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Custom-Nameplates/src/main/resources/config.yml
2022-09-16 20:09:26 +08:00

67 lines
2.1 KiB
YAML

# Do not change
config-version: '10'
config:
# Language
# en/cn/es
lang: en
# Should the plugin hook into other plugins
integrations:
# When enabled, the plugin will be able to parse prefix and suffix
# Require restart to register papi
PlaceholderAPI: true
# When enabled, the plugin will automatically place the resource pack
# folder into the resource pack generated by ItemsAdder/Oraxen.
# And players would be able to use emoji in chatting bubbles
ItemsAdder: false
Oraxen: false
# When enabled, the plugin will hook into TAB's team management
# require a restart to apply this
TAB: true
# When enabled, plugin will receive team data from TAB on proxy server
# You need to install CustomNameplates on BungeeCord too, otherwise you might be kicked from the server if you enabled "create-fake-team" in nameplate.yml
TAB-BC: false
# TrChat
TrChat: false
# Your namespace
# If you don't know how font works, don't change this
# Never use minecraft:default, or you will get no support
namespace: "nameplates"
# Font Name
# If you don't know how font works, don't change this
font: "default"
# Another ascii font with y offset
ascii-y-offset:
enable: true
offset:
- 3
- 5
- -11
- -24
# Customize the folder where png files should be generated.
# This is useful for those who want to keep their resource pack structure in order.
nameplate-folder-path: 'font\nameplates\'
background-folder-path: 'font\backgrounds\'
bubble-folder-path: 'font\bubbles\'
space-split-folder-path: 'font\'
# The initial character of all nameplates.
# 뀁 is the first character of Korean \ub001.
# You can specify any Unicode Character as you want.
start-char: '뀁'
# Thin-font support
use-thin-font: false
# For ItemsAdder users:
# You need to override assets/minecraft/shaders/core/rendertype_text.xxx in the generated pack to apply this shader
# For Oraxen users:
# extract the shaders to Oraxen/pack/shaders/core
#
#The shader identify text by colors. You need to add <color:#RRGGBB> to the text you want to apply this shader
extract-shader: true