mirror of
https://github.com/Xiao-MoMi/Custom-Crops.git
synced 2025-12-27 10:59:20 +00:00
Update default configs
This commit is contained in:
@@ -283,7 +283,7 @@ public class ConfigType {
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.threeDItemWithWater(section.getString("3D-item-with-water"))
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.wateringMethods(manager.getWateringMethods(section.getSection("fill-method")))
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.potWhitelist(new HashSet<>(section.getStringList("pot-whitelist")))
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.existenceForm(CustomForm.valueOf(section.getString("type", "ITEM_FRAME").toUpperCase(Locale.ENGLISH)).existenceForm())
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.existenceForm(CustomForm.valueOf(section.getString("type", "FURNITURE").toUpperCase(Locale.ENGLISH)).existenceForm())
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.addWaterActions(pam.parseActions(section.getSection("events.add_water")))
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.breakActions(pam.parseActions(section.getSection("events.break")))
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.placeActions(pam.parseActions(section.getSection("events.place")))
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@@ -1,88 +1,85 @@
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# Don't change
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# Do not change this value
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config-version: '${config_version}'
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# Debug
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# Enable or disable debugging mode
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debug: false
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# BStats
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# Enable or disable metrics collection using BStats
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metrics: true
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# Check updates
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# Enable automatic update checks
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update-checker: true
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# Force locale, for instance zh_cn
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# Force the locale (e.g., zh_cn)
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force-locale: ''
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# World settings
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worlds:
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# Some servers use separate folders to store player worlds, and these world directories
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# are often not located in the server's root directory. This option allows users to read
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# world data from a custom directory. It is only applicable to Bukkit worlds.
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# Some servers use separate directories for player worlds, which may not be in the server's root directory.
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# This option allows you to specify a custom path to these world folders. This is only applicable for Bukkit worlds.
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absolute-world-folder-path: ''
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# A list of worlds that would decide where the plugin mechanisms take effect
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# Mode: whitelist/blacklist/regex
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# Specifies which worlds the plugin's mechanisms should apply to
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# Options: whitelist/blacklist/regex
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mode: blacklist
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list:
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- blacklist_world # A non-existent world
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- blacklist_world # A world that doesn't exist
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settings:
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# Default settings that apply to all worlds
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_DEFAULT_:
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# Whether to enable the plugin's pre-made system
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# Disabling this option will make all mechanisms stop counting ticks unless you have full control over it using the API.
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# If you don't know how to code with CustomCropsAPI, just keep it true, because it is enough to meet the needs of 99% of users.
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# Whether to enable the plugin's pre-configured systems
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# Disabling this stops all mechanisms from ticking unless fully managed via the API.
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# If you're not familiar with using CustomCropsAPI, keep this set to true as it meets the needs of 99% of users.
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enable: true
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# Season mechanisms
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# Seasonal settings
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season:
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enable: true
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# Enable automatic seasonal change
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# Automatically cycle through seasons
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auto-alternation: true
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# Game days of each season
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# Duration of each season in game days
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duration: 28
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# It's different from the vanilla RandomTickSpeed.
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# "Random tick" here refers to the process of randomly selecting n blocks within a 16x16x16 section every second to perform a tick while Minecraft do that every tick.
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# Therefore, the random tick of CustomCrops has little impact on the server, and it is performed on multiple threads.
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# This is different from the vanilla RandomTickSpeed.
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# "Random tick" here means randomly selecting n blocks within a 16x16x16 section every second for ticking, unlike Minecraft's per-tick approach.
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# Therefore, CustomCrops' random ticks have minimal impact on the server and run on multiple threads.
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random-tick-speed: 20
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# The smallest tick unit in seconds used in scheduled tick mode
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# 300s means that a crop would be certainly ticked once in 300s
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# For crops, under the same conditions, the growth rate of crops is basically the same
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# For sprinklers and pots, they would work periodically.
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# The minimum tick interval in seconds when using scheduled tick mode
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# A value of 180s means a crop is guaranteed to tick at least once every 180 seconds
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# For crops, growth rates are nearly uniform under the same conditions
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# Sprinklers and pots operate periodically within this interval.
