortalInstant = false; // Purpur - Add portal permission bypass
public int sixRowEnderchestSlotCount = -1; // Purpur - Barrels and enderchests 6 rows
+ // DivineMC start - Raytrace Entity Tracker
+ public dev.tr7zw.entityculling.CullTask cullTask;
+ {
+ if (!org.bxteam.divinemc.config.DivineConfig.MiscCategory.retEnabled) {
+ this.cullTask = null;
+ } else {
+ final com.logisticscraft.occlusionculling.OcclusionCullingInstance culling = new com.logisticscraft.occlusionculling.OcclusionCullingInstance(
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retTracingDistance,
+ new dev.tr7zw.entityculling.DefaultChunkDataProvider(this.level())
+ );
+
+ this.cullTask = new dev.tr7zw.entityculling.CullTask(
+ culling, this,
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retHitboxLimit,
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retCheckIntervalMs
+ );
+ }
+ }
+ // DivineMC end - Raytrace Entity Tracker
// CraftBukkit start
public boolean fauxSleeping;
@@ -310,6 +328,25 @@ public abstract class Player extends LivingEntity {
@Override
public void tick() {
+ // DivineMC start - Raytrace Entity Tracker
+ if (!org.bxteam.divinemc.config.DivineConfig.MiscCategory.retEnabled) {
+ if (this.cullTask != null) this.cullTask.signalStop();
+ this.cullTask = null;
+ } else {
+ final com.logisticscraft.occlusionculling.OcclusionCullingInstance culling = new com.logisticscraft.occlusionculling.OcclusionCullingInstance(
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retTracingDistance,
+ new dev.tr7zw.entityculling.DefaultChunkDataProvider(this.level())
+ );
+
+ this.cullTask = new dev.tr7zw.entityculling.CullTask(
+ culling, this,
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retHitboxLimit,
+ org.bxteam.divinemc.config.DivineConfig.MiscCategory.retCheckIntervalMs
+ );
+ }
+ if (this.cullTask != null) this.cullTask.setup();
+ if (this.cullTask != null) this.cullTask.requestCullSignal();
+ // DivineMC end - Raytrace Entity Tracker
// Purpur start - Burp delay
if (this.burpDelay > 0 && --this.burpDelay == 0) {
this.level().playSound(null, getX(), getY(), getZ(), SoundEvents.PLAYER_BURP, SoundSource.PLAYERS, 1.0F, this.level().random.nextFloat() * 0.1F + 0.9F);
@@ -1467,6 +1504,7 @@ public abstract class Player extends LivingEntity {
if (this.containerMenu != null && this.hasContainerOpen()) {
this.doCloseContainer();
}
+ if (this.cullTask != null) this.cullTask.signalStop(); // DivineMC - Raytrace Entity Tracker
}
@Override

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@@ -0,0 +1,30 @@
package com.logisticscraft.occlusionculling;
import com.logisticscraft.occlusionculling.util.Vec3d;
public interface DataProvider {
/**
* Prepares the requested chunk. Returns true if the chunk is ready, false when
* not loaded. Should not reload the chunk when the x and y are the same as the
* last request!
*
* @param chunkX
* @param chunkZ
* @return
*/
boolean prepareChunk(int chunkX, int chunkZ);
/**
* Location is inside the chunk.
*
* @param x
* @param y
* @param z
* @return
*/
boolean isOpaqueFullCube(int x, int y, int z);
default void cleanup() { }
default void checkingPosition(Vec3d[] targetPoints, int size, Vec3d viewerPosition) { }
}

