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https://github.com/Xiao-MoMi/Custom-Fishing.git
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2.0.10
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@@ -1,6 +1,6 @@
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# Developer: @Xiao-MoMi
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# Wiki: https://mo-mi.gitbook.io/xiaomomi-plugins/
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config-version: '31'
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config-version: '32'
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# Debug
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debug: false
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@@ -130,9 +130,6 @@ mechanics:
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duration: 35
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position: hook
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item: util:lava_effect
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y: 0
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x: 0
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z: 0
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priority_2:
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conditions:
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lava-fishing: false
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@@ -143,9 +140,6 @@ mechanics:
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duration: 35
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position: hook
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item: util:water_effect
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y: 0
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x: 0
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z: 0
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# Global properties which would help you reduce duplicated lines
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global-loot-property:
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@@ -165,6 +159,37 @@ mechanics:
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# Other whitelist-items
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whitelist-items:
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- fishing_rod
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# Actions to do if fishing loots are automatically collected into bag
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collect-actions:
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sound_action:
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type: sound
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value:
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key: "minecraft:item.armor.equip_leather"
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source: 'player'
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volume: 1
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pitch: 1
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hologram_action:
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type: hologram
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value:
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duration: 40
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text: '{nick} <#B0E0E6><b>has been stored into bag</#B0E0E6>'
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position: other
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y: 1
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# Actions to do if the fishing bag is full
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full-actions:
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conditional_action:
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type: conditional
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value:
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conditions:
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condition_1:
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type: cooldown
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value:
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key: fishing_bag_full_notice
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time: 60000
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actions:
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message_action:
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type: message
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value: "<#EEE8AA>[Fishing Bag]</#EEE8AA> Your fishing bag has been full."
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# Fishing wait time
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# This section would take effect if you set "override-vanilla" to true
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@@ -199,6 +224,9 @@ mechanics:
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# Increase this value would allow you to use more placeholders like {4_player} {5_score} in sacrifice of some performance
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placeholder-limit: 3
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# If a player could get multiple loots from fishing, should the loots spawn at the same time or have delays for each (tick)
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multiple-loot-spawn-delay: 4
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# Other settings
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other-settings:
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# It's recommended to use MiniMessage format. If you insist on using legacy color code "&", enable the support below.
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@@ -233,6 +261,8 @@ other-settings:
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'{record}': '%fishingstats_size-record_{loot}%'
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# Requires server expansion
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'{date}': '%server_time_yyyy-MM-dd-HH:mm:ss%'
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# Requires player expansion
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'{yaw}': '%player_yaw%'
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# CustomFishing supports using items/blocks from other plugins
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# If items share the same id, they would inherit the effects
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