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@@ -6,25 +6,10 @@ simple_bait:
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- '<white>Reduce the time spent fishing'
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- '<white>But make it more difficult to catch fish'
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custom-model-data: 646
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# Bait Modifier
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# Click here to learn how modifier system works: https://www.yuque.com/docs/share/4842ac5f-b5ea-4568-acef-d510f8bc9064?# 《Modifier System》
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modifier:
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# Change the loot weight of the specified group
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# Add or subtract weights
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weight-add:
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silver: 5
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gold: 3
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# Multiply or divide weights
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weight-multiply:
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silver: 1.1
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gold: 0.9
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# Change the time to fish (>1 for longer, <1 for shorter)
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time: 0.85
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# Change the difficulty, for example, if the original difficulty is (1-6), now it becomes (1-9)
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difficulty: 3
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# Double loot probability
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double-loot: 0.06
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# Multiply the score got in competition
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score: 1.2
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difficulty: 2
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wild_bait:
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material: paper
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@@ -41,7 +26,7 @@ magnet_bait:
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display:
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name: '<gray>Magnet Bait'
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lore:
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- '<white>Increases the probability of better loot by 15%.'
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- '<white>Increases the probability of better loots by 15%.'
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custom-model-data: 695
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modifier:
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weight-MQ:
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@@ -1,5 +1,5 @@
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# CustomFishing does not contain an enchantment system but it's able to
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# read enchantments from NBT tags and customize its bonus!
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# CustomFishing does not contain an enchantment system but it's able to read enchantments from NBT tags and customize its bonus!
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# https://www.yuque.com/docs/share/4842ac5f-b5ea-4568-acef-d510f8bc9064?# 《Modifier System》
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minecraft:luck_of_the_sea:
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#levels
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1:
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@@ -25,7 +25,7 @@ minecraft:lucky_catch:
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double-loot: 0.3
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# You can register an enchantment in EcoEnchants called "easy_catch"
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# And then config its effects in CustomFishing!
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# And then create its effects in CustomFishing!
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minecraft:easy_catch:
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1:
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difficulty: -1
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@@ -16,6 +16,7 @@ messages:
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none-args: '非空参数!'
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invalid-args: '无效参数!'
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possible-loots: '此处可能钓到: '
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reach-sell-limit: '你今天已经卖了很多鱼了!明天再来吧~'
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split-char: ','
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no-loot: '这个地方什么鱼都没有!'
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competition-ongoing: '当前有一场钓鱼比赛进行中! 开始钓鱼以加入比赛获取奖励!'
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@@ -28,4 +29,4 @@ messages:
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hook-other-entity: '你的鱼钩被其他生物钩走了!'
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no-rod: '你必须使用特殊鱼竿才能获得战利品!'
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no-player: '虚位以待'
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no-score: '无分数'
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no-score: '无分数'
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@@ -16,6 +16,7 @@ messages:
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none-args: 'None arguments!'
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invalid-args: 'Invalid arguments!'
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possible-loots: 'Possible loots here: '
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reach-sell-limit: 'You have earned a lot from selling fish! Come tomorrow.'
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split-char: ', '
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no-loot: 'There''s no fish in this place!'
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competition-ongoing: 'There is currently a fishing tournament in progress! Start fishing to join the contest for a prize!'
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@@ -16,6 +16,7 @@ messages:
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none-args: '¡Ningún argumento!'
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invalid-args: 'Argumentos no válidos'
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possible-loots: 'Posible pesca aquí: '
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reach-sell-limit: '¡Ganaste mucho dinero vendiendo pescado! Ven mañana.'
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split-char: ', '
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no-loot: '¡No hay peces en este lugar!'
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competition-ongoing: '¡Actualmente hay un torneo de pesca en curso! Empieza a pescar para participar en el concurso y ganar un premio.'
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@@ -3,22 +3,32 @@ version: '${version}'
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main: net.momirealms.customfishing.CustomFishing
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api-version: 1.17
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authors: [ XiaoMoMi ]
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depend:
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- ProtocolLib
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softdepend:
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- ItemsAdder
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- MythicMobs
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- Oraxen
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- PlaceholderAPI
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- Residence
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- Kingdoms
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- WorldGuard
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- GriefDefender
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- PlotSquared
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- Towny
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- EcoEnchants
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- Lands
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- GriefPrevention
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- mcMMO
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- AureliumSkills
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- CustomCrops
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- MMOCore
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- EcoSkills
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- EcoEnchants
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- CrashClaim
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- RealisticSeasons
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- CustomCrops
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- ItemsAdder
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- Oraxen
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- Jobs
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- MMOItems
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- eco
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- Jobs
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- Vault
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commands:
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@@ -2,21 +2,28 @@ wooden_rod:
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display:
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name: 'Ordinary wooden fishing rod'
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lore:
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- 'Its just an ordinary fishing rod'
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# The same to baits.yml
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- '<gray>Its just an ordinary fishing rod'
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- '<gray>But it''s quite friendly to a starter!'
