9
0
mirror of https://github.com/BX-Team/DivineMC.git synced 2025-12-20 23:39:16 +00:00
This commit is contained in:
NONPLAYT
2025-03-09 21:09:25 +03:00
parent a5201a7c97
commit bbc0f71f39
4 changed files with 3 additions and 258 deletions

View File

@@ -1,87 +0,0 @@
package org.bxteam.divinemc.event.entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityEvent;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
import java.util.function.Predicate;
/**
* Called when some item needs a projectile for further actions
*/
@NullMarked
public class EntityLoadsProjectileEvent extends EntityEvent {
private static final HandlerList handlers = new HandlerList();
private final ItemStack weapon;
private final Predicate<ItemStack> projectileValidator;
private ItemStack projectile;
public EntityLoadsProjectileEvent(LivingEntity entity, ItemStack weapon, @Nullable ItemStack projectile, Predicate<ItemStack> projectileValidator) {
super(entity);
this.weapon = weapon;
this.projectile = projectile == null ? ItemStack.empty() : projectile;
this.projectileValidator = projectileValidator;
}
/**
* Returns the entity firing the weapon
*
* @return the entity firing the weapon
*/
@Override
public LivingEntity getEntity() {
return (LivingEntity) this.entity;
}
/**
* Returns the weapon requesting the projectile
*
* @return weapon
*/
public ItemStack getWeapon() {
return weapon;
}
/**
* Returns the projectile that will be submitted to the weapon.
* {@link ItemStack#isEmpty()} items mean no projectile.
*
* @return projectile
*/
public ItemStack getProjectile() {
return projectile;
}
/**
* Sets the projectile that will be used by the weapon
*
* @param projectile projectile
*/
public void setProjectile(@Nullable ItemStack projectile) {
this.projectile = projectile == null ? ItemStack.empty() : projectile;
}
/**
* Checks whether the provided item can be fired from the weapon.
* <br>
* You may still provide a non-fireable projectile to it.
*
* @param item projectile item
* @return whether the provided item can be fired from the weapon
*/
public boolean canBeFired(@Nullable ItemStack item) {
return item != null && this.projectileValidator.test(item);
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

View File

@@ -1,84 +0,0 @@
package org.bxteam.divinemc.event.entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityEvent;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
@NullMarked
public class EntityStartUsingItemEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final ItemStack item;
private int useDuration;
private boolean cancelled;
public EntityStartUsingItemEvent(LivingEntity entity, ItemStack item, int useDuration) {
super(entity);
this.item = item;
this.useDuration = useDuration;
}
@Override
public LivingEntity getEntity() {
return (LivingEntity) this.entity;
}
/**
* Gets the item that's being used
*
* @return the item that's being used
*/
public ItemStack getItem() {
return this.item;
}
/**
* Gets for how long in ticks the item should be used until it's ready
*
* @return item use duration
*/
public int getUseDuration() {
return this.useDuration;
}
/**
* Sets for how long in ticks the item should be used until it's ready
*
* @param useDuration item use duration in ticks
*/
public void setUseDuration(int useDuration) {
this.useDuration = useDuration;
}
/**
* {@inheritDoc}
*
* @return if cancelled, the item will stop being in use
*/
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* Set whether to cancel item use. If canceled,
* the item will stop being in use.
*
* @param cancel whether you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}