mirror of
https://github.com/BX-Team/DivineMC.git
synced 2025-12-22 08:19:19 +00:00
add back async pathfinding feature
This commit is contained in:
@@ -2,8 +2,12 @@ package space.bxteam.divinemc.configuration;
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import io.papermc.paper.configuration.Configuration;
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import io.papermc.paper.configuration.ConfigurationPart;
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import org.bukkit.Bukkit;
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import org.spongepowered.configurate.objectmapping.meta.PostProcess;
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import org.spongepowered.configurate.objectmapping.meta.Setting;
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import java.util.logging.Level;
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@SuppressWarnings({"CanBeFinal", "FieldCanBeLocal", "FieldMayBeFinal", "NotNullFieldNotInitialized", "InnerClassMayBeStatic"})
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public class DivineGlobalConfiguration extends ConfigurationPart {
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static final int CURRENT_VERSION = 4;
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@@ -21,6 +25,29 @@ public class DivineGlobalConfiguration extends ConfigurationPart {
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@Setting(Configuration.VERSION_FIELD)
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public int version = CURRENT_VERSION;
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public AsyncPathfinding asyncPathfinding;
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public class AsyncPathfinding extends ConfigurationPart {
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public boolean asyncPathfinding = true;
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public int asyncPathfindingMaxThreads = 0;
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public int asyncPathfindingKeepalive = 60;
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@PostProcess
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public void init() {
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if (asyncPathfindingMaxThreads < 0) {
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asyncPathfindingMaxThreads = Math.max(Runtime.getRuntime().availableProcessors() + asyncPathfindingMaxThreads, 1);
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} else if (asyncPathfindingMaxThreads == 0) {
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asyncPathfindingMaxThreads = Math.max(Runtime.getRuntime().availableProcessors() / 4, 1);
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}
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if (!asyncPathfinding) {
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asyncPathfindingMaxThreads = 0;
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} else {
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Bukkit.getLogger().log(Level.INFO, "Using " + asyncPathfindingMaxThreads + " threads for Async Pathfinding");
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}
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}
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}
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public Chat chat;
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public class Chat extends ConfigurationPart {
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@@ -0,0 +1,284 @@
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package space.bxteam.divinemc.pathfinding;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.pathfinder.Node;
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import net.minecraft.world.level.pathfinder.Path;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import java.util.function.Supplier;
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public class AsyncPath extends Path {
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/**
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* marks whether this async path has been processed
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*/
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private volatile PathProcessState processState = PathProcessState.WAITING;
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/**
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* runnables waiting for this to be processed
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*/
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private final List<Runnable> postProcessing = new ArrayList<>(0);
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/**
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* a list of positions that this path could path towards
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*/
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private final Set<BlockPos> positions;
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/**
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* the supplier of the real processed path
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*/
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private final Supplier<Path> pathSupplier;
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/*
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* Processed values
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*/
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/**
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* this is a reference to the nodes list in the parent `Path` object
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*/
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private final List<Node> nodes;
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/**
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* the block we're trying to path to
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* <p>
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* while processing, we have no idea where this is so consumers of `Path` should check that the path is processed before checking the target block
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*/
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private @Nullable BlockPos target;
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/**
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* how far we are to the target
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* <p>
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* while processing, the target could be anywhere but theoretically we're always "close" to a theoretical target so default is 0
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*/
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private float distToTarget = 0;
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/**
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* whether we can reach the target
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* <p>
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* while processing, we can always theoretically reach the target so default is true
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*/
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private boolean canReach = true;
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public AsyncPath(@NotNull List<Node> emptyNodeList, @NotNull Set<BlockPos> positions, @NotNull Supplier<Path> pathSupplier) {
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//noinspection ConstantConditions
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super(emptyNodeList, null, false);
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this.nodes = emptyNodeList;
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this.positions = positions;
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this.pathSupplier = pathSupplier;
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AsyncPathProcessor.queue(this);
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}
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@Override
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public boolean isProcessed() {
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return this.processState == PathProcessState.COMPLETED;
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}
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/**
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* returns the future representing the processing state of this path
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*/
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public synchronized void postProcessing(@NotNull Runnable runnable) {
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if (isProcessed()) {
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runnable.run();
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} else {
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this.postProcessing.add(runnable);
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}
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}
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/**
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* an easy way to check if this processing path is the same as an attempted new path
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*
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* @param positions - the positions to compare against
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* @return true if we are processing the same positions
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*/
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public boolean hasSameProcessingPositions(final Set<BlockPos> positions) {
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if (this.positions.size() != positions.size()) {
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return false;
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}
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return this.positions.containsAll(positions);
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}
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/**
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* starts processing this path
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*/
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public synchronized void process() {
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if (this.processState == PathProcessState.COMPLETED ||
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this.processState == PathProcessState.PROCESSING) {