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@@ -0,0 +1,513 @@
package com.logisticscraft.occlusionculling;
import com.logisticscraft.occlusionculling.cache.ArrayOcclusionCache;
import com.logisticscraft.occlusionculling.cache.OcclusionCache;
import com.logisticscraft.occlusionculling.util.MathUtilities;
import com.logisticscraft.occlusionculling.util.Vec3d;
import java.util.Arrays;
import java.util.BitSet;
public class OcclusionCullingInstance {
private static final int ON_MIN_X = 0x01;
private static final int ON_MAX_X = 0x02;
private static final int ON_MIN_Y = 0x04;
private static final int ON_MAX_Y = 0x08;
private static final int ON_MIN_Z = 0x10;
private static final int ON_MAX_Z = 0x20;
private final int reach;
private final double aabbExpansion;
private final DataProvider provider;
private final OcclusionCache cache;
// Reused allocated data structures
private final BitSet skipList = new BitSet(); // Grows bigger in case some mod introduces giant hitboxes
private final Vec3d[] targetPoints = new Vec3d[15];
private final Vec3d targetPos = new Vec3d(0, 0, 0);
private final int[] cameraPos = new int[3];
private final boolean[] dotselectors = new boolean[14];
private boolean allowRayChecks = false;
private final int[] lastHitBlock = new int[3];
private boolean allowWallClipping = false;
public OcclusionCullingInstance(int maxDistance, DataProvider provider) {
this(maxDistance, provider, new ArrayOcclusionCache(maxDistance), 0.5);
}
public OcclusionCullingInstance(int maxDistance, DataProvider provider, OcclusionCache cache, double aabbExpansion) {
this.reach = maxDistance;
this.provider = provider;
this.cache = cache;
this.aabbExpansion = aabbExpansion;
for(int i = 0; i < targetPoints.length; i++) {
targetPoints[i] = new Vec3d(0, 0, 0);
}
}
public boolean isAABBVisible(Vec3d aabbMin, Vec3d aabbMax, Vec3d viewerPosition) {
try {
int maxX = MathUtilities.floor(aabbMax.x
+ aabbExpansion);
int maxY = MathUtilities.floor(aabbMax.y
+ aabbExpansion);
int maxZ = MathUtilities.floor(aabbMax.z
+ aabbExpansion);
int minX = MathUtilities.floor(aabbMin.x
- aabbExpansion);
int minY = MathUtilities.floor(aabbMin.y
- aabbExpansion);
int minZ = MathUtilities.floor(aabbMin.z
- aabbExpansion);
cameraPos[0] = MathUtilities.floor(viewerPosition.x);
cameraPos[1] = MathUtilities.floor(viewerPosition.y);
cameraPos[2] = MathUtilities.floor(viewerPosition.z);
Relative relX = Relative.from(minX, maxX, cameraPos[0]);
Relative relY = Relative.from(minY, maxY, cameraPos[1]);
Relative relZ = Relative.from(minZ, maxZ, cameraPos[2]);
if(relX == Relative.INSIDE && relY == Relative.INSIDE && relZ == Relative.INSIDE) {
return true; // We are inside of the AABB, don't cull
}
skipList.clear();
// Just check the cache first
int id = 0;
for (int x = minX; x <= maxX; x++) {
for (int y = minY; y <= maxY; y++) {
for (int z = minZ; z <= maxZ; z++) {
int cachedValue = getCacheValue(x, y, z);
if (cachedValue == 1) {
// non-occluding
return true;
}
if (cachedValue != 0) {
// was checked and it wasn't visible
skipList.set(id);
}
id++;
}
}
}
// only after the first hit wall the cache becomes valid.
allowRayChecks = false;
// since the cache wasn't helpfull
id = 0;
for (int x = minX; x <= maxX; x++) {
byte visibleOnFaceX = 0;
byte faceEdgeDataX = 0;
faceEdgeDataX |= (x == minX) ? ON_MIN_X : 0;
faceEdgeDataX |= (x == maxX) ? ON_MAX_X : 0;
visibleOnFaceX |= (x == minX && relX == Relative.POSITIVE) ? ON_MIN_X : 0;
visibleOnFaceX |= (x == maxX && relX == Relative.NEGATIVE) ? ON_MAX_X : 0;
for (int y = minY; y <= maxY; y++) {
byte faceEdgeDataY = faceEdgeDataX;
byte visibleOnFaceY = visibleOnFaceX;
faceEdgeDataY |= (y == minY) ? ON_MIN_Y : 0;
faceEdgeDataY |= (y == maxY) ? ON_MAX_Y : 0;
visibleOnFaceY |= (y == minY && relY == Relative.POSITIVE) ? ON_MIN_Y : 0;
visibleOnFaceY |= (y == maxY && relY == Relative.NEGATIVE) ? ON_MAX_Y : 0;
for (int z = minZ; z <= maxZ; z++) {
byte faceEdgeData = faceEdgeDataY;