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# Click here to learn how modifier system works: https://www.yuque.com/docs/share/4842ac5f-b5ea-4568-acef-d510f8bc9064?# 《Modifier System》
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modifier:
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difficulty: 1
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difficulty: -1
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nature_fishing_cane:
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display:
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name: 'Nature Fishing Cane'
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lore:
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- '<gray>The wild power makes it easier to be hooked'
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- '<gray>But also increase the difficulty'
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custom-model-data: 2
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modifier:
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weight-add:
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silver: 5
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time: 0.9
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difficulty: 1
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silver_fishing_rod:
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display:
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name: 'Silver Fishing Rod'
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lore:
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- '<gray>Increase the chance of getting silver quality fish'
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custom-model-data: 3
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modifier:
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weight-add:
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@@ -26,6 +33,8 @@ silver_fishing_rod:
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golden_fishing_rod:
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display:
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name: 'Golden Fishing Rod'
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lore:
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- '<gray>Increase the chance of getting golden quality fish'
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custom-model-data: 4
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modifier:
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weight-add:
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@@ -35,8 +44,11 @@ golden_fishing_rod:
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star_fishing_rod:
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display:
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name: 'Star Fishing Rod'
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lore:
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- '<gray>Grants you the ability to fish in the lava'
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custom-model-data: 5
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modifier:
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weight-add:
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silver: 20
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gold: 10
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gold: 10
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lava-fishing: true
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@@ -20,17 +20,17 @@ sounds:
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actions:
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message:
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enable: true
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text: 'You earned {money} from selling the fish'
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text: 'You earned {money}$ from selling the fish! You can still gain {remains}$ from selling fish today'
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title:
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enable: true
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title: '<green>Success'
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subtitle: 'You earned {money} from selling the fish'
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subtitle: 'You earned {money}$ from selling the fish'
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in: 20
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stay: 40
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out: 20
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actionbar:
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enable: true
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text: 'You earned {money} from selling the fish'
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text: 'You earned {money}$ from selling the fish'
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commands:
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enable: false
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value:
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@@ -1,4 +1,7 @@
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# Vanilla blocks should be in capital format
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# ItemsAdder: namespace:id: 'a'
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# Oraxen: id: 'a'
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AIR: 'air'
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ANVIL: 'a'
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@@ -1,4 +1,4 @@
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primary_fishing_totem:
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double_loot_fishing_totem:
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# Totem Core Block ID
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core:
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- o
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@@ -11,9 +11,8 @@ primary_fishing_totem:
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hologram:
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enable: true
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text:
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- '<white>{time}s <gray>/ <white>{max_time}s'
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- '<#87CEFA>Fishing Totem'
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- '<white>{time}s <gray>/ <white>{max_time}s'
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y-offset: 3.8
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# Potion effect type and its amplifier
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@@ -26,23 +25,22 @@ primary_fishing_totem:
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# placeholders: {activator} {player} {world} {x} {y} {z}
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action:
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commands-activator:
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- ''
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#commands-activator: []
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messages-activator:
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- ''
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commands-nearby-players:
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- ''
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- You activated a double loot totem!
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#commands-nearby-players: []
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messages-nearby-players:
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- ''
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- '{activator} activated a fishing totem!'
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- 'Players inside of the effective range would get fishing buffs!'
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# The layout of the totem
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# The greater the layer is, the higher the y position is
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# The greater the layer number is, the higher the y position is
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# Totem core can be put anywhere in the layout
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# “*” represents any type of block is allowed here
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# “()“ represents the block is protected and will not be removed when activating
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# “>“ represents the block would turn into another block after activating
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# “|“ represents alternative block choice for this place
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# “*” represents any type of block is allowed here [example *]
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# “()“ represents the block is protected and will not be removed when activating [example (a)]
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# “>“ represents the block would turn into another block after activating [example: a>b]
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# “|“ represents alternative block choice for this place [example a|b>c]
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layer:
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4:
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- '(p) (o) (p)'
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@@ -0,0 +1,6 @@
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totem_activator:
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material: DIAMOND
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display:
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name: '<gradient:#F0F8FF:#87CEFA:#F0F8FF>Double Loot Fishing Totem Core'
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nbt:
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Totem: (String) double_loot_fishing_totem
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