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return;
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}
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processState = PathProcessState.PROCESSING;
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final Path bestPath = this.pathSupplier.get();
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this.nodes.addAll(bestPath.nodes); // we mutate this list to reuse the logic in Path
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this.target = bestPath.getTarget();
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this.distToTarget = bestPath.getDistToTarget();
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this.canReach = bestPath.canReach();
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processState = PathProcessState.COMPLETED;
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for (Runnable runnable : this.postProcessing) {
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runnable.run();
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} // Run tasks after processing
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}
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/**
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* if this path is accessed while it hasn't processed, just process it in-place
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*/
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private void checkProcessed() {
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if (this.processState == PathProcessState.WAITING ||
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this.processState == PathProcessState.PROCESSING) { // Block if we are on processing
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this.process();
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}
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}
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/*
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* overrides we need for final fields that we cannot modify after processing
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*/
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@Override
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public @NotNull BlockPos getTarget() {
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this.checkProcessed();
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return this.target;
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}
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@Override
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public float getDistToTarget() {
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this.checkProcessed();
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return this.distToTarget;
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}
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@Override
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public boolean canReach() {
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this.checkProcessed();
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return this.canReach;
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}
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/*
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* overrides to ensure we're processed first
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*/
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@Override
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public boolean isDone() {
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return this.processState == PathProcessState.COMPLETED && super.isDone();
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}
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@Override
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public void advance() {
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this.checkProcessed();
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super.advance();
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}
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@Override
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public boolean notStarted() {
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this.checkProcessed();
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return super.notStarted();
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}
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@Nullable
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@Override
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public Node getEndNode() {
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this.checkProcessed();
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return super.getEndNode();
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}
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@Override
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public Node getNode(int index) {
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this.checkProcessed();
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return super.getNode(index);
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}
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@Override
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public void truncateNodes(int length) {
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this.checkProcessed();
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super.truncateNodes(length);
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}
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@Override
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public void replaceNode(int index, Node node) {
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this.checkProcessed();
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super.replaceNode(index, node);
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}
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@Override
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public int getNodeCount() {
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this.checkProcessed();
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return super.getNodeCount();
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}
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@Override
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public int getNextNodeIndex() {
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this.checkProcessed();
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return super.getNextNodeIndex();
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}
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@Override
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public void setNextNodeIndex(int nodeIndex) {
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this.checkProcessed();
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super.setNextNodeIndex(nodeIndex);
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}
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@Override
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public Vec3 getEntityPosAtNode(Entity entity, int index) {
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this.checkProcessed();
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return super.getEntityPosAtNode(entity, index);
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}
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@Override
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public BlockPos getNodePos(int index) {
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this.checkProcessed();
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return super.getNodePos(index);
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}
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@Override
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public Vec3 getNextEntityPos(Entity entity) {
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this.checkProcessed();
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return super.getNextEntityPos(entity);
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}
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@Override
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public BlockPos getNextNodePos() {
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this.checkProcessed();
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return super.getNextNodePos();
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}
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@Override
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public Node getNextNode() {
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this.checkProcessed();
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return super.getNextNode();
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}
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@Nullable
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@Override
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public Node getPreviousNode() {
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this.checkProcessed();
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return super.getPreviousNode();
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}
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public PathProcessState getProcessState() {
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return processState;
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}
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}
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@@ -0,0 +1,48 @@
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package space.bxteam.divinemc.pathfinding;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.level.pathfinder.Path;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.concurrent.*;
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import java.util.function.Consumer;
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/**
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* used to handle the scheduling of async path processing
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*/
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public class AsyncPathProcessor {
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private static final Executor pathProcessingExecutor = new ThreadPoolExecutor(
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1,
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space.bxteam.divinemc.configuration.DivineGlobalConfiguration.get().asyncPathfinding.asyncPathfindingMaxThreads,