byte visibleOnFace = visibleOnFaceY;
faceEdgeData |= (z == minZ) ? ON_MIN_Z : 0;
faceEdgeData |= (z == maxZ) ? ON_MAX_Z : 0;
visibleOnFace |= (z == minZ && relZ == Relative.POSITIVE) ? ON_MIN_Z : 0;
visibleOnFace |= (z == maxZ && relZ == Relative.NEGATIVE) ? ON_MAX_Z : 0;
if(skipList.get(id)) { // was checked and it wasn't visible
id++;
continue;
}
if (visibleOnFace != 0) {
targetPos.set(x, y, z);
if (isVoxelVisible(viewerPosition, targetPos, faceEdgeData, visibleOnFace)) {
return true;
}
}
id++;
}
}
}
return false;
} catch (Throwable t) {
// Failsafe
t.printStackTrace();
}
return true;
}
/**
* @param viewerPosition
* @param position
* @param faceData contains rather this Block is on the outside for a given face
* @param visibleOnFace contains rather a face should be concidered
* @return
*/
private boolean isVoxelVisible(Vec3d viewerPosition, Vec3d position, byte faceData, byte visibleOnFace) {
int targetSize = 0;
Arrays.fill(dotselectors, false);
if((visibleOnFace & ON_MIN_X) == ON_MIN_X){
dotselectors[0] = true;
if((faceData & ~ON_MIN_X) != 0) {
dotselectors[1] = true;
dotselectors[4] = true;
dotselectors[5] = true;
}
dotselectors[8] = true;
}
if((visibleOnFace & ON_MIN_Y) == ON_MIN_Y){
dotselectors[0] = true;
if((faceData & ~ON_MIN_Y) != 0) {
dotselectors[3] = true;
dotselectors[4] = true;
dotselectors[7] = true;
}
dotselectors[9] = true;
}
if((visibleOnFace & ON_MIN_Z) == ON_MIN_Z){
dotselectors[0] = true;
if((faceData & ~ON_MIN_Z) != 0) {
dotselectors[1] = true;
dotselectors[4] = true;
dotselectors[5] = true;
}
dotselectors[10] = true;
}
if((visibleOnFace & ON_MAX_X) == ON_MAX_X){
dotselectors[4] = true;
if((faceData & ~ON_MAX_X) != 0) {
dotselectors[5] = true;
dotselectors[6] = true;
dotselectors[7] = true;
}
dotselectors[11] = true;
}
if((visibleOnFace & ON_MAX_Y) == ON_MAX_Y){
dotselectors[1] = true;
if((faceData & ~ON_MAX_Y) != 0) {
dotselectors[2] = true;
dotselectors[5] = true;
dotselectors[6] = true;
}
dotselectors[12] = true;
}
if((visibleOnFace & ON_MAX_Z) == ON_MAX_Z){
dotselectors[2] = true;
if((faceData & ~ON_MAX_Z) != 0) {
dotselectors[3] = true;
dotselectors[6] = true;
dotselectors[7] = true;
}
dotselectors[13] = true;
}
if (dotselectors[0])targetPoints[targetSize++].setAdd(position, 0.05, 0.05, 0.05);
if (dotselectors[1])targetPoints[targetSize++].setAdd(position, 0.05, 0.95, 0.05);
if (dotselectors[2])targetPoints[targetSize++].setAdd(position, 0.05, 0.95, 0.95);
if (dotselectors[3])targetPoints[targetSize++].setAdd(position, 0.05, 0.05, 0.95);
if (dotselectors[4])targetPoints[targetSize++].setAdd(position, 0.95, 0.05, 0.05);
if (dotselectors[5])targetPoints[targetSize++].setAdd(position, 0.95, 0.95, 0.05);
if (dotselectors[6])targetPoints[targetSize++].setAdd(position, 0.95, 0.95, 0.95);
if (dotselectors[7])targetPoints[targetSize++].setAdd(position, 0.95, 0.05, 0.95);
// middle points
if (dotselectors[8])targetPoints[targetSize++].setAdd(position, 0.05, 0.5, 0.5);
if (dotselectors[9])targetPoints[targetSize++].setAdd(position, 0.5, 0.05, 0.5);
if (dotselectors[10])targetPoints[targetSize++].setAdd(position, 0.5, 0.5, 0.05);
if (dotselectors[11])targetPoints[targetSize++].setAdd(position, 0.95, 0.5, 0.5);
if (dotselectors[12])targetPoints[targetSize++].setAdd(position, 0.5, 0.95, 0.5);
if (dotselectors[13])targetPoints[targetSize++].setAdd(position, 0.5, 0.5, 0.95);
return isVisible(viewerPosition, targetPoints, targetSize);
}
private boolean rayIntersection(int[] b, Vec3d rayOrigin, Vec3d rayDir) {
Vec3d rInv = new Vec3d(1, 1, 1).div(rayDir);
double t1 = (b[0] - rayOrigin.x) * rInv.x;
double t2 = (b[0] + 1 - rayOrigin.x) * rInv.x;
double t3 = (b[1] - rayOrigin.y) * rInv.y;
double t4 = (b[1] + 1 - rayOrigin.y) * rInv.y;
double t5 = (b[2] - rayOrigin.z) * rInv.z;
double t6 = (b[2] + 1 - rayOrigin.z) * rInv.z;
double tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6));
double tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6));