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min-tick-unit: 180
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# Offline tick settings
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# This option allows crops to grow even if the world is unloaded or the server is closed
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# This may lead to some issues caused by timeliness conditions for instance seasons
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# Settings for ticking while the world is offline
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# Allows crops to grow even if the world is unloaded or the server is down
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# This might cause issues with time-dependent conditions like seasons
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offline-tick:
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enable: false
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# Maximum offline time recorded in seconds
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# Please do not set this option to a value that is too large,
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# as it may cause chunks that have been unloaded for a long time
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# taking long to load
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# Avoid setting this too high, as it may cause long-unloaded chunks to take a long time to load
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max-offline-seconds: 1200
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# The max time used in loading this chunk
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# Sometimes a chunk might contain a lot of data and has not been loaded for a long time,
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# thus taking a long time loading and causing unexpected issues
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# This setting allows the plugin to forcefully interrupt the tick process if the time consumed has exceeded a certain value
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# Maximum time allowed for loading a chunk
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# Sometimes, chunks with large amounts of data that have been unloaded for a long time can take a while to load,
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# potentially causing unexpected issues
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# This setting allows the plugin to forcibly interrupt the tick process if loading time exceeds a set threshold
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max-loading-time: 100 #ms
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# Settings for crops
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# Crop settings
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crop:
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# [RANDOM_TICK]
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# Random tick mode is similar to the vanilla one where crops grow randomly
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# Due to randomness, crops grown under the same conditions may have significant stage differences
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# Random tick mode mirrors vanilla behavior, where crops grow randomly
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# This randomness can cause significant stage differences among crops grown under identical conditions
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# [SCHEDULED_TICK]
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# Scheduler mode provides more reliable growth schedule management
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# which allows crops to grow at almost the same speed
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# Scheduled tick mode provides more predictable growth management,
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# ensuring crops grow at nearly the same rate
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mode: RANDOM_TICK
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# The tick-interval determines how many times a block is ticked before its tick logic is actually executed.
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# Tick interval determines how many times a block is ticked before its logic is executed
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tick-interval: 1
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# Limit the max amount of crops in one chunk (-1 = no limit)
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# Limit the number of crops per chunk (-1 means no limit)
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max-per-chunk: -1
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# Settings for pots
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# Pot settings
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pot:
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# RANDOM_TICK / SCHEDULED_TICK
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# RANDOM_TICK or SCHEDULED_TICK
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mode: SCHEDULED_TICK
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tick-interval: 3
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max-per-chunk: -1
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# Settings for sprinklers
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# Sprinkler settings
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sprinkler:
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# RANDOM_TICK / SCHEDULED_TICK
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# RANDOM_TICK or SCHEDULED_TICK
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mode: SCHEDULED_TICK
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tick-interval: 2
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max-per-chunk: -1
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# You can override the default settings for worlds here
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# Override default settings for specific worlds here
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_WORLDS_:
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world_nether:
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enable: false
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@@ -90,56 +87,57 @@ worlds:
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enable: false
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# Mechanics settings
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mechanics:
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# You can create more ranks by adding more "/" for instance x/x/x/x/x
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# "x" is weight, represents the proportion of probability
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# Create additional ranks by adding more slashes, e.g., x/x/x/x/x
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# "x" represents weight, which determines the probability proportion
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# 17/2/1 = 85%/10%/5%
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# 85% = 17/(17+2+1) * 100%
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# 85% is calculated as 17/(17+2+1) * 100%
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default-quality-ratio: 17/2/1
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# Scarecrow prevents crops from being attacked by crows
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# Scarecrow settings to prevent crops from being attacked by crows
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scarecrow:
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enable: true
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id: '{0}scarecrow'
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type: ITEM_FRAME
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range: 7
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# If this option is enabled, the range would no longer take effect
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# This option would make it protect all the crops in the same chunk
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# If enabled, the scarecrow's range will not be limited
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# It will protect all crops within the same chunk
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protect-chunk: false
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# Greenhouse glass prevents crops from withering from season changing
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# Greenhouse glass prevents crops from withering due to seasonal changes
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greenhouse:
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enable: true
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# You can use a list of ids here, vanilla blocks are supported too
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# You can use a list of IDs here; vanilla blocks are also supported
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id: '{0}greenhouse_glass'
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type: CHORUS
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range: 5
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# Sync seasons
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# Synchronize seasons with another world
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sync-season:
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enable: false
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reference: world
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# Vanilla farmland settings
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# Vanilla farmland mechanics
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vanilla-farmland:
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# Disable vanilla farmland moisture mechanics
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# This option exists because some users prefer to use the vanilla farmland but the water system conflicts with the vanilla one
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# Disable the moisture mechanics of vanilla farmland
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# This is useful if you prefer vanilla farmland but the water system conflicts with vanilla mechanics
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disable-moisture-mechanic: false
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# Prevent entities from trampling the farmland
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# Prevent entities from trampling farmland
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prevent-trampling: false
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# Set hologram offset correction for other blocks
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# Set hologram offset correction for different blocks
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hologram-offset-correction:
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"{0}crop_stage_death": 0
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# Set the block types that would be overridden
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# Specify block types that should be overridden by the plugin
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# Some common crops: WHEAT/CARROTS/POTATOES/BEETROOTS/SWEET_BERRY_BUSH
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override-vanilla-blocks: []
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other-settings:
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# It's recommended to use MiniMessage format. If you insist on using legacy color code "&", enable the support below.
