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Files
Custom-Nameplates/src/main/resources/config.yml
Xiao-MoMi 9beafe0e74 2.0-PRE-6
2022-09-12 13:19:11 +08:00

60 lines
1.8 KiB
YAML

# don't change
config-version: '5'
config:
# Language
# en/cn/es
lang: en
# Should the plugin hook into other plugins
integrations:
# When enabled, the plugin will be able to parse prefix and suffix
# Require restart to register papi
PlaceholderAPI: true
# When enabled, the plugin will automatically place the resource pack
# folder into the resource pack generated by ItemsAdder/Oraxen.
ItemsAdder: false
Oraxen: false
# When enabled, the plugin will hook into TAB's team management
# require a restart to apply this
TAB: true
# Your namespace
# If you don't know how font works, don't change this
# Never use minecraft:default, or you will get no support
namespace: "nameplates"
# Font Name
# If you don't know how font works, don't change this
font: "default"
# Another ascii font with y offset
ascii-y-offset:
enable: true
offset:
- 3
- 5
- -11
- -24
# Customize the folder where png files should be generated.
# This is useful for those who want to keep their resource pack structure in order.
nameplate-folder-path: 'font\nameplates\'
background-folder-path: 'font\backgrounds\'
space-split-folder-path: 'font\'
# The initial character of all nameplates.
# 뀁 is the first character of Korean \ub001.
# You can specify any Unicode Character as you want.
start-char: '뀁'
# Thin-font support
use-thin-font: false
# For ItemsAdder users:
# You need to override assets/minecraft/shaders/core/rendertype_text.xxx in the generated pack to apply this shader
# For Oraxen users:
# extract the shaders to Oraxen/pack/shaders/core
#
#The shader identify text by colors. You need to add <color:#RRGGBB> to the text you want to apply this shader
extract-shader: true