// if tmax > 0, ray (line) is intersecting AABB, but the whole AABB is behind us
if (tmax > 0) {
return false;
}
// if tmin > tmax, ray doesn't intersect AABB
if (tmin > tmax) {
return false;
}
return true;
}
/**
* returns the grid cells that intersect with this Vec3d<br>
* <a href=
* "http://playtechs.blogspot.de/2007/03/raytracing-on-grid.html">http://playtechs.blogspot.de/2007/03/raytracing-on-grid.html</a>
* <p>
* Caching assumes that all Vec3d's are inside the same block
*/
private boolean isVisible(Vec3d start, Vec3d[] targets, int size) {
// start cell coordinate
int x = cameraPos[0];
int y = cameraPos[1];
int z = cameraPos[2];
for (int v = 0; v < size; v++) {
// ray-casting target
Vec3d target = targets[v];
double relativeX = start.x - target.getX();
double relativeY = start.y - target.getY();
double relativeZ = start.z - target.getZ();
if(allowRayChecks && rayIntersection(lastHitBlock, start, new Vec3d(relativeX, relativeY, relativeZ).normalize())) {
continue;
}
// horizontal and vertical cell amount spanned
double dimensionX = Math.abs(relativeX);
double dimensionY = Math.abs(relativeY);
double dimensionZ = Math.abs(relativeZ);
// distance between horizontal intersection points with cell border as a
// fraction of the total Vec3d length
double dimFracX = 1f / dimensionX;
// distance between vertical intersection points with cell border as a fraction
// of the total Vec3d length
double dimFracY = 1f / dimensionY;
double dimFracZ = 1f / dimensionZ;
// total amount of intersected cells
int intersectCount = 1;
// 1, 0 or -1
// determines the direction of the next cell (horizontally / vertically)
int x_inc, y_inc, z_inc;
// the distance to the next horizontal / vertical intersection point with a cell
// border as a fraction of the total Vec3d length
double t_next_y, t_next_x, t_next_z;
if (dimensionX == 0f) {
x_inc = 0;
t_next_x = dimFracX; // don't increment horizontally because the Vec3d is perfectly vertical
} else if (target.x > start.x) {
x_inc = 1; // target point is horizontally greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.x) - x; // increment total amount of intersecting cells
t_next_x = (float) ((x + 1 - start.x) * dimFracX); // calculate the next horizontal
// intersection
// point based on the position inside
// the first cell
} else {
x_inc = -1; // target point is horizontally smaller than starting point so reduce every step
// by 1
intersectCount += x - MathUtilities.floor(target.x); // increment total amount of intersecting cells
t_next_x = (float) ((start.x - x)
* dimFracX); // calculate the next horizontal
// intersection point
// based on the position inside
// the first cell
}
if (dimensionY == 0f) {
y_inc = 0;
t_next_y = dimFracY; // don't increment vertically because the Vec3d is perfectly horizontal
} else if (target.y > start.y) {
y_inc = 1; // target point is vertically greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.y) - y; // increment total amount of intersecting cells
t_next_y = (float) ((y + 1 - start.y)
* dimFracY); // calculate the next vertical
// intersection
// point based on the position inside
// the first cell
} else {
y_inc = -1; // target point is vertically smaller than starting point so reduce every step
// by 1
intersectCount += y - MathUtilities.floor(target.y); // increment total amount of intersecting cells
t_next_y = (float) ((start.y - y)
* dimFracY); // calculate the next vertical intersection
// point
// based on the position inside
// the first cell
}
if (dimensionZ == 0f) {
z_inc = 0;
t_next_z = dimFracZ; // don't increment vertically because the Vec3d is perfectly horizontal
} else if (target.z > start.z) {
z_inc = 1; // target point is vertically greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.z) - z; // increment total amount of intersecting cells
t_next_z = (float) ((z + 1 - start.z)
* dimFracZ); // calculate the next vertical
// intersection
