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mirror of https://github.com/BX-Team/DivineMC.git synced 2025-12-22 08:19:19 +00:00

Async Chunk Sending

This commit is contained in:
NONPLAYT
2025-03-03 19:36:45 +03:00
parent 7f2f07fbdc
commit 0b19b8f13d
3 changed files with 129 additions and 0 deletions

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@@ -0,0 +1,60 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NONPLAYT <76615486+NONPLAYT@users.noreply.github.com>
Date: Mon, 3 Mar 2025 19:29:13 +0300
Subject: [PATCH] Async Chunk Sending
diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
index f81cc357618c70f2fcf0bc24b0b25be566ffffcc..287bc85b80059fe5711cec25220d2d7bab472a16 100644
--- a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+++ b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
@@ -823,8 +823,11 @@ public final class RegionizedPlayerChunkLoader {
}
// try to pull sending chunks
- final long maxSends = Math.max(0L, Math.min(MAX_RATE, Integer.MAX_VALUE)); // note: no logic to track concurrent sends
- final int maxSendsThisTick = Math.min((int)this.chunkSendLimiter.takeAllocation(time, sendRate, maxSends), this.sendQueue.size());
+ // DivineMC start - Async Chunk Sending
+ final int maxSendsThisTick = org.bxteam.divinemc.DivineConfig.asyncChunkSendingRateLimitChunkSends == -1
+ ? this.sendQueue.size()
+ : org.bxteam.divinemc.DivineConfig.asyncChunkSendingRateLimitChunkSends;
+ // DivineMC end - Async Chunk Sending
// we do not return sends that we took from the allocation back because we want to limit the max send rate, not target it
for (int i = 0; i < maxSendsThisTick; ++i) {
final long pendingSend = this.sendQueue.firstLong();
diff --git a/net/minecraft/server/network/PlayerChunkSender.java b/net/minecraft/server/network/PlayerChunkSender.java
index 14878690a88fd4de3e2c127086607e6c819c636c..4723ce85ebcd3740245607348a525f292ac1e2f3 100644
--- a/net/minecraft/server/network/PlayerChunkSender.java
+++ b/net/minecraft/server/network/PlayerChunkSender.java
@@ -80,16 +80,21 @@ public class PlayerChunkSender {
// Paper start - Anti-Xray
public static void sendChunk(ServerGamePacketListenerImpl packetListener, ServerLevel level, LevelChunk chunk) {
- final boolean shouldModify = level.chunkPacketBlockController.shouldModify(packetListener.player, chunk);
- packetListener.send(new ClientboundLevelChunkWithLightPacket(chunk, level.getLightEngine(), null, null, shouldModify));
- // Paper end - Anti-Xray
- // Paper start - PlayerChunkLoadEvent
- if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
- new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), packetListener.getPlayer().getBukkitEntity()).callEvent();
- }
- // Paper end - PlayerChunkLoadEvent
- ChunkPos pos = chunk.getPos();
- DebugPackets.sendPoiPacketsForChunk(level, pos);
+ // DivineMC start - Async Chunk Sending
+ org.bxteam.divinemc.server.chunk.ChunkSendingExecutor.execute(() -> {
+ level.getChunk(chunk.getPos().x, chunk.getPos().z, net.minecraft.world.level.chunk.status.ChunkStatus.FULL); // DivineMC - ensure chunk is loaded
+ final boolean shouldModify = level.chunkPacketBlockController.shouldModify(packetListener.player, chunk);
+ packetListener.send(new ClientboundLevelChunkWithLightPacket(chunk, level.getLightEngine(), null, null, shouldModify));
+ // Paper end - Anti-Xray
+ // Paper start - PlayerChunkLoadEvent
+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), packetListener.getPlayer().getBukkitEntity()).callEvent();
+ }
+ // Paper end - PlayerChunkLoadEvent
+ ChunkPos pos = chunk.getPos();
+ DebugPackets.sendPoiPacketsForChunk(level, pos);
+ }, level);
+ // DivineMC end - Async Chunk Sending
}
private List<LevelChunk> collectChunksToSend(ChunkMap chunkMap, ChunkPos chunkPos) {

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@@ -235,6 +235,28 @@ public class DivineConfig {
"modpacks where many structure mods are using very high weight values in their template pools."); "modpacks where many structure mods are using very high weight values in their template pools.");
} }
public static boolean asyncChunkSendingEnabled = true;
public static int asyncChunkSendingThreadCount = 1;
public static boolean asyncChunkSendingUseVirtualThreads = false;
public static int asyncChunkSendingRateLimitChunkSends = 50;
private void asyncChunkSending() {
asyncChunkSendingEnabled = getBoolean("settings.async-chunk-sending.enable", asyncChunkSendingEnabled,
"Enables chunk sending runs off-main thread.");
asyncChunkSendingThreadCount = getInt("settings.async-chunk-sending.thread-count", asyncChunkSendingThreadCount,
"Amount of threads to use for async chunk sending. (If use-virtual-threads is enabled, this will be ignored)");
asyncChunkSendingUseVirtualThreads = getBoolean("settings.async-chunk-sending.use-virtual-threads", asyncChunkSendingUseVirtualThreads,
"Similar to the 'virtual-thread' options. This will use the virtual thread executor for chunk sending.");
asyncChunkSendingRateLimitChunkSends = getInt("settings.async-chunk-sending.rate-limit-chunk-sends", asyncChunkSendingRateLimitChunkSends,
"DivineMC have optimization patches that speed ups world generation,",
"so chunk loading/generating may be faster and with this, server can spam a ton of chunk packets to the client on server join.",
"This setting will limit the amount of chunk packets sent to the client per tick, allowing a smoother ping when sending chunks on join",
"",
"Set to -1 to disable rate limiting (not recommended)");
}
public static boolean enableRegionizedChunkTicking = false; public static boolean enableRegionizedChunkTicking = false;
public static int regionizedChunkTickingExecutorThreadCount = 4; public static int regionizedChunkTickingExecutorThreadCount = 4;
public static int regionizedChunkTickingExecutorThreadPriority = Thread.NORM_PRIORITY; public static int regionizedChunkTickingExecutorThreadPriority = Thread.NORM_PRIORITY;

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@@ -0,0 +1,47 @@
package org.bxteam.divinemc.server.chunk;
import ca.spottedleaf.moonrise.common.util.TickThread;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import org.bxteam.divinemc.DivineConfig;
import org.bxteam.divinemc.util.NamedAgnosticThreadFactory;
import org.jetbrains.annotations.NotNull;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class ChunkSendingExecutor {
private static final ExecutorService SERVICE = DivineConfig.asyncChunkSendingEnabled
? DivineConfig.asyncChunkSendingUseVirtualThreads ?
Executors.newVirtualThreadPerTaskExecutor() :
Executors.newFixedThreadPool(
DivineConfig.asyncChunkSendingThreadCount,
new NamedAgnosticThreadFactory<>("chunk_sending", TickThread::new, Thread.NORM_PRIORITY)
)
: null;
public static void execute(Runnable runnable, ServerLevel level) {
runnable = wrapRunnable(runnable, level);
if (DivineConfig.asyncChunkSendingEnabled) {
SERVICE.submit(runnable);
} else {
runnable.run();
}
}
private static @NotNull Runnable wrapRunnable(Runnable runnable, final ServerLevel level) {
return () -> {
try {
runnable.run();
} catch (Throwable throwable) {
MinecraftServer.LOGGER.warn("Failed to send chunk data! Retrying...");
level.getServer().scheduleOnMain(() -> {
try {
runnable.run();
} catch (Throwable failed) {
MinecraftServer.LOGGER.error("Failed to send chunk data! (2nd attempt). Logging error log", failed);
}
});
}
};
}
}