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2.1.3.1
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@@ -88,9 +88,9 @@ public interface LootManager {
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/**
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* Get the next loot item based on fishing effect and condition.
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*
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* @param initialEffect The effect to apply weight modifiers.
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* @param effect The effect to apply weight modifiers.
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* @param condition The condition to determine possible loot.
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* @return The next loot item, or null if it doesn't exist.
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*/
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@Nullable Loot getNextLoot(Effect initialEffect, Condition condition);
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@Nullable Loot getNextLoot(Effect effect, Condition condition);
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}
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