mirror of
https://github.com/Xiao-MoMi/Custom-Crops.git
synced 2025-12-26 10:29:10 +00:00
1.6.0
This commit is contained in:
@@ -1,12 +1,54 @@
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#Don't change
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config-version: 3
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config-version: '4'
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#Want to sell the crops?
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#Try this plugin: https://www.spigotmc.org/resources/shipping-bin.104591/
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#You can use it with a command binding to an ItemsAdder furniture
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#Shipping Bin is similar to the way how players sell items in Stardrew Valley
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config:
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#english spanish chinese
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# lang: english / spanish / chinese
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lang: english
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# mode: tripwire / item_frame
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# This option requires a server restart
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# ------------ tripwire ------------
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# Advantage:
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# ● async check, less lag
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# ● Real block hitbox like vanilla
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#
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# Disadvantage:
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# ● limited amount
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# ● visual problem when breaking crops
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# ● Can't remove tripwire break sound
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#
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# ------------ item_frame ------------
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# Advantage:
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# ● unlimited amount
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# ● No tripwire break sound
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# ● Rotation
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#
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# Disadvantage:
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# ● entities are very laggy(loading every 5 item frames need 0.01 mspt)
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# ● spigot optimized the view distance of entities
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# ● crops would go missing if server is lagging
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# ● No real block hitbox
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# ● itemsAdder loot system doesn't apply to furnitures.
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#
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crop-mode: tripwire
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# Should crops be planted in random rotation?
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# only works in item_frame mode
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rotation:
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enable: false
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# 4 / 8
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variant: 4
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integration:
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#integration to prevent other players' grief
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Residence: false
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@@ -28,62 +70,64 @@ config:
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#Mode 1:
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# Crops in loaded chunks will grow
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#Mode 2:
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# Online players' crops will grow
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#Mode 3:
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# Recommended
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# Mode 1 + Mode 2
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#Mode 4:
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# Please disable season in this mode!
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# All the crops will grow
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# Mode 1:
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# ● Crops in loaded chunks will grow
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# Mode 2:
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# ● Online players' crops will grow
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# Mode 3:
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# ● Recommended Mode 1 + Mode 2
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# Mode 4:
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# ● Please disable season in this mode!
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# ● All the crops will grow
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grow-mode: 3
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#The time to start growing(ticks)
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#1000ticks is 7am in game. (0-23999)
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#Sprinklers will work after all crops finish growing
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# The time to start growing(ticks)
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# 1000ticks is 7am in game. (0-23999)
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# Sprinklers will work after all crops finish growing
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grow-time:
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- 1000
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#Time in random a single crop need to grow(seconds)
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#This prevents a large amount of crops grow at the same time
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#Large amount of block replacement would cause lag.
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# Time in random a single crop need to grow(seconds)
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# This prevents a large amount of crops grow at the same time
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# Large amount of block replacement would cause lag.
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time-to-grow: 60
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#Similar to "time-to-grow", this prevent all sprinklers work at the same time
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# Similar to "time-to-grow", this prevent all sprinklers work at the same time
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time-to-work: 30
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#Async Time Check (requires restart)
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#Crops might not grow when using async.
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#It is not really necessary to be Async
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# Async Time Check (requires restart)
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# Crops might not grow when using async.
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# It is not really necessary to be Async
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async-time-check: false
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#Worlds where crops would grow
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# Worlds where crops would grow
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whitelist-worlds:
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- world
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#Should all the worlds' crops grow?
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#This is useful for per player per world server.
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#In this mode, whitelist world can only have one as the standard of time & season judgment.
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# Should all the worlds' crops grow?
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# This is useful for per player per world server.
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# In this mode, whitelist world can only have one for time & season judgment.
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all-world-grow: false
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# How does gigantic work?