// point based on the position inside
// the first cell
} else {
z_inc = -1; // target point is vertically smaller than starting point so reduce every step
// by 1
intersectCount += z - MathUtilities.floor(target.z); // increment total amount of intersecting cells
t_next_z = (float) ((start.z - z)
* dimFracZ); // calculate the next vertical intersection
// point
// based on the position inside
// the first cell
}
boolean finished = stepRay(start, x, y, z,
dimFracX, dimFracY, dimFracZ, intersectCount, x_inc, y_inc,
z_inc, t_next_y, t_next_x, t_next_z);
provider.cleanup();
if (finished) {
cacheResult(targets[0], true);
return true;
} else {
allowRayChecks = true;
}
}
cacheResult(targets[0], false);
return false;
}
private boolean stepRay(Vec3d start, int currentX, int currentY,
int currentZ, double distInX, double distInY,
double distInZ, int n, int x_inc, int y_inc,
int z_inc, double t_next_y, double t_next_x,
double t_next_z) {
allowWallClipping = true; // initially allow rays to go through walls till they are on the outside
// iterate through all intersecting cells (n times)
for (; n > 1; n--) { // n-1 times because we don't want to check the last block
// towards - where from
// get cached value, 0 means uncached (default)
int cVal = getCacheValue(currentX, currentY, currentZ);
if (cVal == 2 && !allowWallClipping) {
// block cached as occluding, stop ray
lastHitBlock[0] = currentX;
lastHitBlock[1] = currentY;
lastHitBlock[2] = currentZ;
return false;
}
if (cVal == 0) {
// save current cell
int chunkX = currentX >> 4;
int chunkZ = currentZ >> 4;
if (!provider.prepareChunk(chunkX, chunkZ)) { // Chunk not ready
return false;
}
if (provider.isOpaqueFullCube(currentX, currentY, currentZ)) {
if (!allowWallClipping) {
cache.setLastHidden();
lastHitBlock[0] = currentX;
lastHitBlock[1] = currentY;
lastHitBlock[2] = currentZ;
return false;
}
} else {
// outside of wall, now clipping is not allowed
allowWallClipping = false;
cache.setLastVisible();
}
}
if(cVal == 1) {
// outside of wall, now clipping is not allowed
allowWallClipping = false;
}
if (t_next_y < t_next_x && t_next_y < t_next_z) { // next cell is upwards/downwards because the distance to
// the next vertical
// intersection point is smaller than to the next horizontal intersection point
currentY += y_inc; // move up/down
t_next_y += distInY; // update next vertical intersection point
} else if (t_next_x < t_next_y && t_next_x < t_next_z) { // next cell is right/left
currentX += x_inc; // move right/left
t_next_x += distInX; // update next horizontal intersection point
} else {
currentZ += z_inc; // move right/left
t_next_z += distInZ; // update next horizontal intersection point
}
}
return true;
}
// -1 = invalid location, 0 = not checked yet, 1 = visible, 2 = occluding
private int getCacheValue(int x, int y, int z) {
x -= cameraPos[0];
y -= cameraPos[1];
z -= cameraPos[2];
if (Math.abs(x) > reach - 2 || Math.abs(y) > reach - 2
|| Math.abs(z) > reach - 2) {
return -1;
}
// check if target is already known
return cache.getState(x + reach, y + reach, z + reach);
}
private void cacheResult(int x, int y, int z, boolean result) {
int cx = x - cameraPos[0] + reach;
int cy = y - cameraPos[1] + reach;
int cz = z - cameraPos[2] + reach;
if (result) {
cache.setVisible(cx, cy, cz);
} else {
cache.setHidden(cx, cy, cz);
}
}
private void cacheResult(Vec3d vector, boolean result) {
int cx = MathUtilities.floor(vector.x) - cameraPos[0] + reach;
int cy = MathUtilities.floor(vector.y) - cameraPos[1] + reach;
int cz = MathUtilities.floor(vector.z) - cameraPos[2] + reach;
if (result) {
cache.setVisible(cx, cy, cz);
} else {
cache.setHidden(cx, cy, cz);
}
}
public void resetCache() {
this.cache.resetCache();
}
private enum Relative {
INSIDE, POSITIVE, NEGATIVE;
public static Relative from(int min, int max, int pos) {
if (max > pos && min > pos) {
return POSITIVE;
} else if (min < pos && max < pos) {
return NEGATIVE;
}
return INSIDE;
}
}
}

