mirror of
https://github.com/Xiao-MoMi/Custom-Crops.git
synced 2025-12-27 02:49:11 +00:00
1.5.22
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@@ -1,3 +1,4 @@
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#=============================================================#
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#ItemsAdder items namespacedID
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basic:
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pot: customcrops:pot
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@@ -5,7 +6,7 @@ basic:
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greenhouse-glass: customcrops:greenhouse_glass
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dead-crop: customcrops:crop_stage_death
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soil-detector: customcrops:soil_detector
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#=============================================================#
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water-can:
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watering_can_1:
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item: customcrops:watering_can_1
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@@ -29,7 +30,7 @@ water-can:
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max: 6
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width: 3
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length: 5
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#=============================================================#
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lore:
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#Should lore be changed when using watering-can
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watering-can:
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@@ -45,7 +46,7 @@ lore:
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full: '뀁뀃'
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empty: '뀁뀄'
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right: '뀁뀅</font>'
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#=============================================================#
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sprinkler:
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sprinkler_1:
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range: 1
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@@ -58,3 +59,4 @@ sprinkler:
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max-water: 7
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3Ditem: customcrops:sprinkler_2
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2Ditem: customcrops:sprinkler_2_item
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#=============================================================#
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@@ -1,7 +1,8 @@
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config:
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#=============================================================#
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#english spanish chinese
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lang: english
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#=============================================================#
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integration:
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#integration to prevent other players' grief
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Residence: false
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@@ -16,31 +17,46 @@ config:
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AureliumSkills: false
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mcMMO: false
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MMOCore: false
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#=============================================================#
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#Mode 1:
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# Crops in loaded chunks will grow
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#Mode 2:
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# Online players' crops will grow
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#Mode 3:
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# Mode 1 + Mode 2
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#Mode 4:
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# No support in this mode!
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# All the crops will grow (May cause lag)
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grow-mode: 3
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#The time to start growing(ticks)
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#1000ticks is 7am in game. (0-23999)
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#Sprinklers will work after all crops finish growing
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grow-time:
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- 1000
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#Time in random a single crop need to grow(seconds)
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#This prevents a large amount of crops grow at the same time
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#Large amount of block replacement would cause lag.
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time-to-grow: 60
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#Similar to "time-to-grow", this prevent all sprinklers work at the same time
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time-to-work: 30
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#Async Time Check (requires restart)
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#Crops might not grow when using async.
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#It is not really necessary to be Async
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async-time-check: false
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#Worlds where crops would grow
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whitelist-worlds:
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- world
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#Should all the worlds' crops grow?
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#This is useful for per player per world server.
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#In this mode, whitelist world can only have one as the standard of time & season judgment.
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all-world-grow: false
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#=============================================================#
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quality:
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#If disabled, you need to configurate the loot in ItemsAdder config
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enable: true
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#Default ratio
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default-ratio: 17/2/1
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#Async Time Check (requires restart)
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#Crops might not grow when using async.
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#It is not really necessary to be Async
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async-time-check: false
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#=============================================================#
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#Water Amount to refill when using water bucket
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sprinkler-refill: 2
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#Water Amount to refill with a sigle click to water block
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@@ -49,11 +65,13 @@ config:
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water-can-add-water-to-sprinkler: true
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#Should particles be displayed when using watering can?
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water-particles: true
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#Worlds where crops would grow
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whitelist-worlds:
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- world
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#=============================================================#
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#Will bone meal accelerate the growth of crop
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bone-meal:
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enable: true
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chance: 0.5
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success-particle: VILLAGER_HAPPY
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#=============================================================#
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#Should we limit the max amount of crops and sprinkler in one chunk
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#Recommended to enable because ItemsAdder might throw StackOverFlow
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#when there are too many custom blocks in one chunk
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@@ -61,38 +79,15 @@ config:
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enable: true
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crop: 64
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sprinkler: 8
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#Test performance
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log-time-consume: false
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#Defaultly crops will only grow in loaded chunks.
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#If you want a mechanic similar to OriginRealms just DISABLE SEASON and REPEATED HARVESTING.
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#In this way crops data will be removed from file when it comes to its final stage.
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#In other words, plugin will only record the crops still on growing.
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#NEVER SET "only-grow-in-loaded-chunks" FALSE IF YOU ARE USING THE FEATURES MENTIONED ABOVE.
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#Otherwise it would be laggy because too many data in cache.
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only-grow-in-loaded-chunks: true
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#Should all the worlds' crops grow?
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#This is useful for per player per world server.
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#In this mode, whitelist world can only have one as the standard of time & season judgment.
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all-world-grow: false
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#=============================================================#
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#can player harvest crops with right click?
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#if set "false" crops can't be harvested repeatedly
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right-click-harvest: true
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#If "right-click-harvest" is true
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#Should player be allowed to harvest with items in hand
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harvest-with-empty-hand: true
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#Should player be prevented from planting if wrong season
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prevent-plant-if-wrong-season: true
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#Should notify player of the wrong season?
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should-notify-if-wrong-season: true
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#Will bone meal accelerate the growth of crop
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bone-meal:
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enable: true
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chance: 0.5
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success-particle: VILLAGER_HAPPY
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#=============================================================#
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@@ -27,7 +27,7 @@ speed:
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times: 14
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item: customcrops:speed_3
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before-plant: true
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#=============================================================#
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#Pot have a small chance to retain its water after crops grow
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retaining:
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retaining_1:
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@@ -50,7 +50,7 @@ retaining:
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times: 28
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item: customcrops:retaining_3
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before-plant: false
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#=============================================================#
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#When haveresting, players have a higher chance to get high quality crops.
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quality:
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quality_1:
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@@ -72,4 +72,5 @@ quality:
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times: 28
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chance: 2/2/1
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item: customcrops:quality_3
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before-plant: true
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before-plant: true
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#=============================================================#
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@@ -1,5 +1,6 @@
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season:
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#require a restart to apply
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enable: true
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auto-season-change:
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@@ -61,15 +61,16 @@ config:
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#记录生长判断和洒水所需的时间(测试性能用)
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log-time-consume: false
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#是否只有加载中的区块农作物才会生长
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#如果你不使用季节、可重复收获特性
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#插件data只会记录正在生长中某个阶段的农作物数据
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#生长到最后一阶段农作物生长数据就会清除
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#那么可以尝试设置此值为false来让数据内全部农作物生长
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#如果你使用上述特性中的任意一个,请不要设置为false
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#否则农作物生长到最后一阶段不会从数据中清除,过大的数据量
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#可能会导致服务器严重卡顿
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only-grow-in-loaded-chunks: true
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#Mode 1:
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# 加载中区块的农作物生长
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#Mode 2:
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# 在线玩家的农作物生长
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#Mode 3:
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# Mode 1 + Mode 2
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#Mode 4:
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# 所有农作物生长
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# 可能会造成卡顿!不建议使用此模式
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grow-mode: 3
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#是否所有加载中的世界都要进行生长判断
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#本选项适用于使用玩家独立世界的服务器
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