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https://github.com/BX-Team/DivineMC.git
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Fix MC-258859
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@@ -0,0 +1,25 @@
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--- a/net/minecraft/world/level/levelgen/SurfaceRules.java
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+++ b/net/minecraft/world/level/levelgen/SurfaceRules.java
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@@ -397,6 +_,22 @@
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@Override
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protected boolean compute() {
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+ // DivineMC start - Fix MC-258859
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+ if (org.bxteam.divinemc.DivineConfig.slopesVisualFix) {
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+ int x = this.context.blockX & 15;
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+ int z = this.context.blockZ & 15;
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+ ChunkAccess chunk = this.context.chunk;
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+ int south = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, x, Math.max(z - 1, 0));
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+ int north = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, x, Math.min(z + 1, 15));
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+ if (Math.abs(north - south) >= 4) {
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+ return true;
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+ } else {
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+ int west = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, Math.max(x - 1, 0), z);
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+ int east = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, Math.min(x + 1, 15), z);
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+ return Math.abs(west - east) >= 4;
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+ }
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+ }
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+ // DivineMC end - Fix MC-258859
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int i = this.context.blockX & 15;
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int i1 = this.context.blockZ & 15;
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int max = Math.max(i1 - 1, 0);
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@@ -174,6 +174,7 @@ public class DivineConfig {
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public static int threadPoolPriority = Thread.NORM_PRIORITY + 1;
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public static boolean enableSecureSeed = false;
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public static boolean smoothBedrockLayer = false;
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public static boolean slopesVisualFix = false;
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public static boolean enableDensityFunctionCompiler = false;
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public static boolean enableStructureLayoutOptimizer = true;
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public static boolean deduplicateShuffledTemplatePoolElementList = false;
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@@ -213,6 +214,8 @@ public class DivineConfig {
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smoothBedrockLayer = getBoolean("settings.chunk-generation.smooth-bedrock-layer", smoothBedrockLayer,
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"Smoothens the bedrock layer at the bottom of overworld, and on the top of nether during the world generation.");
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slopesVisualFix = getBoolean("settings.chunk-generation.slopes-visual-fix", slopesVisualFix,
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"Fixes MC-258859, fixing slopes visual bug in biomes like Snowy Slopes, Frozen Peaks, Jagged Peaks, and including Terralith.");
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enableDensityFunctionCompiler = getBoolean("settings.chunk-generation.experimental.enable-density-function-compiler", enableDensityFunctionCompiler,
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"Whether to use density function compiler to accelerate world generation",
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