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space.bxteam.divinemc.configuration.DivineGlobalConfiguration.get().asyncPathfinding.asyncPathfindingKeepalive, TimeUnit.SECONDS,
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new LinkedBlockingQueue<>(),
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new ThreadFactoryBuilder()
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.setNameFormat("DivineMC Async Pathfinding Thread - %d")
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.setPriority(Thread.NORM_PRIORITY - 2)
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.build()
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);
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protected static CompletableFuture<Void> queue(@NotNull AsyncPath path) {
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return CompletableFuture.runAsync(path::process, pathProcessingExecutor);
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}
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/**
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* takes a possibly unprocessed path, and waits until it is completed
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* the consumer will be immediately invoked if the path is already processed
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* the consumer will always be called on the main thread
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*
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* @param path a path to wait on
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* @param afterProcessing a consumer to be called
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*/
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public static void awaitProcessing(@Nullable Path path, Consumer<@Nullable Path> afterProcessing) {
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if (path != null && !path.isProcessed() && path instanceof AsyncPath asyncPath) {
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asyncPath.postProcessing(() ->
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MinecraftServer.getServer().scheduleOnMain(() -> afterProcessing.accept(path))
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);
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} else {
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afterProcessing.accept(path);
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}
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}
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}
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@@ -0,0 +1,44 @@
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package space.bxteam.divinemc.pathfinding;
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import net.minecraft.world.level.pathfinder.NodeEvaluator;
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import org.apache.commons.lang.Validate;
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import org.jetbrains.annotations.NotNull;
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import java.util.Map;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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public class NodeEvaluatorCache {
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private static final Map<NodeEvaluatorFeatures, ConcurrentLinkedQueue<NodeEvaluator>> threadLocalNodeEvaluators = new ConcurrentHashMap<>();
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private static final Map<NodeEvaluator, NodeEvaluatorGenerator> nodeEvaluatorToGenerator = new ConcurrentHashMap<>();
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private static @NotNull Queue<NodeEvaluator> getQueueForFeatures(@NotNull NodeEvaluatorFeatures nodeEvaluatorFeatures) {
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return threadLocalNodeEvaluators.computeIfAbsent(nodeEvaluatorFeatures, key -> new ConcurrentLinkedQueue<>());
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}
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public static @NotNull NodeEvaluator takeNodeEvaluator(@NotNull NodeEvaluatorGenerator generator, @NotNull NodeEvaluator localNodeEvaluator) {
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final NodeEvaluatorFeatures nodeEvaluatorFeatures = NodeEvaluatorFeatures.fromNodeEvaluator(localNodeEvaluator);
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NodeEvaluator nodeEvaluator = getQueueForFeatures(nodeEvaluatorFeatures).poll();
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if (nodeEvaluator == null) {
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nodeEvaluator = generator.generate(nodeEvaluatorFeatures);
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}
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nodeEvaluatorToGenerator.put(nodeEvaluator, generator);
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return nodeEvaluator;
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}
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public static void returnNodeEvaluator(@NotNull NodeEvaluator nodeEvaluator) {
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final NodeEvaluatorGenerator generator = nodeEvaluatorToGenerator.remove(nodeEvaluator);
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Validate.notNull(generator, "NodeEvaluator already returned");
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final NodeEvaluatorFeatures nodeEvaluatorFeatures = NodeEvaluatorFeatures.fromNodeEvaluator(nodeEvaluator);
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getQueueForFeatures(nodeEvaluatorFeatures).offer(nodeEvaluator);
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}
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public static void removeNodeEvaluator(@NotNull NodeEvaluator nodeEvaluator) {
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nodeEvaluatorToGenerator.remove(nodeEvaluator);
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}
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}
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@@ -0,0 +1,23 @@
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package space.bxteam.divinemc.pathfinding;
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import net.minecraft.world.level.pathfinder.NodeEvaluator;
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import net.minecraft.world.level.pathfinder.SwimNodeEvaluator;
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public record NodeEvaluatorFeatures(
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NodeEvaluatorType type,
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boolean canPassDoors,
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boolean canFloat,
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boolean canWalkOverFences,
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boolean canOpenDoors,
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boolean allowBreaching
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) {
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public static NodeEvaluatorFeatures fromNodeEvaluator(NodeEvaluator nodeEvaluator) {
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NodeEvaluatorType type = NodeEvaluatorType.fromNodeEvaluator(nodeEvaluator);
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boolean canPassDoors = nodeEvaluator.canPassDoors();
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boolean canFloat = nodeEvaluator.canFloat();
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boolean canWalkOverFences = nodeEvaluator.canWalkOverFences();
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boolean canOpenDoors = nodeEvaluator.canOpenDoors();
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boolean allowBreaching = nodeEvaluator instanceof SwimNodeEvaluator swimNodeEvaluator && swimNodeEvaluator.allowBreaching;
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return new NodeEvaluatorFeatures(type, canPassDoors, canFloat, canWalkOverFences, canOpenDoors, allowBreaching);
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}
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}
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@@ -0,0 +1,8 @@
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package space.bxteam.divinemc.pathfinding;
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import net.minecraft.world.level.pathfinder.NodeEvaluator;
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import org.jetbrains.annotations.NotNull;
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public interface NodeEvaluatorGenerator {
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@NotNull NodeEvaluator generate(NodeEvaluatorFeatures nodeEvaluatorFeatures);
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}
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@@ -0,0 +1,17 @@
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package space.bxteam.divinemc.pathfinding;
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import net.minecraft.world.level.pathfinder.*;
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public enum NodeEvaluatorType {
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WALK,
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SWIM,
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AMPHIBIOUS,
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FLY;
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public static NodeEvaluatorType fromNodeEvaluator(NodeEvaluator nodeEvaluator) {
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if (nodeEvaluator instanceof SwimNodeEvaluator) return SWIM;
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if (nodeEvaluator instanceof FlyNodeEvaluator) return FLY;
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if (nodeEvaluator instanceof AmphibiousNodeEvaluator) return AMPHIBIOUS;
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return WALK;
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}
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}
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@@ -0,0 +1,7 @@
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package space.bxteam.divinemc.pathfinding;
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public enum PathProcessState {
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WAITING,
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PROCESSING,
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COMPLETED
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}
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Reference in New Issue
Block a user