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https://github.com/Xiao-MoMi/Custom-Fishing.git
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2.0.10
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@@ -121,5 +121,9 @@ public interface ActionManager {
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* @param actions The list of actions to trigger.
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* @param condition The condition associated with the actions.
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*/
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void triggerActions(List<Action> actions, Condition condition);
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static void triggerActions(Condition condition, Action... actions) {
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if (actions != null)
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for (Action action : actions)
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action.trigger(condition);
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}
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}
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@@ -18,9 +18,12 @@
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package net.momirealms.customfishing.api.manager;
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import net.momirealms.customfishing.api.data.user.OfflineUser;
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import net.momirealms.customfishing.api.mechanic.action.Action;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import java.util.List;
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import java.util.UUID;
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public interface BagManager {
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@@ -44,4 +47,14 @@ public interface BagManager {
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* @param userData The OfflineUser data of the player whose bag is being edited.
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*/
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void editOfflinePlayerBag(Player admin, OfflineUser userData);
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Action[] getCollectLootActions();
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Action[] getBagFullActions();
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boolean doesBagStoreLoots();
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String getBagTitle();
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List<Material> getBagWhiteListItems();
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}
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@@ -18,6 +18,7 @@
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package net.momirealms.customfishing.api.manager;
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import net.momirealms.customfishing.api.common.Key;
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import net.momirealms.customfishing.api.mechanic.condition.Condition;
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import net.momirealms.customfishing.api.mechanic.item.BuildableItem;
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import net.momirealms.customfishing.api.mechanic.item.ItemBuilder;
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import net.momirealms.customfishing.api.mechanic.item.ItemLibrary;
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@@ -157,19 +158,10 @@ public interface ItemManager {
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* @param player The player for whom the item is intended.
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* @param hookLocation The location where the item will initially drop.
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* @param playerLocation The target location towards which the item's velocity is applied.
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* @param id The loot object representing the item to be dropped.
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* @param args A map of placeholders for item customization.
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* @param itemStack The loot to drop
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* @param condition A map of placeholders for item customization.
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*/
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void dropItem(Player player, Location hookLocation, Location playerLocation, String id, Map<String, String> args);
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/**
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* Drops an item entity at the specified location and applies velocity towards another location.
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*
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* @param hookLocation The location where the item will initially drop.
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* @param playerLocation The target location towards which the item's velocity is applied.
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* @param itemStack The item stack to be dropped as an entity.
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*/
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void dropItem(Location hookLocation, Location playerLocation, ItemStack itemStack);
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void dropItem(Player player, Location hookLocation, Location playerLocation, ItemStack itemStack, Condition condition);
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/**
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* Checks if the provided ItemStack is a custom fishing item
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