mirror of
https://github.com/Xiao-MoMi/Custom-Crops.git
synced 2025-12-26 02:19:28 +00:00
2.0.2
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@@ -1,4 +1,5 @@
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#Don't change
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# Don't change
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# 请不要修改
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config-version: '15'
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# lang: english / spanish / chinese
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@@ -6,6 +7,7 @@ lang: english
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integration:
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# AntiGrief
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# 防熊
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Residence: false
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WorldGuard: false
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Kingdoms: false
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@@ -17,19 +19,25 @@ integration:
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CrashClaim: false
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BentoBox: false
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# Skill Xp
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# 技能经验
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AureliumSkills: false
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mcMMO: false
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MMOCore: false
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EcoSkills: false
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JobsReborn: false
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# Season
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# 季节
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RealisticSeasons: false
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worlds:
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# This is designed for servers that using a separate folder for worlds
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# 如果你的服务器使用独立文件夹存储世界,请在此填入根目录下的文件地址
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worlds-folder: ''
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# Mode: whitelist/blacklist
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# Requires a restart when changing this
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# Requires a restart when changing mode or world list
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# Because reloading world data might cause unexpected problems and lag
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# 模式:白名单/黑名单
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# 为了避免重载时候造成服务器卡顿,修改本栏需要重启服务器
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mode: whitelist
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list:
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- world
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@@ -37,51 +45,69 @@ worlds:
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optimization:
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# Recommend enabling this to prevent large quantities of crops/itemframes lagging the server
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# When you are using both item_frame mode and ItemsAdder, you should set "max-furniture-vehicles-per-chunk" in ItemsAdder's config.yml to a higher value
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# 推荐启用区块限制来防止玩家种植大量农作物
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# 如果你使用ItemsAdder的展示框模式,你需要在ItemsAdder的配置文件中设置"max-furniture-vehicles-per-chunk"到较高值,否则农作物种植后会消失
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limitation:
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enable: true
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# max amount per chunk
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# 每个区块的限制数量
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tripwire-amount: 64
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itemframe-amount: 64
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# Disable the water particles when using watering-cans
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# 关闭水粒子效果
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disable-water-particles: false
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# Disable the animation when sprinkler works
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# 关闭洒水器动画
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disable-sprinkler-animation: false
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# Auto back up the data when a world is unloaded
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# 自动备份
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auto-back-up: true
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mechanics:
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# Mode: tripwire/item_frame
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# 模式:拌线/展示框
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crops-mode: tripwire
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# If enabled, crops would start growing at about 7am(at most 5 seconds inaccuracy) and finish growing in the rest of the day
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# Note: All the crops can only start growing when a world's time is about 7am, so when a world is loaded and its time is 8am,
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# crops would not grow in this day. You can enable time compensation make the crops grow when starting the server.
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# 如果启用自动生长,农作物将在上午7点左右完成当日生长任务安排并且在接下来的时间里完成生长
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# 请注意:农作物只有在生长点前种植才能在当日生长,否则需要等待下一个生长点,你可以开启下方的生长补偿功能
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auto-grow:
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enable: true
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# For example, the time to start growing is 1000ticks(7am),
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# sprinklers would finish their work in a random time between 1000~1300ticks,
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# Pot would start drying in a random time between 1300~1500ticks
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# and crops would grow in a random time between 1500~21500ticks
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# 洒水器工作时间/种植盆干湿判断时间/农作物生长时间 不建议修改
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sprinkler-work-time: 300
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pot-dry-time: 200
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crops-grow-time: 20000
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# Crops would start growing instantly when the world is loaded instead of waiting for the second day's 7am
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# 生长补偿:当你种下农作物或刚加载世界且恰好错过生长点时候,进行补偿计算分配生长任务
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time-compensation: true
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# If the pot is wet, crop would 100% grow a stage per day
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# Otherwise they would have a lower chance to grow.
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# Recommend setting it to a value higher than 0 to make sure every crop can be ripe even if
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# players don't take care of them, this is good for server performance because crop data would
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# be removed from data file when the crop is ripe to avoid affecting server performance in the long term
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# 如果种植盆是干燥的,每天生长一个阶段的概率是多少
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# 建议设置高于0的数值,这样每个农作物都能得到生长,最后从数据中移除
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# 长远来看,这样不会造成数据堆积,对服务器性能友好
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dry-pot-grow-chance: 0.5
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# Can player harvest crops with right click?