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# Disable this would improve performance
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# It is recommended to use MiniMessage format. If you want to use legacy color codes ("&"), enable support below.
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# Disabling this can improve performance
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legacy-color-code-support: true
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# Requires PlaceholderAPI to work
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# Requires PlaceholderAPI to function
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placeholder-register:
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'{skill-level}': '%levelplugin_farming%'
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# Using items from other plugins
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# To use items from other plugins
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item-detection-order: []
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# Whether to protect the original lore of the item
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# This uses the scoreboard component to identify the plugin's lore,
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# which may conflict with some plugins that still use SpigotAPI#ItemMeta.
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# Whether to protect the original lore of items
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# Uses the scoreboard component to identify the plugin's lore,
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# which may conflict with some plugins still using SpigotAPI#ItemMeta
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protect-original-lore: false
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# Whether to check if the block/furniture corresponds with the one in CustomCrops data
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# You can enable this if you are using Oraxen as its API is more reliable
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double-check: false
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# Whether to verify if a block/furniture matches the data in CustomCrops
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# Enable this if using Oraxen, as its API is more reliable
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double-check: false
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@@ -1,18 +1,18 @@
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# ID
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# Unique identifier for the crop
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tomato:
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# Item type
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# BLOCK / FURNITURE
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# Type of the item
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# Options: BLOCK or FURNITURE
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type: BLOCK
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# The crop can only be planted on whitelisted pots
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# Specifies which pots the crop can be planted on
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pot-whitelist:
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- default
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# Seed of the crop
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# The seed item used to plant the crop
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seed: {0}tomato_seeds
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# Only works in FURNITURE mode
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# Enables random rotation when planting; applicable only in FURNITURE mode
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random-rotation: true
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# Break/Plant requirements
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# Requirements for planting or breaking the crop
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requirements:
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break: {}
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break: {} # No specific requirements for breaking
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plant:
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requirement_1:
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type: season
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@@ -23,14 +23,14 @@ tomato:
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actionbar_action:
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type: message
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value: '<red><bold>[X] It''s not a good season to plant tomato'
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# Event settings
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# Event settings for actions like planting and breaking
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events:
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plant:
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# Swing the main hand
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# Plays a hand-swing animation when planting
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swing_hand_action:
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type: swing-hand
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value: true
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# Send sound while planting
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# Plays a sound when planting the crop
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sound_action:
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type: sound
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value:
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@@ -39,6 +39,7 @@ tomato:
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volume: 1
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pitch: 1
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break:
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# Plays a sound when breaking the crop
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sound_action:
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type: sound
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value:
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@@ -46,19 +47,19 @@ tomato:
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key: minecraft:block.crop.break
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volume: 1
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pitch: 1
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# This determines the maximum time for crops to grow
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# Maximum growth stage for the crop
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max-points: 6
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# This section determines the actions of crops at each point
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# Actions and settings for each growth stage of the crop
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points:
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0:
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# If model is set, the crop will replace its appearance when it reaches this stage.
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# Model representing the crop at this growth stage
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model: {0}tomato_stage_1
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# Each crop has a different model height, so appropriate offsets should be made when displaying holograms.