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# In stardrew valley, crops will still absorb water every day after it is ripe to be gigantic
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# But you can give it only one chance to be gigantic(This is also good for performance)
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gigantic-only-one-try: false
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quality:
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#If disabled, you need to configurate the loot in ItemsAdder config
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# If disabled, you need to configurate the loots in ItemsAdder config
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enable: true
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#Default ratio
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# Default ratio
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default-ratio: 17/2/1
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#Water Amount to refill when using water bucket
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# Water Amount to refill when using water bucket
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sprinkler-refill: 2
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#Water Amount to refill with a sigle click to water block
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# Water Amount to refill with a single click to water block
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water-can-refill: 1
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#Can watering-can add water to sprinklers?
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# Can watering-can add water to sprinklers?
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water-can-add-water-to-sprinkler: true
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#Should particles be displayed when using watering can?
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# Should particles be displayed when using watering can?
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water-particles: true
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#Will bone meal accelerate the growth of crop
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# Will bone meal accelerate the growth of crop
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bone-meal:
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enable: true
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chance: 0.5
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@@ -91,9 +135,9 @@ config:
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#Should we limit the max amount of crops and sprinkler in one chunk
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#Recommended to enable because ItemsAdder might throw StackOverFlow
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#when there are too many custom blocks in one chunk
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# Should we limit the max amount of crops and sprinkler in one chunk
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# Recommended to enable because ItemsAdder might throw StackOverFlow
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# when there are too many custom blocks in one chunk
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limit:
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enable: true
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crop: 64
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@@ -101,13 +145,13 @@ config:
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#can player harvest crops with right click?
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#if set "false" crops can't be harvested repeatedly
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# can player harvest crops with right click?
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# if set "false" crops can't be harvested repeatedly
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right-click-harvest: true
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#If "right-click-harvest" is true
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#Should player be allowed to harvest with items in hand
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# If "right-click-harvest" is true
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# Should player must harvest with empty hands?
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harvest-with-empty-hand: true
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#Should player be prevented from planting if wrong season
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# Should player be prevented from planting if wrong season
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prevent-plant-if-wrong-season: true
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#Should notify player of the wrong season?
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# Should player be notified of the wrong season?
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should-notify-if-wrong-season: true
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@@ -13,10 +13,18 @@ crops:
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2: customcrops:tomato_silver_star
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3: customcrops:tomato_golden_star
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#When harvesting, should the crop drop the loots from ItemsAdder too
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#This is useful for dropping seeds and other items
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#When you break the crop, the event will be handled by ItemsAdder & Customcrops so IA loots would be certainly dropped
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#When you right click the crop, the event will only be handled by Customcrops so IA loots would be optional
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#**right click** harvest, should the crop drop the loots from ItemsAdder too
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#This is useful for dropping seeds and other items(only works in tripwire mode, furnitures don't support loot at the moment)
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drop-ia-loots: false
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#**right click** harvest, should the crop drop other loots
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#This is useful for dropping seeds and other items(Works in both tripwire/item_frame mode)
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drop-other-loots:
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- customcrops:tomato_seeds
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#optional
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#The chance that a crop grow a stage at grow time
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grow-chance: 0.9
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@@ -27,6 +35,12 @@ crops:
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block: customcrops:gigantic_tomato
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chance: 0.01
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#If you want to use item_frame/armor_stand for gigantic crops
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#You should config like this
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#gigantic:
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# furniture: customcrops:gigantic_tomato
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# chance: 0.01
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#optional
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commands:
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- 'say {player} harvested a tomato! lol'
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@@ -1,7 +1,7 @@
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name: CustomCrops
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version: '${version}'
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main: net.momirealms.customcrops.CustomCrops
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api-version: 1.16
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api-version: 1.17
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authors: [ XiaoMoMi ]
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depend:
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- ItemsAdder
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@@ -1,9 +1,50 @@
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#Don't change
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config-version: 1
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#请不要修改此值
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config-version: '4'
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config:
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#插件兼容
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# 语言: english / spanish / chinese
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lang: chinese
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# 模式: tripwire / item_frame
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# 此设置需要重启服务器
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# ------------ tripwire ------------
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# 优势:
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# ● 几乎完全异步
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# ● 有原版一样的真实碰撞体积
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#
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# 劣势:
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# ● 拌线数量限制(127)
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# ● 破坏拌线产生的视觉问题
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# ● 无法移除破坏拌线的音效
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#
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# ------------ item_frame ------------
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# 优势:
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# ● 无限制农作物数量
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# ● 支持旋转
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#
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# 劣势:
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# ● 展示框是实体,相对较卡
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# ● Spigot优化了实体可见距离
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# ● 没有真实的碰撞体积
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# ● ItemsAdder的战利品系统无法应用于家具
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#
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crop-mode: tripwire
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# 农作物会有随机的朝向吗?
