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1.16support + MineDown
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@@ -1,104 +1,174 @@
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# ######################
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# 季节设置 #
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# ######################
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# 是否使用季节
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# 非植物季节则无法耕种,过了季节则枯死
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enable-season: true
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# 当前季节
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# 使用/customcrops setseason 来切换季节
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# 使用/customcrops nextseason 进入下一季节
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current-season: spring
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config:
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# 植物的种植盆方块
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pot: customcrops:pot
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# 植物的浇过水的种植盆方块
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watered-pot: customcrops:watered_pot
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# ######################
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# 基础设置 #
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# ######################
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# 植物生长的可能时间点,你可以在一天设置多个时间点判断生长
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# 为了防止植物生长过快你可以适当调低生长一个阶段的概率
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# 你设置的时间节点越多,则服务器计算量也越大
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# 请尽量在植物生长后200ticks以上设置洒水器工作点,如果生长和洒水时间靠太近可能会带来一些不必要的麻烦
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# mc的时间范围为0-23999ticks,1秒=20ticks
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# 你可以设置的时间范围为0-23899ticks(需要预留100tick)
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# 此设置需要重启服务器生效!
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# 水壶
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# 1x1
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watering-can-1: customcrops:watering_can_1
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# 1x3
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watering-can-2: customcrops:watering_can_2
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# 1x5
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watering-can-3: customcrops:watering_can_3
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# 生长时间点
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grow-time:
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- 0
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# - 12000
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# 洒水器工作点
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sprinkler-time:
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- 200
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# - 12200
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# 温室玻璃,在温室玻璃正下方的方块可以无视季节种植
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enable-greenhouse: true
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# 温室玻璃有效范围
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greenhouse-range: 7
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# 温室玻璃方块
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greenhouse-glass: customcrops:greenhouse_glass
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# 生长生效的世界
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whitelist-worlds:
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- world
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# 只在被加载的区块中生长和枯萎,对性能友好
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only-grow-in-loaded-chunks: true
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# 农作物每次成长一个阶段的概率(0-1)
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grow-success-chance: 0.8
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# 洒水器的家具
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sprinkler-1: customcrops:sprinkler_1
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# 洒水器的方块的物品
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sprinkler-1-item: customcrops:sprinkler_1_item
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# 优质洒水器的家具
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sprinkler-2: customcrops:sprinkler_2
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# 优质洒水器的方块的物品
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sprinkler-2-item: customcrops:sprinkler_2_item
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# ######################
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# 骨粉设置 #
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# ######################
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# 骨粉催熟农作物进入下一阶段的概率(0-1)
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bone-meal-chance: 0.5
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# 使用骨粉是否会让种植盆从湿润转为干燥
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bone-meal-consume-water: true
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# 农作物枯萎后变成的方块,物品ID中请保留stage以保持其下方方块被破坏时,枯萎作物也被破坏的特性
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dead-crop: customcrops:crop_stage_death
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# 农作物每天成长一个阶段的概率(0-1)
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grow-success-chance: 0.8
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# 粒子效果
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particle:
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# 使用骨粉成功的粒子
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success: HEART
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# 使用骨粉失败的粒子
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failure: VILLAGER_ANGRY
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# 最低和最高Y坐标
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# ######################
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# 温室系统 #
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# ######################
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# 温室玻璃,在温室玻璃正下方的方块可以无视季节种植
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enable-greenhouse: true
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# 温室玻璃有效范围
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greenhouse-range: 7
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# ######################
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# IA物品 #
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# ######################
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# 植物的种植盆方块
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pot: customcrops:pot
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# 植物的浇过水的种植盆方块
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watered-pot: customcrops:watered_pot
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# 水壶1x1
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watering-can-1: customcrops:watering_can_1
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# 水壶1x3
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watering-can-2: customcrops:watering_can_2
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# 水壶1x5
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watering-can-3: customcrops:watering_can_3
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# 温室玻璃方块
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greenhouse-glass: customcrops:greenhouse_glass
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# 洒水器的家具
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sprinkler-1: customcrops:sprinkler_1
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# 洒水器的方块的物品
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sprinkler-1-item: customcrops:sprinkler_1_item
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# 优质洒水器的家具
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sprinkler-2: customcrops:sprinkler_2
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# 优质洒水器的方块的物品
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sprinkler-2-item: customcrops:sprinkler_2_item
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# 农作物枯萎后变成的方块,物品ID中请保留stage以保持其下方方块被破坏时,枯萎作物也被破坏的特性
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dead-crop: customcrops:crop_stage_death
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# ######################
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# 优化限制 #
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# ######################
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# 种植的最低和最高Y坐标
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height:
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min: 50
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max: 100
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# 每个区块最大农作物数量和洒水器数量
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# 检测范围为上一个height之间,事件无法异步,所以
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# 若min与max相差越小,则种植农作物对性能的消耗越小
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# 是否启用限制
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enable-limit: true
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max-crops: 32
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max-sprinklers: 4
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# 生长生效的世界
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whitelist-worlds:
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- world
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# 只在被加载的区块中生长和枯萎,对性能友好
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only-grow-in-loaded-chunks: true
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#与第三方插件兼容
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# ######################
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# 插件兼容 #
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# ######################
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integration:
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#收获权限为harvest 浇水种植权限为build
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# 收获权限为harvest 浇水种植权限为build
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residence: false
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#收获flag为BLOCK_BREAK 浇水种植flag为BUILD
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# 收获flag为BLOCK-BREAK 浇水种植flag为BUILD
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worldguard: false
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#王国成员可以破坏和种植
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# 王国成员可以破坏和种植
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kingdomsX: false
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messages:
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prefix: '<gradient:#ccfbff:#ef96c5>[CustomCrops] </gradient>'
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not-a-good-place: 这个地方太高/太低了,请换个地方试试吧!
