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add back clump experience orbs
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@@ -247,10 +247,7 @@ public class DivineConfig {
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"This functionality compiles density functions from world generation",
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"datapacks (including vanilla generation) to JVM bytecode to increase",
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"performance by allowing JVM JIT to better optimize the code.",
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"All functions provided by vanilla are implemented.",
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"",
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"Please test if this optimization actually benefits your server, as",
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"it can sometimes slow down chunk performance than speed it up.");
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"All functions provided by vanilla are implemented.");
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enableStructureLayoutOptimizer = getBoolean("settings.chunks.experimental.enable-structure-layout-optimizer", enableStructureLayoutOptimizer,
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"Enables a port of the mod StructureLayoutOptimizer, which optimizes general Jigsaw structure generation");
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deduplicateShuffledTemplatePoolElementList = getBoolean("settings.chunks.experimental.deduplicate-shuffled-template-pool-element-list", deduplicateShuffledTemplatePoolElementList,
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@@ -264,6 +261,7 @@ public class DivineConfig {
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}
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public static boolean skipUselessSecondaryPoiSensor = true;
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public static boolean clumpOrbs = true;
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public static boolean ignoreMovedTooQuicklyWhenLagging = true;
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public static boolean alwaysAllowWeirdMovement = true;
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public static boolean updateSuppressionCrashFix = true;
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@@ -278,6 +276,8 @@ public class DivineConfig {
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public static int hopperThrottleSkipTicks = 0;
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private static void miscSettings() {
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skipUselessSecondaryPoiSensor = getBoolean("settings.misc.skip-useless-secondary-poi-sensor", skipUselessSecondaryPoiSensor);
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clumpOrbs = getBoolean("settings.misc.clump-orbs", clumpOrbs,
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"Clumps experience orbs together to reduce entity count");
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ignoreMovedTooQuicklyWhenLagging = getBoolean("settings.misc.ignore-moved-too-quickly-when-lagging", ignoreMovedTooQuicklyWhenLagging,
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"Improves general gameplay experience of the player when the server is lagging, as they won't get lagged back (message 'moved too quickly')");
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alwaysAllowWeirdMovement = getBoolean("settings.misc.always-allow-weird-movement", alwaysAllowWeirdMovement,
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