View File

@@ -0,0 +1,55 @@
package com.logisticscraft.occlusionculling.cache;
import java.util.Arrays;
public class ArrayOcclusionCache implements OcclusionCache {
private final int reachX2;
private final byte[] cache;
private int positionKey;
private int entry;
private int offset;
public ArrayOcclusionCache(int reach) {
this.reachX2 = reach * 2;
this.cache = new byte[(reachX2 * reachX2 * reachX2) / 4];
}
@Override
public void resetCache() {
Arrays.fill(cache, (byte) 0);
}
@Override
public void setVisible(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
cache[entry] |= 1 << offset;
}
@Override
public void setHidden(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
cache[entry] |= 1 << offset + 1;
}
@Override
public int getState(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
return cache[entry] >> offset & 3;
}
@Override
public void setLastVisible() {
cache[entry] |= 1 << offset;
}
@Override
public void setLastHidden() {
cache[entry] |= 1 << offset + 1;
}
}

View File

@@ -0,0 +1,15 @@
package com.logisticscraft.occlusionculling.cache;
public interface OcclusionCache {
void resetCache();
void setVisible(int x, int y, int z);
void setHidden(int x, int y, int z);
int getState(int x, int y, int z);
void setLastHidden();
void setLastVisible();
}

View File

@@ -0,0 +1,19 @@
package com.logisticscraft.occlusionculling.util;
public final class MathUtilities {
private MathUtilities() { }
public static int floor(double d) {
int i = (int) d;
return d < (double) i ? i - 1 : i;
}
public static int fastFloor(double d) {
return (int) (d + 1024.0) - 1024;
}
public static int ceil(double d) {
int i = (int) d;
return d > (double) i ? i + 1 : i;
}
}

View File

@@ -0,0 +1,85 @@
package com.logisticscraft.occlusionculling.util;
public class Vec3d {
public double x;
public double y;
public double z;
public Vec3d(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getZ() {
return z;
}
public void set(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public void setAdd(Vec3d vec, double x, double y, double z) {
this.x = vec.x + x;
this.y = vec.y + y;
this.z = vec.z + z;
}
public Vec3d div(Vec3d rayDir) {
this.x /= rayDir.x;
this.z /= rayDir.z;
this.y /= rayDir.y;
return this;
}
public Vec3d normalize() {
double mag = Math.sqrt(x*x+y*y+z*z);
this.x /= mag;
this.y /= mag;
this.z /= mag;
return this;
}
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (!(other instanceof Vec3d)) {
return false;
}
Vec3d vec3d = (Vec3d) other;
if (Double.compare(vec3d.x, x) != 0) {
return false;
}
if (Double.compare(vec3d.y, y) != 0) {
return false;
}
return Double.compare(vec3d.z, z) == 0;
}
@Override
public int hashCode() {
long l = Double.doubleToLongBits(x);
int i = (int) (l ^ l >>> 32);
l = Double.doubleToLongBits(y);
i = 31 * i + (int) (l ^ l >>> 32);
l = Double.doubleToLongBits(z);
i = 31 * i + (int) (l ^ l >>> 32);
return i;
}
@Override
public String toString() {
return "(" + x + ", " + y + ", " + z + ")";
}
}

