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https://github.com/Xiao-MoMi/Custom-Crops.git
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3.6
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@@ -1,30 +1,26 @@
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# Don't change
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config-version: '37'
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# Debug
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debug: false
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# BStats
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metrics: true
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# Check updates
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update-checker: true
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# Language
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# https://github.com/Xiao-MoMi/Custom-Crops/tree/main/plugin/src/main/resources/messages
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lang: en
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# Force locale, for instance zh_cn
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force-locale: ''
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# World settings
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worlds:
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# This is designed for servers that using an independent folder for worlds
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# Especially for realm systems
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# Some servers use separate folders to store player worlds, and these world directories
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# are often not located in the server's root directory. This option allows users to read
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# world data from a custom directory. It is only applicable to Bukkit worlds.
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absolute-world-folder-path: ''
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# A list of worlds that would decide where the plugin mechanisms take effect
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# Mode: whitelist/blacklist/regex
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mode: blacklist
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list:
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- blacklist_world
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- blacklist_world # A non-existent world
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settings:
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# Default settings that apply to all worlds
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_DEFAULT_:
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# Whether to enable the plugin's pre-made system
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# Disabling this option will make all mechanisms stop counting ticks unless you have full control over it using the API.
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@@ -37,10 +33,9 @@ worlds:
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auto-alternation: true
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# Game days of each season
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duration: 28
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# Random tick speed
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# It's different from the vanilla RandomTickSpeed.
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# CustomCrops' random tick speed has a larger base value
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# So we can have more precise control on crops' growth speed
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# "Random tick" here refers to the process of randomly selecting n blocks within a 16x16x16 section every second to perform a tick while Minecraft do that every tick.
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# Therefore, the random tick of CustomCrops has little impact on the server, and it is performed on multiple threads.
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random-tick-speed: 20
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# The smallest tick unit in seconds used in scheduled tick mode
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# 300s means that a crop would be certainly ticked once in 300s
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@@ -66,6 +61,7 @@ worlds:
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# Scheduler mode provides more reliable growth schedule management
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# which allows crops to grow at almost the same speed
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mode: RANDOM_TICK
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# The tick-interval determines how many times a block is ticked before its tick logic is actually executed.
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tick-interval: 1
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# Limit the max amount of crops in one chunk (-1 = no limit)
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max-per-chunk: -1
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@@ -74,14 +70,12 @@ worlds:
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# RANDOM_TICK / SCHEDULED_TICK
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mode: SCHEDULED_TICK
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tick-interval: 3
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# Limit the max amount of pots in one chunk (-1 = no limit)
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max-per-chunk: -1
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# Settings for sprinklers
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sprinkler:
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# RANDOM_TICK / SCHEDULED_TICK
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mode: SCHEDULED_TICK
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tick-interval: 2
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# Limit the max amount of sprinklers in one chunk (-1 = no limit)
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max-per-chunk: -1
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# You can override the default settings for worlds here
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_WORLDS_:
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@@ -89,7 +83,6 @@ worlds:
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enable: false
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world_the_end:
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enable: false
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# Mechanics settings
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mechanics:
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# You can create more ranks by adding more "/" for instance x/x/x/x/x
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@@ -97,29 +90,26 @@ mechanics:
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# 17/2/1 = 85%/10%/5%
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# 85% = 17/(17+2+1) * 100%
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default-quality-ratio: 17/2/1
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# Scarecrow prevents crops from being attacked by crows
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scarecrow:
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enable: true
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id: '{0}scarecrow'
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type: ITEM_FRAME
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range: 7
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# If this option is enabled, the range above would not longer take effect
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# This option would make the scarecrow protect all the crops in a chunk instead of crops in certain range
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# If this option is enabled, the range would no longer take effect
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# This option would make it protect all the crops in the same chunk
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protect-chunk: false
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# Greenhouse glass prevents crops from withering from season changing
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greenhouse:
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enable: true
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# You can use a list of ids here, vanilla blocks are supported too
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id: '{0}greenhouse_glass'
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type: CHORUS
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range: 5
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# Sync seasons
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sync-season:
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enable: false
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reference: world
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# Vanilla farmland settings
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vanilla-farmland:
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# Disable vanilla farmland moisture mechanics
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@@ -127,29 +117,19 @@ mechanics:
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disable-moisture-mechanic: false
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# Prevent entities from trampling the farmland
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prevent-trampling: false
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other-settings:
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# It's recommended to use MiniMessage format. If you insist on using legacy color code "&", enable the support below.
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# Disable this would improve performance
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legacy-color-code-support: true
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# Requires PlaceholderAPI to work
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placeholder-register:
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'{skill-level}': '%levelplugin_farming%'
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# Thread pool settings
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thread-pool-settings:
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corePoolSize: 10
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maximumPoolSize: 10
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keepAliveTime: 30
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# Using items from other plugins
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item-detection-order: []
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# Whether to protect the original lore of the item
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# This uses the scoreboard component to identify the plugin's lore,
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# which may conflict with some plugins that still use SpigotAPI#ItemMeta.
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protect-original-lore: false
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# Should the plugin try to convert worlds from 3.3 to 3.4 when WorldLoadEvent is triggered
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convert-on-world-load: false
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# Whether to check if the block/furniture corresponds with the one in CustomCrops data
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# You can enable this if you are using Oraxen as its API is more reliable
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double-check: false
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