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# 这只在展示框模式中生效
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rotation:
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enable: false
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# 4 / 8
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variant: 4
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integration:
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#领地保护
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Residence: false
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WorldGuard: false
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Kingdoms: false
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@@ -11,91 +52,99 @@ config:
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PlotSquared: false
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Towny: false
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Lands: false
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GriefPrevention: false
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CrashClaim: false
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#增加技能经验
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AureliumSkills: false
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mcMMO: false
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MMOCore: false
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EcoSkills: false
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#季节同步
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RealisticSeasons: false
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#生长时间点(tick)
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#1000代表上午7点,农作物陆续开始生长
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#洒水器将会在农作物全部完成生长后开始工作
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# Mode 1:
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# ● 农作物仅在加载中的区块生长
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# Mode 2:
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# ● 在线玩家种植的农作物会生长
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# Mode 3:
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# ● (推荐) Mode 1 + Mode 2
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# Mode 4:
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# ● 在这个模式下请关闭季节
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# ● 所有数据内的农作物都会生长
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grow-mode: 3
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# 开始生长的时间(ticks)
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# 1000ticks 代表游戏时间 7点 (0-23999)
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# 洒水器将在所有农作物完成生长后开始工作
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grow-time:
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- 1000
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#生长点后农作物成长所需的时间(秒)
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#农作物将在60秒内随机完成生长以避免在短时间内大量方块替换造成卡顿
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#但也不建议设置过长时间,否则内存无法及时释放,区块会被持续加载
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#配合上方的默认时间点,意思为每天上午7点后,农作物将在60秒内完成生长过程
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# 农作物将在开始生长的时间点后多少秒内完成生长(seconds)
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# 这是为了避免大量农作物在同一时间点进行判断和方块替换,否则会造成卡顿
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# 假如你有100个农作物,默认配置代表在游戏时间7点后的现实时间60秒内,100个农作物会在这60秒内随机时间点完成生长
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time-to-grow: 60
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#农作物全部完成生长后洒水器工作所需的时间
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# 和上面的配置类似,只不过这一次是洒水器工作的时间
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time-to-work: 30
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||||
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#产物品质
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quality:
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#若不启用则植物成熟阶段会掉落IA配置里的loot
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#如果关闭产物品质需要在IA物品配置内自行添加最后一阶段掉落物
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enable: true
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||||
#默认品质权重比
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default-ratio: 17/2/1
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#异步时间检测,此设置需要重启生效
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||||
#启用异步时间检测会带来更好的性能但是可能会因为服务器的跳tick原因错过一些生长时间点
|
||||
# 异步时间检测 (需要重启)
|
||||
# 服务端可能因为某些原因跳tick,所以异步模式下可能会错过生长判断
|
||||
# 异步检测不是很有必要,同步的检测也不会造成性能问题,除非你设置了几百个白名单世界
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async-time-check: false
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||||
|
||||
#使用一次水桶可以补充几个洒水器水槽
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||||
sprinkler-refill: 2
|
||||
#水壶右键一次水方块能补充多少水量
|
||||
water-can-refill: 1
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||||
#是否可以用水壶为洒水器加水
|
||||
water-can-add-water-to-sprinkler: true
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||||
#使用水的时候是否产生粒子效果
|
||||
water-particles: true
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||||
|
||||
#生长生效的世界
|
||||
# 哪些世界的农作物能够生长(即白名单世界)
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whitelist-worlds:
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- world
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||||
# 所有世界的农作物都生长吗?
|
||||
# 此选项适用于单玩家单世界服务器.
|
||||
# 这种模式下你只能填写一个白名单世界作为时间,季节的判断依据.
|
||||
all-world-grow: false
|
||||
# 农作物巨大化是否仅进行一次尝试
|
||||
# 如果你喜欢星露谷模式,农作物将在成熟后继续吸收水分,每天都有概率巨大化
|
||||
# 如果你喜欢起源模式,你可以设置巨大化农作物为金农作物,并且仅有一次成为金农作物的机会
|
||||
gigantic-only-one-try: false
|
||||
|
||||
#每个区块最大农作物数量和洒水器数量
|
||||
#是否启用限制
|
||||
|
||||
|
||||
quality:
|
||||
# 如果禁用品质系统,你需要在ItemsAdder的配置文件中单独设置每个农作物的掉落物
|
||||
enable: true
|
||||
# 默认品质比例
|
||||
default-ratio: 17/2/1
|
||||
|
||||
|
||||
|
||||
# 使用水桶右键洒水器能够补充几格水量
|
||||
sprinkler-refill: 2
|
||||
# 使用水壶右键水方块的时候能够为水壶补充多少水量
|
||||
water-can-refill: 1
|
||||
# 能否使用水壶为洒水器加水
|
||||
water-can-add-water-to-sprinkler: true
|
||||
# 使用水壶的时候发送水花粒子效果吗
|
||||
water-particles: true
|
||||
|
||||
|
||||
|
||||
# 是否启用骨粉特性
|
||||
bone-meal:
|
||||
enable: true
|
||||
chance: 0.5
|
||||
success-particle: VILLAGER_HAPPY
|
||||
|
||||
|
||||
|
||||
# 区块限制最大农作物和洒水器数量
|
||||
# 建议开启限制,因为一个区块内过多的农作物方块会导致IA插件报错Stack Overflow
|
||||
limit:
|
||||
enable: true
|
||||
crop: 64
|
||||
sprinkler: 8
|
||||
|
||||
#记录生长判断和洒水所需的时间(测试性能用)
|
||||
log-time-consume: false
|
||||
|
||||
#Mode 1:
|
||||
# 加载中区块的农作物生长
|
||||
#Mode 2:
|
||||
# 在线玩家的农作物生长
|
||||
#Mode 3:
|
||||
# Mode 1 + Mode 2
|
||||
#Mode 4:
|
||||
# 所有农作物生长
|
||||
# 可能会造成卡顿!不建议使用此模式
|
||||
grow-mode: 3
|
||||
|
||||
#是否所有加载中的世界都要进行生长判断
|
||||
#本选项适用于使用玩家独立世界的服务器
|
||||
#因为有大量世界所以无法通过添加白名单世界的方式生长
|
||||
#在此选项开启的状态下,白名单世界只能填写一个
|
||||
#作为所有世界农作物生长的时间、季节判断依据
|
||||
all-world-grow: false
|
||||
|
||||
#玩家是否能右键收获
|
||||
# 玩家是否可以使用右键收获农作物
|
||||
# 如果禁用右键收获,那么重复收获的特性也会被关闭
|
||||
right-click-harvest: true
|
||||
|
||||
#玩家是否需要空手右键收获
|
||||
# 玩家是否必须要空手才能右键收获
|
||||
harvest-with-empty-hand: true
|
||||
|
||||
#是否阻止玩家在错误的季节种植
|
||||
# 是否阻止玩家在错误季节的种植
|
||||
prevent-plant-if-wrong-season: true
|
||||
#是否告知玩家这是错误的季节
|
||||
should-notify-if-wrong-season: true
|
||||
|
||||
#骨粉设置
|
||||
bone-meal:
|
||||
enable: true
|
||||
chance: 0.5
|
||||
success-particle: VILLAGER_HAPPY
|
||||
# 是否告知玩家这是错误的季节
|
||||
should-notify-if-wrong-season: true
|
||||
@@ -3,45 +3,73 @@
|
||||
#农作物生长阶段请以 _stage_X 结尾
|
||||
#生长阶段从1开始依次累加
|
||||
#若无法理解可以参考范例配置文件
|
||||
|
||||
crops:
|
||||
tomato:
|
||||
#收获时获取的基础数量
|
||||
#收获时候掉落多少个农产品
|
||||
amount: 1~4
|
||||
#农作物收获得到的三种品质
|
||||
|
||||
#品质农作物掉落
|
||||
quality:
|
||||
1: customcrops:tomato
|
||||
2: customcrops:tomato_silver_star
|
||||
3: customcrops:tomato_golden_star
|
||||
#农作物每个时间点生长一个阶段的概率
|
||||
#不设置默认为1
|
||||
grow-chance: 0.9
|
||||
#收获的时候是否额外掉落IA配置里的战利品
|
||||
#可用于最后一阶段掉落种子等操作
|
||||
|
||||
#当你破坏农作物的时候,这个事件会同时被ItemsAdder和CustomCrops处理,所以IA配置内的掉落物会被必定掉落
|
||||
#当你右键收获农作物的时候,这个事件仅被CustomCrops处理,因此是否掉落IA配置内的掉落物为可选项目
|
||||
|
||||
#右键收获的时候,是否掉落IA配置内的掉落物
|
||||
#这对于那些需要农作物掉落额外物品的用户帮助很大,比如掉落种子(但是此设置仅适用于拌线模式,因为IA的家具没有掉落物系统)
|
||||
drop-ia-loots: false
|
||||
#巨大化植物,以极低的概率生长为另一种形态
|
||||
|
||||
#右键收获的时候,是否额外掉落IA物品
|
||||
#这对于那些需要农作物掉落额外物品的用户帮助很大,比如掉落种子(这是本插件提供的额外掉落物系统,独立于IA存在,所以拌线和展示框模式都适用)
|
||||
drop-other-loots:
|
||||
- customcrops:tomato_seeds
|
||||
|
||||
#可选
|
||||
#农作物在某个生长点的生长概率
|
||||
#比如你可以设置一天在0点,6点,12点,18点进行生长判断(不建议设置太多),每次生长概率为0.25,这样即可增大玩家加载到农作物区块的概率
|
||||
#但是同一时间点种植的农作物,可能会出现一个已经成熟,而另一个还在第一阶段(如果你喜欢这种模式,可以这样设置)
|
||||
grow-chance: 0.9
|
||||
|
||||
#可选
|
||||
#巨大化农作物
|
||||
gigantic:
|
||||
block: customcrops:gigantic_tomato
|
||||
chance: 0.01
|
||||
#收获时候执行指令
|
||||
|
||||
#如果你想要使用展示框/盔甲架作为巨大化农作物的载体
|
||||
#你需要像这样填写,注意!IA的API不提供solid(屏障)方块的放置
|
||||
#所以家具模式下的巨大化作物无法被屏障包裹
|
||||
#gigantic:
|
||||
# furniture: customcrops:gigantic_tomato
|
||||
# chance: 0.01
|
||||
|
||||
#可选
|
||||
commands:
|
||||
- 'say {player} harvested a tomato! lol'
|
||||
#生长季节
|
||||
|
||||
#可选
|
||||
#如果你启用了技能插件的兼容,那么可以设置收获该农作物的经验值
|
||||
#skill-xp: 100
|
||||
|
||||
#可选
|
||||
#若不填写则农作物四季生长
|
||||
season:
|
||||
- summer
|
||||
- autumn
|
||||
#种植所需的条件
|
||||
|
||||
#可选
|
||||
#一些农作物种植的其他条件
|
||||
requirements:
|
||||
#适宜的生长高度
|
||||
yPos:
|
||||
- 50~100
|
||||
- 150~200
|
||||
#适宜的生长群系
|
||||
biome:
|
||||
- minecraft:plains
|
||||
#适宜的世界
|
||||
world:
|
||||
- world
|
||||
#种植此农作物需要玩家有什么权限
|
||||
permission: 'customcrops.plant.tomato'
|
||||
|
||||
cabbage:
|
||||
@@ -62,13 +90,14 @@ crops:
|
||||
1: customcrops:grape
|
||||
2: customcrops:grape_silver_star
|
||||
3: customcrops:grape_golden_star
|
||||
#空手收获后返回第几个生长状态
|
||||
#可选
|
||||
#右键收获的时候农作物返回哪一个阶段
|
||||
return: customcrops:grape_stage_4
|
||||
season:
|
||||
- autumn
|
||||
|
||||
corn:
|
||||
amount: 1~2
|
||||
amount: 2~3
|
||||
quality:
|
||||
1: customcrops:corn
|
||||
2: customcrops:corn_silver_star
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
#MiniMessage Format
|
||||
#https://docs.adventure.kyori.net/minimessage/format.html
|
||||
messages:
|
||||
prefix: '<gradient:#ff206c:#fdee55>[CustomCrops] </gradient>'
|
||||
reload: '<white>重载成功! 耗时 <green>{time}ms'
|
||||
no-perm: '<red>权限不足!'