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# Adjusts hologram position to match the crop model's height
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hologram-offset-correction: 0.2
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# Event settings
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# Events triggered when the crop is broken at this stage
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events:
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break:
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# 30% chance of dropping crop seeds
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# 30% chance to drop tomato seeds when broken
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action_1:
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type: drop-item
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value:
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@@ -72,6 +73,7 @@ tomato:
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hologram-offset-correction: 0.2
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events:
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break:
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# 50% chance to drop tomato seeds when broken
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action_1:
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type: drop-item
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value:
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@@ -85,6 +87,7 @@ tomato:
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hologram-offset-correction: 0.2
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events:
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break:
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# 70% chance to drop tomato seeds when broken
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action_1:
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type: drop-item
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value:
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@@ -98,6 +101,7 @@ tomato:
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hologram-offset-correction: 0.2
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events:
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interact:
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# Actions triggered upon interacting with the crop
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action_1:
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type: conditional
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value:
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@@ -119,6 +123,7 @@ tomato:
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point: 0
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crop: tomato
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grow:
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# Rare chance to change to a special "golden" variant upon growth
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action_1:
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type: variation
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value:
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@@ -127,6 +132,7 @@ tomato:
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type: TRIPWIRE
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chance: 0.01
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break:
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# 100% chance to drop 1-2 tomato seeds when broken
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action_1:
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type: drop-item
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value:
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@@ -135,6 +141,7 @@ tomato:
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min: 1
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max: 2
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chance: 1
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# Quality crop drop logic, varying the output
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action_2:
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type: quality-crops
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value:
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@@ -145,6 +152,7 @@ tomato:
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2: {0}tomato_silver_star
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3: {0}tomato_golden_star
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6:
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# Additional growth events beyond normal max-points
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events:
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grow:
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action_1:
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@@ -154,11 +162,10 @@ tomato:
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item: {0}gigantic_tomato
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type: CHORUS
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chance: 0.02
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# The crop would actually not gain so many points
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# But you can set some special crops' loots here
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# Special configuration for a non-standard growth stage (e.g., rare or unique crops)
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99:
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model: {0}tomato_stage_golden
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# You can set interact/break requirements for each stage
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# Stage-specific interact and break requirements
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requirements:
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break:
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requirement_1:
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@@ -172,6 +179,7 @@ tomato:
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value: "<red><bold>[X] Hold a golden hoe to harvest the golden tomato"
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events:
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break:
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# Drops and other actions when breaking the crop at this special stage
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action_1:
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type: drop-item
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value:
|
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@@ -188,6 +196,7 @@ tomato:
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min: 1
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max: 4
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chance: 1
|
||||
# Reduces item durability upon interaction
|
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action_3:
|
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type: durability
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value: -1
|
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@@ -213,7 +222,7 @@ tomato:
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value:
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point: 0
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crop: tomato
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# Custom grow conditions
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# Conditions under which the crop can grow
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grow-conditions:
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default:
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point: 1
|
||||
@@ -226,10 +235,10 @@ tomato:
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||||
water_condition:
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type: water_more_than
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||||
value: 0
|
||||
# Custom death conditions
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||||
# Conditions that may cause the crop to die
|
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death-conditions:
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no_water:
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# You can customize the death stage models according to the reasons
|
||||
# Custom model for the death stage, triggered by lack of water
|
||||
model: {0}crop_stage_death
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conditions:
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'&&':
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@@ -240,6 +249,7 @@ tomato:
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type: random
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||||
value: 0.7
|
||||
unsuitable_season:
|
||||
# Crop dies in unsuitable seasons
|
||||
model: {0}crop_stage_death
|
||||
conditions:
|
||||
condition_1:
|
||||
@@ -247,8 +257,7 @@ tomato:
|
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value:
|
||||
- Winter
|
||||
crow_attack:
|
||||
# Crop would be removed if "model" is not set
|
||||
# model: {0}crop_stage_death
|
||||
# Crop removal due to crow attack
|
||||
conditions:
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condition_1:
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||||
type: crow_attack
|
||||
@@ -256,13 +265,13 @@ tomato:
|
||||
chance: 0.005
|
||||
fly-model: {0}crow_fly
|
||||
stand-model: {0}crow_stand
|
||||
# delay 150 ticks for the crop to be removed
|
||||
# Delay before the crop is removed after a crow attack
|
||||
delay: 150
|
||||
# Custom bone meal
|
||||
# Custom settings for bone meal use
|
||||
custom-bone-meal:
|
||||
bone_meal_1:
|
||||
item: BONE_MEAL
|
||||
# Allow to be used with dispenser
|
||||
# Allows use with a dispenser
|
||||
dispenser: true
|
||||
chance:
|
||||
2: 0.2
|
||||
@@ -288,4 +297,4 @@ tomato:
|
||||
source: player
|
||||
key: minecraft:item.bone_meal.use
|
||||
volume: 1
|
||||
pitch: 1
|
||||
pitch: 1
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
# Unique identifier for the fertilizer
|
||||
quality_1:
|
||||
type: QUALITY
|
||||
icon: '뀆'
|
||||
chance: 1
|
||||
times: 28
|
||||
ratio: 7/2/1
|
||||
item: {0}quality_1
|
||||
before-plant: true
|
||||
type: QUALITY # The type of fertilizer
|
||||
icon: '뀆' # Icon representing this fertilizer in the game
|
||||
chance: 1 # Probability factor influencing effect of fertilizer
|
||||
times: 28 # Number of ticking cycles this fertilizer lasts
|
||||
ratio: 7/2/1 # 7/2/1 = 70%/20%/10%
|
||||
item: {0}quality_1 # Unique item ID for this fertilizer
|
||||
before-plant: true # Indicates that this fertilizer must be applied before planting crops
|
||||
pot-whitelist:
|
||||
- default
|
||||
- default # List of allowed pots where this fertilizer can be used
|
||||
events:
|
||||
use:
|
||||
use: # Actions triggered when the fertilizer is applied
|
||||
particle_action:
|
||||
type: particle
|
||||
value:
|
||||
@@ -27,7 +28,7 @@ quality_1:
|
||||
key: minecraft:item.hoe.till
|
||||
volume: 1
|
||||
pitch: 1
|
||||
wrong_pot:
|
||||
wrong_pot: # Actions triggered if the fertilizer is used on the wrong pot type
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
@@ -37,8 +38,8 @@ quality_1:
|
||||
pitch: 1
|
||||
actionbar_action:
|
||||
type: actionbar
|
||||
value: '<red><bold>[X] This fertilizer can only be used in pots.'
|
||||
before_plant:
|
||||
value: '<red><bold>[X] This fertilizer can only be used in pots.' # Message shown on the action bar
|
||||
before_plant: # Actions triggered if the fertilizer is used after planting
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
|
||||
@@ -1,46 +1,47 @@
|
||||
# ID
|
||||
# Unique identifier for the pot
|
||||
default:
|
||||
# Maximum water storage capacity
|
||||
# Maximum capacity for storing water in the pot
|
||||
max-water-storage: 5
|
||||
