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Smooth teleport API
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@@ -0,0 +1,29 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
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Date: Sun, 29 Jun 2025 15:08:59 +0300
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Subject: [PATCH] Smooth teleport API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 531e0b77110b956b772d8698fd838ec2cc83f59c..92c081bdf7aa0cbf545e4aa543f98a3cc000dc8b 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -4044,4 +4044,18 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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sendDeathScreen(message);
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}
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// Purpur end
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+
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+ // DivineMC start - Smooth teleport API
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @return Whether the teleport was successful
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ boolean teleportWithoutRespawn(Location location);
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+ // DivineMC end - Smooth teleport API
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}
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