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mirror of https://github.com/Xiao-MoMi/Custom-Crops.git synced 2025-12-26 02:19:28 +00:00
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Xiao-MoMi
2022-10-20 14:46:20 +08:00
parent 8da54763ba
commit cce61c98a5
6 changed files with 77 additions and 19 deletions

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@@ -1,4 +1,5 @@
#Don't change
# Don't change
# 请不要修改
config-version: '15'
# lang: english / spanish / chinese
@@ -6,6 +7,7 @@ lang: english
integration:
# AntiGrief
# 防熊
Residence: false
WorldGuard: false
Kingdoms: false
@@ -17,19 +19,25 @@ integration:
CrashClaim: false
BentoBox: false
# Skill Xp
# 技能经验
AureliumSkills: false
mcMMO: false
MMOCore: false
EcoSkills: false
JobsReborn: false
# Season
# 季节
RealisticSeasons: false
worlds:
# This is designed for servers that using a separate folder for worlds
# 如果你的服务器使用独立文件夹存储世界,请在此填入根目录下的文件地址
worlds-folder: ''
# Mode: whitelist/blacklist
# Requires a restart when changing this
# Requires a restart when changing mode or world list
# Because reloading world data might cause unexpected problems and lag
# 模式:白名单/黑名单
# 为了避免重载时候造成服务器卡顿,修改本栏需要重启服务器
mode: whitelist
list:
- world
@@ -37,51 +45,69 @@ worlds:
optimization:
# Recommend enabling this to prevent large quantities of crops/itemframes lagging the server
# When you are using both item_frame mode and ItemsAdder, you should set "max-furniture-vehicles-per-chunk" in ItemsAdder's config.yml to a higher value
# 推荐启用区块限制来防止玩家种植大量农作物
# 如果你使用ItemsAdder的展示框模式你需要在ItemsAdder的配置文件中设置"max-furniture-vehicles-per-chunk"到较高值,否则农作物种植后会消失
limitation:
enable: true
# max amount per chunk
# 每个区块的限制数量
tripwire-amount: 64
itemframe-amount: 64
# Disable the water particles when using watering-cans
# 关闭水粒子效果
disable-water-particles: false
# Disable the animation when sprinkler works
# 关闭洒水器动画
disable-sprinkler-animation: false
# Auto back up the data when a world is unloaded
# 自动备份
auto-back-up: true
mechanics:
# Mode: tripwire/item_frame
# 模式:拌线/展示框
crops-mode: tripwire
# If enabled, crops would start growing at about 7am(at most 5 seconds inaccuracy) and finish growing in the rest of the day
# Note: All the crops can only start growing when a world's time is about 7am, so when a world is loaded and its time is 8am,
# crops would not grow in this day. You can enable time compensation make the crops grow when starting the server.
# 如果启用自动生长农作物将在上午7点左右完成当日生长任务安排并且在接下来的时间里完成生长
# 请注意:农作物只有在生长点前种植才能在当日生长,否则需要等待下一个生长点,你可以开启下方的生长补偿功能
auto-grow:
enable: true
# For example, the time to start growing is 1000ticks(7am),
# sprinklers would finish their work in a random time between 1000~1300ticks,
# Pot would start drying in a random time between 1300~1500ticks
# and crops would grow in a random time between 1500~21500ticks
# 洒水器工作时间/种植盆干湿判断时间/农作物生长时间 不建议修改
sprinkler-work-time: 300
pot-dry-time: 200
crops-grow-time: 20000
# Crops would start growing instantly when the world is loaded instead of waiting for the second day's 7am
# 生长补偿:当你种下农作物或刚加载世界且恰好错过生长点时候,进行补偿计算分配生长任务
time-compensation: true
# If the pot is wet, crop would 100% grow a stage per day
# Otherwise they would have a lower chance to grow.
# Recommend setting it to a value higher than 0 to make sure every crop can be ripe even if
# players don't take care of them, this is good for server performance because crop data would
# be removed from data file when the crop is ripe to avoid affecting server performance in the long term
# 如果种植盆是干燥的,每天生长一个阶段的概率是多少
# 建议设置高于0的数值这样每个农作物都能得到生长最后从数据中移除
# 长远来看,这样不会造成数据堆积,对服务器性能友好
dry-pot-grow-chance: 0.5
# Can player harvest crops with right click?
# if set "false" crops can't be harvested repeatedly
# 玩家是否能右键收获农作物,禁用此项则重复收获机制也无法使用
right-click-harvest:
enable: true
# 是否需要空手
require-empty-hand: true
# Should player be prevented from planting if wrong season
# 是否阻止玩家在错误季节种植
prevent-plant-if-wrong-season: true
# Should player be notified of the wrong season?
# 是否提示玩家错误的季节
should-notify-if-wrong-season: true
fill:
@@ -90,6 +116,7 @@ mechanics:
waterblock-to-watering-can: 1
# Will bone meal accelerate the growth of crop
# 骨粉是否能加快农作物生长
bone-meal:
enable: true
chance: 0.5
@@ -97,24 +124,29 @@ mechanics:
# Season mechanic
# Crops would go to death stage if growing in wrong seasons
# Season would not affect ripe crops(for better performance and friendly player's experience)
# 生长中的农作物会在错误的季节死去,但是不会影响已成熟的农作物
season:
enable: true
# If you want all the worlds to share the same season
# 是否全世界同步季节
sync-seasons:
enable: false
world: world
auto-season-change:
# If enabled, setseason command would only work for only one day
# 自动切换季节如果启用则setseason指令仅对当天有效
enable: true
#duration of each season
# duration of each season
# 每个季节的时长
duration: 28
greenhouse:
enable: true
#effective range
# effective range
range: 5
# During the crop grow progress, crops have little chance to be eaten by a crow
# Place a scarecrow would protect the crops in this chunk
# 在生长过程中,农作物有小概率被乌鸦袭击,在当前区块放置稻草人可以驱赶乌鸦
crow:
enable: true
chance: 0.005
@@ -124,14 +156,17 @@ mechanics:
default-quality-ratio: 17/2/1
# A crop would go to dead stage if the sky-light level is lower than a value.
# 在自然光照不足时,农作物是否会死亡
dead-if-no-sky-light:
enable: true
level: 10
vanilla-crops:
# Can vanilla crops be harvest with right clicks
# Can vanilla crops be harvested with right clicks
# 是否可以右键重复收获原版农作物
right-click-harvest: false
# Totally prevent player from planting these vanilla crops in farmland
# 阻止玩家种植原版农作物
prevent-plant:
enable: false
list:
@@ -142,6 +177,8 @@ mechanics:
# Convert vanilla items into CustomCrops crops
# You need to make extra CustomCrops/IA/Oraxen configs/models for these crops
# This makes it possible to make vanilla crops have a better mechanic
# 将原版物品转换为customcrops插件农作物
# 你需要为此制作额外的模型和配置
convert-to-customcrops:
enable: false
list:
@@ -152,6 +189,7 @@ mechanics:
# This option requires a skill-plugin hook
# Which would increase the amount of crops player get
# 这需要一个技能插件才能生效,可以根据玩家种植技能等级提供增益
skill-bonus:
enable: false
bonus-per-level: 0.001
@@ -246,13 +284,18 @@ season-change-command:
watering-can-lore:
# Should watering-can has dynamic lore according to the water amount
# 水壶是否有根据水量变化的动态lore
enable: true
# Only packets can remain the former lore, otherwise the lore would be replaced
# 只有发包描述才能保持原有的物品描述,否则会被强制替换
packets:
# Should watering-can's lore be sent by packets
# Wouldn't work in creative mode for safety
# 是否启用发包模式
# 安全起见,创造模式下这不会生效
enable: true
# true: top / false: bottom
# 发包描述位于描述的顶部还是底部
top-or-bottom: true
# Lore format
# Available variables: {water_bar}