# The most basic settings
|
||||
# Basic settings for pot appearance and behavior
|
||||
base:
|
||||
# Pot models
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
# Does the pot absorb raindrop
|
||||
# Models for the pot's appearance
|
||||
dry: {0}dry_pot # Model ID when the pot is dry
|
||||
wet: {0}wet_pot # Model ID when the pot is wet
|
||||
# Determines if the pot absorbs rainwater when it rains
|
||||
absorb-rainwater: true
|
||||
# Does nearby water make the pot wet
|
||||
# Determines if water from nearby sources can wet the pot
|
||||
absorb-nearby-water: false
|
||||
# The max amount of fertilizers
|
||||
# Maximum number of fertilizers that can be applied to the pot
|
||||
max-fertilizers: 1
|
||||
# Set unique looks for pots with different fertilizer statuses
|
||||
# Custom appearances for pots with different fertilizer effects
|
||||
fertilized-pots:
|
||||
quality:
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
dry: {0}dry_pot # Model ID for dry pot with 'quality' fertilizer effect
|
||||
wet: {0}wet_pot # Model ID for wet pot with 'quality' fertilizer effect
|
||||
yield_increase:
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
dry: {0}dry_pot # Model ID for dry pot with 'yield increase' fertilizer effect
|
||||
wet: {0}wet_pot # Model ID for wet pot with 'yield increase' fertilizer effect
|
||||
variation:
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
dry: {0}dry_pot # Model ID for dry pot with 'variation' fertilizer effect
|
||||
wet: {0}wet_pot # Model ID for wet pot with 'variation' fertilizer effect
|
||||
soil_retain:
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
dry: {0}dry_pot # Model ID for dry pot with 'soil retain' fertilizer effect
|
||||
wet: {0}wet_pot # Model ID for wet pot with 'soil retain' fertilizer effect
|
||||
speed_grow:
|
||||
dry: {0}dry_pot
|
||||
wet: {0}wet_pot
|
||||
# Methods to fill the watering can
|
||||
dry: {0}dry_pot # Model ID for dry pot with 'speed grow' fertilizer effect
|
||||
wet: {0}wet_pot # Model ID for wet pot with 'speed grow' fertilizer effect
|
||||
# Methods available to refill the watering can with water
|
||||
fill-method:
|
||||
# The name of the method, it's totally customized
|
||||
# Customizable refill method 1
|
||||
method_1:
|
||||
# The item to use
|
||||
# Item required to refill
|
||||
item: WATER_BUCKET
|
||||
# The item returned (Optional)
|
||||
# Item returned after refilling (optional)
|
||||
return: BUCKET
|
||||
# The amount of water to add
|
||||
# Amount of water added with this method
|
||||
amount: 3
|
||||
actions:
|
||||
# Sound effect to play when refilling
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
@@ -48,9 +49,11 @@ default:
|
||||
key: minecraft:item.bucket.fill
|
||||
volume: 1
|
||||
pitch: 1
|
||||
# Action of swinging hand during refill
|
||||
swing_hand_action:
|
||||
type: swing-hand
|
||||
value: true
|
||||
# Customizable refill method 2
|
||||
method_2:
|
||||
item: POTION
|
||||
return: GLASS_BOTTLE
|
||||
@@ -66,19 +69,19 @@ default:
|
||||
swing_hand_action:
|
||||
type: swing-hand
|
||||
value: true
|
||||
# Water bar image settings
|
||||
# Configuration for the visual display of water levels
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
empty: '뀁뀄'
|
||||
right: '뀁뀅'
|
||||
# Event settings
|
||||
left: '뀂' # Left cap character for the water bar
|
||||
full: '뀁뀃' # Character sequence representing a full water segment
|
||||
empty: '뀁뀄' # Character sequence representing an empty water segment
|
||||
right: '뀁뀅' # Right cap character for the water bar
|
||||
# Event settings to handle interactions and effects
|
||||
events:
|
||||
add_water:
|
||||
particle_action:
|
||||
type: particle
|
||||
value:
|
||||
particle: WATER_SPLASH
|
||||
particle: WATER_SPLASH # Particle effect when water is added
|
||||
x: 0.5
|
||||
y: 1.3
|
||||
z: 0.5
|
||||
@@ -86,7 +89,7 @@ default:
|
||||
offset-x: 0.3
|
||||
offset-z: 0.3
|
||||
interact:
|
||||
# This action allows to display hologram while holding the specified item.
|
||||
# Action to display a hologram when holding a specified item
|
||||
conditional_action:
|
||||
type: conditional
|
||||
value:
|
||||
@@ -97,7 +100,7 @@ default:
|
||||
amount: 1
|
||||
item: {0}soil_surveyor
|
||||
actions:
|
||||
# If the fertilizer doesn't exist, this line would not appear
|
||||
# Display hologram for fertilizer status if fertilizer exists
|
||||
conditional_fertilizer_action:
|
||||
type: conditional
|
||||
value:
|
||||
@@ -110,18 +113,18 @@ default:
|
||||
fertilizer_hologram:
|
||||
type: hologram
|
||||
value:
|
||||
duration: 20
|
||||
text: '<font:customcrops:default>{icon}</font> {left_times}/{max_times} '
|
||||
duration: 20 # Duration the hologram remains visible
|
||||
text: '<font:customcrops:default>{icon}</font> {left_times}/{max_times}'
|
||||
apply-correction: true
|
||||
x: 0.5
|
||||
y: 0.83
|
||||
z: 0.5
|
||||
visible-to-all: false
|
||||
# Display the amount of water in pot
|
||||
# Display hologram showing current water level in the pot
|
||||
water_hologram:
|
||||
type: hologram
|
||||
value:
|
||||
duration: 20
|
||||
duration: 20 # Duration the hologram remains visible
|
||||
text: '<font:customcrops:default>{water_bar}</font>'
|
||||
apply-correction: true
|
||||
x: 0.5
|
||||
|
||||
@@ -1,53 +1,60 @@
|
||||
# ID
|
||||
# Unique identifier for the sprinkler
|
||||
sprinkler_1:
|
||||
# This decides the work range
|
||||
# Sprinkler's working range:
|
||||
# □■□
|
||||
# ■▼■
|
||||
# □■□
|
||||
range: 1
|
||||
# mode of sprinkling (1=square, 2=rhombus, 3=circle)
|
||||
# Sprinkling pattern mode:
|
||||
# 1 = square, 2 = rhombus, 3 = circle
|
||||
working-mode: 2
|
||||
# Maximum water storage capacity
|
||||
# Maximum capacity for storing water
|
||||
storage: 4
|
||||
# Unlimited water source
|
||||
# Indicates whether the sprinkler has unlimited water supply
|
||||
infinite: false
|
||||
# Amount of water added in a single sprinkling
|
||||
# The amount of water added to pot per sprinkling operation
|
||||
water: 1
|
||||
# