mirror of
https://github.com/Xiao-MoMi/Custom-Nameplates.git
synced 2025-12-26 10:29:09 +00:00
67 lines
2.1 KiB
YAML
67 lines
2.1 KiB
YAML
# Do not change
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config-version: '10'
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config:
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# Language
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# en/cn/es
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lang: en
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# Should the plugin hook into other plugins
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integrations:
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# When enabled, the plugin will be able to parse prefix and suffix
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# Require restart to register papi
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PlaceholderAPI: true
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# When enabled, the plugin will automatically place the resource pack
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# folder into the resource pack generated by ItemsAdder/Oraxen.
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# And players would be able to use emoji in chatting bubbles
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ItemsAdder: false
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Oraxen: false
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# When enabled, the plugin will hook into TAB's team management
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# require a restart to apply this
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TAB: true
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# When enabled, plugin will receive team data from TAB on proxy server
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# You need to install CustomNameplates on BungeeCord too, otherwise you might be kicked from the server if you enabled "create-fake-team" in nameplate.yml
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TAB-BC: false
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# TrChat
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TrChat: false
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# Your namespace
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# If you don't know how font works, don't change this
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# Never use minecraft:default, or you will get no support
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namespace: "nameplates"
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# Font Name
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# If you don't know how font works, don't change this
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font: "default"
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# Another ascii font with y offset
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ascii-y-offset:
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enable: true
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offset:
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- 3
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- 5
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- -11
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- -24
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# Customize the folder where png files should be generated.
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# This is useful for those who want to keep their resource pack structure in order.
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nameplate-folder-path: 'font\nameplates\'
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background-folder-path: 'font\backgrounds\'
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bubble-folder-path: 'font\bubbles\'
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space-split-folder-path: 'font\'
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# The initial character of all nameplates.
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# 뀁 is the first character of Korean \ub001.
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# You can specify any Unicode Character as you want.
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start-char: '뀁'
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# Thin-font support
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use-thin-font: false
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# For ItemsAdder users:
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# You need to override assets/minecraft/shaders/core/rendertype_text.xxx in the generated pack to apply this shader
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# For Oraxen users:
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# extract the shaders to Oraxen/pack/shaders/core
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#
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#The shader identify text by colors. You need to add <color:#RRGGBB> to the text you want to apply this shader
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extract-shader: true |