mirror of
https://github.com/BX-Team/DivineMC.git
synced 2025-12-22 00:09:15 +00:00
async noise fill
This commit is contained in:
@@ -175,6 +175,7 @@ public class DivineConfig {
|
||||
public static int maxViewDistance = 32;
|
||||
public static ChunkSystemAlgorithms chunkWorkerAlgorithm = ChunkSystemAlgorithms.C2ME;
|
||||
public static int threadPoolPriority = Thread.NORM_PRIORITY + 1;
|
||||
public static boolean enableAsyncNoiseFill = false;
|
||||
public static boolean enableSecureSeed = false;
|
||||
public static boolean smoothBedrockLayer = false;
|
||||
public static boolean slopesVisualFix = false;
|
||||
@@ -208,6 +209,8 @@ public class DivineConfig {
|
||||
" - C2ME_NEW: Modern algorithm used by C2ME"));
|
||||
threadPoolPriority = getInt("settings.chunk-generation.thread-pool-priority", threadPoolPriority,
|
||||
"Sets the priority of the thread pool used for chunk generation");
|
||||
enableAsyncNoiseFill = getBoolean("settings.chunk-generation.enable-async-noise-fill", enableAsyncNoiseFill,
|
||||
"Runs noise filling and biome populating in a virtual thread executor. If disabled, it will run sync.");
|
||||
|
||||
enableSecureSeed = getBoolean("settings.chunk-generation.enable-secure-seed", enableSecureSeed,
|
||||
"This feature is based on Secure Seed mod by Earthcomputer.",
|
||||
|
||||
Reference in New Issue
Block a user