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reload: 插件已重载
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force-save: 成功强制保存缓存信息
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no-such-seed: 此种子未在配置文件中配置!
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wrong-season: 这个季节不适合这种农作物生长!
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season-set: 成功设置季节为{Season}
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nextseason: 已切换到下一季节!
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season-disabled: 季节系统未启用.
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clean-cache: 无效农作物和洒水器数据清除完毕!
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reach-limit-crop: 农作物已到达最大区块上限{Max}!
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reach-limit-sprinkler: 洒水器已到达最大区块上限{Max}!
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backup: 备份完成
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spring: 春
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summer: 夏
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autumn: 秋
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winter: 冬
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can-full: 水壶已满!
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# 启用的农作物
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# ######################
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# 消息文件 #
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# ######################
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# MineDown格式Wiki
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# https://github.com/Phoenix616/MineDown
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messages:
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prefix: '&#ccfbff-#ef96c5&[CustomCrops] '
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not-a-good-place: '&f这个地方太高/太低了,请换个地方试试吧!'
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reload: '&f插件已重载'
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force-save: '&f成功强制保存缓存信息'
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no-such-seed: '&f此种子未在配置文件中配置!'
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wrong-season: '&f这个季节不适合这种农作物生长!'
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season-set: '&f成功设置季节为{Season}'
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nextseason: '&f已切换到下一季节!'
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season-disabled: '&f季节系统未启用.'
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clean-cache: '&f无效农作物和洒水器数据清除完毕!'
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reach-limit-crop: '&f农作物已到达最大区块上限{Max}!'
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reach-limit-sprinkler: '&f洒水器已到达最大区块上限{Max}!'
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backup: '&f备份完成'
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spring: '&f春'
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summer: '&f夏'
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autumn: '&f秋'
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winter: '&f冬'
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can-full: '&f水壶已满!'
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# ######################
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# 农作物 #
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# ######################
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crops:
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tomato:
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# 在IA配置文件中命名农作物时请以_seeds和_stage_X结尾,否则会报错
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# 适宜的生长季节,若未启用季节系统可以无视此项目
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season: spring,summer
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# 空手收获后返回第几个生长状态
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#return: customcrops:tomato_stage_3
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# 空手收获后返回第几个生长状态
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# return: customcrops:tomato_stage_3
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# ######################
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# 果树 #
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# ######################
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# 果树系统还未写,以下配置无效
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trees:
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lemon:
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# 生长季节与结果季节
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season: spring,summer
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# 果树每天成长一个阶段的概率
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chance: 0.2
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# 果树的果实
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result: customcrops:lemon
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# 果实数量,可选范围
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amount: 1-4
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# 收获后返回第几阶段
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return: customcrops:lemon_tree_5
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# 若在当前季节无法及时结果,是否返回上一个return的状态
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force-return: true
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@@ -1,9 +1,9 @@
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name: CustomCrops
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version: '1.2.2'
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version: '1.2.4'
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main: net.momirealms.customcrops.CustomCrops
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api-version: 1.18
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api-version: 1.16
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depend: [ ItemsAdder , ProtocolLib ]
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softdepend: [ PlaceholderAPI , Kingdoms , Residence , WorldGuard ]
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softdepend: [ PlaceholderAPI ]
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authors: [ XiaoMoMi ]
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commands:
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customcrops:
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