View File

@@ -0,0 +1,146 @@
package dev.tr7zw.entityculling;
import ca.spottedleaf.moonrise.common.util.TickThread;
import com.logisticscraft.occlusionculling.OcclusionCullingInstance;
import com.logisticscraft.occlusionculling.util.Vec3d;
import dev.tr7zw.entityculling.versionless.access.Cullable;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import org.bxteam.divinemc.config.DivineConfig;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class CullTask implements Runnable {
private volatile boolean requestCull = false;
private volatile boolean scheduleNext = true;
private volatile boolean inited = false;
private final OcclusionCullingInstance culling;
private final Player checkTarget;
private final int hitboxLimit;
public long lastCheckedTime = 0;
private final Vec3d lastPos = new Vec3d(0, 0, 0);
private final Vec3d aabbMin = new Vec3d(0, 0, 0);
private final Vec3d aabbMax = new Vec3d(0, 0, 0);
private static final Executor backgroundWorker = Executors.newCachedThreadPool(task -> {
final TickThread worker = new TickThread("EntityCulling") {
@Override
public void run() {
task.run();
}
};
worker.setDaemon(true);
return worker;
});
private final Executor worker;
public CullTask(
OcclusionCullingInstance culling,
Player checkTarget,
int hitboxLimit,
long checkIntervalMs
) {
this.culling = culling;
this.checkTarget = checkTarget;
this.hitboxLimit = hitboxLimit;
this.worker = CompletableFuture.delayedExecutor(checkIntervalMs, TimeUnit.MILLISECONDS, backgroundWorker);
}
public void requestCullSignal() {
this.requestCull = true;
}
public void signalStop() {
this.scheduleNext = false;
}
public void setup() {
if (!this.inited)
this.inited = true;
else
return;
this.worker.execute(this);
}
@Override
public void run() {
try {
if (this.checkTarget.tickCount > 10) {
Vec3 cameraMC = this.checkTarget.getEyePosition(0);
if (requestCull || !(cameraMC.x == lastPos.x && cameraMC.y == lastPos.y && cameraMC.z == lastPos.z)) {
long start = System.currentTimeMillis();
requestCull = false;
lastPos.set(cameraMC.x, cameraMC.y, cameraMC.z);
culling.resetCache();
cullEntities(cameraMC, lastPos);
lastCheckedTime = (System.currentTimeMillis() - start);
}
}
} finally {
if (this.scheduleNext) {
this.worker.execute(this);
}
}
}
private void cullEntities(Vec3 cameraMC, Vec3d camera) {
for (Entity entity : this.checkTarget.level().getEntities().getAll()) {
if (!(entity instanceof Cullable cullable)) {
continue;
}
if (entity.getType().skipRaytracingCheck) {
continue;
}
if (!cullable.isForcedVisible()) {
if (entity.isCurrentlyGlowing() || isSkippableArmorstand(entity)) {
cullable.setCulled(false);
continue;
}
if (!entity.position().closerThan(cameraMC, DivineConfig.MiscCategory.retTracingDistance)) {
cullable.setCulled(false);
continue;
}
AABB boundingBox = entity.getBoundingBox();
if (boundingBox.getXsize() > hitboxLimit || boundingBox.getYsize() > hitboxLimit
|| boundingBox.getZsize() > hitboxLimit) {
cullable.setCulled(false);
continue;
}
aabbMin.set(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
aabbMax.set(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
boolean visible = culling.isAABBVisible(aabbMin, aabbMax, camera);
cullable.setCulled(!visible);
}
}
}
private boolean isSkippableArmorstand(Entity entity) {
if (!DivineConfig.MiscCategory.retSkipMarkerArmorStands) return false;
return entity instanceof ArmorStand && entity.isInvisible();
}
}

View File

@@ -0,0 +1,41 @@
package dev.tr7zw.entityculling;
import com.logisticscraft.occlusionculling.DataProvider;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.chunk.ChunkAccess;
public class DefaultChunkDataProvider implements DataProvider {
private final Level level;
public DefaultChunkDataProvider(Level level) {
this.level = level;
}
@Override
public boolean prepareChunk(int chunkX, int chunkZ) {
return this.level.getChunkIfLoaded(chunkX, chunkZ) != null;
}
@Override
public boolean isOpaqueFullCube(int x, int y, int z) {
BlockPos pos = new BlockPos(x, y, z);
final ChunkAccess access = this.level.getChunkIfLoaded(pos);
if (access == null) {
return false;
}
if (this.level.isOutsideBuildHeight(pos)) {
return Blocks.VOID_AIR.defaultBlockState().isSolidRender();
} else {
return access.getBlockState(pos).isSolidRender();
}
}
@Override
public void cleanup() {
DataProvider.super.cleanup();
}
}

View File

@@ -0,0 +1,15 @@
package dev.tr7zw.entityculling.versionless.access;
public interface Cullable {
public void setTimeout();
public boolean isForcedVisible();
public void setCulled(boolean value);
public boolean isCulled();
public void setOutOfCamera(boolean value);
public boolean isOutOfCamera();
}

View File

@@ -571,6 +571,13 @@ public class DivineConfig {
public static String logLevel = "WARN"; public static String logLevel = "WARN";
public static boolean onlyLogThrown = true; public static boolean onlyLogThrown = true;
// Raytrace Entity Tracker
public static boolean retEnabled = false;
public static boolean retSkipMarkerArmorStands = true;
public static int retCheckIntervalMs = 10;
public static int retTracingDistance = 48;
public static int retHitboxLimit = 50;
// Old features // Old features
public static boolean copperBulb1gt = false; public static boolean copperBulb1gt = false;
public static boolean crafter1gt = false; public static boolean crafter1gt = false;
@@ -579,6 +586,7 @@ public class DivineConfig {
secureSeed(); secureSeed();
lagCompensation(); lagCompensation();
sentrySettings(); sentrySettings();
ret();
oldFeatures(); oldFeatures();
} }
@@ -615,6 +623,19 @@ public class DivineConfig {
if (sentryDsn != null && !sentryDsn.isBlank()) gg.pufferfish.pufferfish.sentry.SentryManager.init(Level.getLevel(logLevel)); if (sentryDsn != null && !sentryDsn.isBlank()) gg.pufferfish.pufferfish.sentry.SentryManager.init(Level.getLevel(logLevel));
} }
private static void ret() {
retEnabled = getBoolean(ConfigCategory.MISC.key("raytrace-entity-tracker.enabled"), retEnabled,
"Raytrace Entity Tracker uses async ray-tracing to untrack entities players cannot see. Implementation of EntityCulling mod by tr7zw.");
retSkipMarkerArmorStands = getBoolean(ConfigCategory.MISC.key("raytrace-entity-tracker.skip-marker-armor-stands"), retSkipMarkerArmorStands,
"Whether to skip tracing entities with marker armor stand");
retCheckIntervalMs = getInt(ConfigCategory.MISC.key("raytrace-entity-tracker.check-interval-ms"), retCheckIntervalMs,
"The interval in milliseconds between each trace.");
retTracingDistance = getInt(ConfigCategory.MISC.key("raytrace-entity-tracker.tracing-distance"), retTracingDistance,
"The distance in blocks to track entities in the raytrace entity tracker.");
retHitboxLimit = getInt(ConfigCategory.MISC.key("raytrace-entity-tracker.hitbox-limit"), retHitboxLimit,
"The maximum size of bounding box to trace.");
}
private static void oldFeatures() { private static void oldFeatures() {
copperBulb1gt = getBoolean(ConfigCategory.MISC.key("old-features.copper-bulb-1gt"), copperBulb1gt, copperBulb1gt = getBoolean(ConfigCategory.MISC.key("old-features.copper-bulb-1gt"), copperBulb1gt,
"Whether to delay the copper lamp by 1 tick when the redstone signal changes."); "Whether to delay the copper lamp by 1 tick when the redstone signal changes.");