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Euclidean distance squared option
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@@ -372,6 +372,7 @@ public class DivineConfig {
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public static long chunkDataCacheLimit = 32678L;
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public static int maxViewDistance = 32;
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public static int playerNearChunkDetectionRange = 128;
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public static boolean useEuclideanDistanceSquared = true;
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public static boolean endBiomeCacheEnabled = false;
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public static int endBiomeCacheCapacity = 1024;
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public static boolean smoothBedrockLayer = false;
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@@ -429,6 +430,8 @@ public class DivineConfig {
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"This value is used in the calculation 'range/16' to get the distance in chunks any player must be to allow the check to pass.",
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"By default, this range is computed to 8, meaning a player must be within an 8 chunk radius of a chunk position to pass.",
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"Keep in mind the result is rounded to the nearest whole number.");
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useEuclideanDistanceSquared = getBoolean(ConfigCategory.PERFORMANCE.key("chunks.use-euclidean-distance-squared"), useEuclideanDistanceSquared,
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"If enabled, euclidean distance squared for chunk task ordering will be used.");
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endBiomeCacheEnabled = getBoolean(ConfigCategory.PERFORMANCE.key("chunks.end-biome-cache-enabled"), endBiomeCacheEnabled,
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"Enables the end biome cache, which can accelerate The End worldgen.");
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