|
||||
lack-args: '<white>参数不足!'
|
||||
wrong-args: '<white>参数错误!'
|
||||
spring: '春'
|
||||
summer: '夏'
|
||||
autumn: '秋'
|
||||
winter: '冬'
|
||||
sprinkler-limit: '<white>此区块的洒水器已到达上限{max}'
|
||||
crop-limit: '<white>此区块的农作物数量已到达上限{max}'
|
||||
not-configed: '<white>此种子未在配置文件中配置!'
|
||||
bad-Y: '<white>此高度不适合这种农作物生长!'
|
||||
bad-biome: '<white>此生物群系不适合这种农作物生长!'
|
||||
bad-perm: '<white>你还没有权限种植这种农作物呢!'
|
||||
bad-world: '<white>这个农作物无法在这个世界生长!'
|
||||
bad-season: '<white>当前季节不适合这种农作物生长!'
|
||||
force-grow: '<white>成功强制 {world} 的农作物生长!'
|
||||
force-water: '<white>成功强制 {world} 的洒水器洒水!'
|
||||
force-save: '<white>成功强制保存缓存信息!'
|
||||
back-up: '<white>已完成数据备份!'
|
||||
set-season: '<white>成功切换世界 {world} 的季节为 {season}!'
|
||||
before-plant: '<white>这种肥料必须在种植前使用!'
|
||||
no-season: '当前世界没有季节'
|
||||
|
||||
#全息信息显示
|
||||
hologram:
|
||||
#农作物肥料信息
|
||||
grow-info:
|
||||
enable: true
|
||||
#悬浮信息高度偏移
|
||||
y-offset: 0.8
|
||||
#悬浮信息持续时间(秒)
|
||||
duration: 1
|
||||
#悬浮信息内容
|
||||
#可用变量 {fertilizer}肥料名 {times}剩余生效次数 {max_times}最大生效次数
|
||||
text: '<font:customcrops:default>{fertilizer} </font><white>{times}<gray>/<white>{max_times}'
|
||||
#洒水器信息
|
||||
sprinkler-info:
|
||||
enable: true
|
||||
y-offset: -0.2
|
||||
duration: 1
|
||||
#可用变量 {water}当前水量 {max_water}最大蓄水量
|
||||
left: '<font:customcrops:default>뀂'
|
||||
full: '뀁뀃'
|
||||
empty: '뀁뀄'
|
||||
right: '뀁뀅</font>'
|
||||
|
||||
actionbar:
|
||||
#使用水壶的时候是否发送actionbar
|
||||
watering-can:
|
||||
enable: true
|
||||
#可用变量 {water}当前水量 {max_water}最大蓄水量
|
||||
left: '<font:customcrops:default>뀂'
|
||||
full: '뀁뀃'
|
||||
empty: '뀁뀄'
|
||||
right: '뀁뀅</font>'
|
||||
Reference in New Issue
Block a user