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# if set "false" crops can't be harvested repeatedly
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# 玩家是否能右键收获农作物,禁用此项则重复收获机制也无法使用
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right-click-harvest:
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enable: true
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# 是否需要空手
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require-empty-hand: true
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# Should player be prevented from planting if wrong season
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# 是否阻止玩家在错误季节种植
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prevent-plant-if-wrong-season: true
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# Should player be notified of the wrong season?
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# 是否提示玩家错误的季节
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should-notify-if-wrong-season: true
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fill:
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@@ -90,6 +116,7 @@ mechanics:
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waterblock-to-watering-can: 1
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# Will bone meal accelerate the growth of crop
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# 骨粉是否能加快农作物生长
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bone-meal:
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enable: true
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chance: 0.5
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@@ -97,24 +124,29 @@ mechanics:
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# Season mechanic
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# Crops would go to death stage if growing in wrong seasons
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# Season would not affect ripe crops(for better performance and friendly player's experience)
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# 生长中的农作物会在错误的季节死去,但是不会影响已成熟的农作物
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season:
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enable: true
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# If you want all the worlds to share the same season
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# 是否全世界同步季节
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sync-seasons:
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enable: false
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world: world
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auto-season-change:
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# If enabled, setseason command would only work for only one day
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# 自动切换季节,如果启用则setseason指令仅对当天有效
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enable: true
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#duration of each season
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# duration of each season
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# 每个季节的时长
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duration: 28
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greenhouse:
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enable: true
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#effective range
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# effective range
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range: 5
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# During the crop grow progress, crops have little chance to be eaten by a crow
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# Place a scarecrow would protect the crops in this chunk
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# 在生长过程中,农作物有小概率被乌鸦袭击,在当前区块放置稻草人可以驱赶乌鸦
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crow:
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enable: true
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chance: 0.005
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@@ -124,14 +156,17 @@ mechanics:
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default-quality-ratio: 17/2/1
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# A crop would go to dead stage if the sky-light level is lower than a value.
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# 在自然光照不足时,农作物是否会死亡
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dead-if-no-sky-light:
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enable: true
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level: 10
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vanilla-crops:
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# Can vanilla crops be harvest with right clicks
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# Can vanilla crops be harvested with right clicks
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# 是否可以右键重复收获原版农作物
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right-click-harvest: false
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# Totally prevent player from planting these vanilla crops in farmland
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# 阻止玩家种植原版农作物
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prevent-plant:
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enable: false
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list:
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@@ -142,6 +177,8 @@ mechanics:
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# Convert vanilla items into CustomCrops crops
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# You need to make extra CustomCrops/IA/Oraxen configs/models for these crops
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# This makes it possible to make vanilla crops have a better mechanic
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# 将原版物品转换为customcrops插件农作物
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# 你需要为此制作额外的模型和配置
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convert-to-customcrops:
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enable: false
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list:
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@@ -152,6 +189,7 @@ mechanics:
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# This option requires a skill-plugin hook
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# Which would increase the amount of crops player get
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# 这需要一个技能插件才能生效,可以根据玩家种植技能等级提供增益
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skill-bonus:
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enable: false
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bonus-per-level: 0.001
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@@ -246,13 +284,18 @@ season-change-command:
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watering-can-lore:
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# Should watering-can has dynamic lore according to the water amount
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# 水壶是否有根据水量变化的动态lore
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enable: true
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# Only packets can remain the former lore, otherwise the lore would be replaced
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# 只有发包描述才能保持原有的物品描述,否则会被强制替换
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packets:
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# Should watering-can's lore be sent by packets
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# Wouldn't work in creative mode for safety
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# 是否启用发包模式
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# 安全起见,创造模式下这不会生效
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enable: true
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# true: top / false: bottom
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# 发包描述位于描述的顶部还是底部
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top-or-bottom: true
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# Lore format
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# Available variables: {water_bar}
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