#Don't change config-version: '12' # lang: english / spanish / chinese lang: english integration: # AntiGrief Residence: false WorldGuard: false Kingdoms: false GriefDefender: false PlotSquared: false Towny: false Lands: false GriefPrevention: false CrashClaim: false BentoBox: false # Skill Xp AureliumSkills: false mcMMO: false MMOCore: false EcoSkills: false JobsReborn: false # Season RealisticSeasons: false worlds: # Mode: whitelist/blacklist mode: whitelist list: - world optimization: # Recommend enabling this to prevent large quantities of crops/itemframes lagging the server # When you are using both item_frame mode and ItemsAdder, you should set "max-furniture-vehicles-per-chunk" in ItemsAdder's config.yml to a higher value limitation: enable: true # max amount per chunk tripwire-amount: 64 itemframe-amount: 64 # Disable the water particles when using watering-cans disable-water-particles: false # Disable the animation when sprinkler works disable-sprinkler-animation: false # Auto back up the data when a world is unloaded auto-back-up: true mechanics: # Mode: tripwire/item_frame crops-mode: tripwire # If enabled, crops would start growing at about 7am(at most 5 seconds inaccuracy) and finish growing in the rest of the day # Note: All the crops can only start growing when a world's time is about 7am, so when a world is loaded and its time is 8am, # crops would not grow in this day. You can enable time compensation make the crops grow when starting the server. auto-grow: enable: true # For example, the time to start growing is 1000ticks(7am), # sprinklers would finish their work in a random time between 1000~1300ticks, # Pot would start drying in a random time between 1300~1500ticks # and crops would grow in a random time between 1500~21500ticks sprinkler-work-time: 300 pot-dry-time: 200 crops-grow-time: 20000 # Crops would start growing instantly when the world is loaded instead of waiting for the second day's 7am time-compensation: true # If the pot is wet, crop would 100% grow a stage per day # Otherwise they would have a lower chance to grow. # Recommend setting it to a value higher than 0 to make sure every crop can be ripe even if # players don't take care of them, this is good for server performance because crop data would # be removed from data file when the crop is ripe to avoid affecting server performance in the long term dry-pot-grow-chance: 0.5 # Can player harvest crops with right click? # if set "false" crops can't be harvested repeatedly right-click-harvest: enable: true require-empty-hand: true # Should player be prevented from planting if wrong season prevent-plant-if-wrong-season: true # Should player be notified of the wrong season? should-notify-if-wrong-season: true fill: watering-can-to-sprinkler: 1 water-bucket-to-sprinkler: 3 waterblock-to-watering-can: 1 # Will bone meal accelerate the growth of crop bone-meal: enable: true chance: 0.5 success-particle: VILLAGER_HAPPY # Season mechanic # Crops would go to death stage if growing in wrong seasons # Season would not affect ripe crops(for better performance and friendly player's experience) season: enable: true # If you want all the worlds share the same season sync-seasons: enable: false world: world auto-season-change: # If enabled, setseason command would only work for only one day enable: true #duration of each season duration: 28 greenhouse: enable: true #effective range range: 5 # During the crop grow progress, crops have little chance to be eaten by a crow # Place a scarecrow would protect the crops in this chunk crow: enable: true chance: 0.005 # 17/2/1 means 85%/10%/5% # 2/2/1 means 40%/40%/20% default-quality-ratio: 17/2/1 # A crop would go to dead stage if the sky-light level is lower than a value. dead-if-no-sky-light: enable: true level: 10 sounds: water-pot: enable: true sound: minecraft:block.water.ambient type: player add-water-to-can: enable: true sound: minecraft:item.bucket.fill type: player add-water-to-sprinkler: enable: true sound: minecraft:item.bucket.fill type: player place-sprinkler: enable: true sound: minecraft:block.bone_block.place type: player plant-seed: enable: true sound: minecraft:item.hoe.till type: player use-fertilizer: enable: true sound: minecraft:item.hoe.till type: player harvest-crops: enable: true sound: minecraft:block.crop.break type: player bonemeal: enable: true sound: minecraft:item.hoe.till type: player surveyor: enable: true sound: minecraft:block.note_block.pling type: player # Hologram information hologram: # Pot infomation fertilizer-info: enable: true y-offset: 0.8 duration: 1 text: '{fertilizer} {times}/{max_times}' # Sprinkler infomation sprinkler-info: enable: true y-offset: 0.8 duration: 1 # available variables {water} {max_water} left: '뀂' full: '뀁뀃' empty: '뀁뀄' right: '뀁뀅' actionbar: # Should actionbar be sent when using watering-can enable: true # Available variables {water} {max_water} left: '뀂' full: '뀁뀃' empty: '뀁뀄' right: '뀁뀅' season-broadcast: enable: true spring: - '<#3CB371>Spring is coming!' summer: - '<#FFFFE0>Summer is coming!' autumn: - '<#FF8C00>Autumn is coming!' winter: - '<#87CEFA>Winter is coming!' watering-can-lore: # Should watering-can has dynamic lore according to the water amount enable: true # Only packets can remain the former lore, otherwise the lore would be replaced packets: # Should watering-can's lore be sent by packets # Wouldn't work in creative mode for safety enable: true # true: top / false: bottom top-or-bottom: true # Lore format # Available variables: {water_bar} # {water}current water {max_water}max storage lore: - '{water_bar}' - 'Right click water to add water to the can.' water-bar: left: '뀂' full: '뀁뀃' empty: '뀁뀄' right: '뀁뀅'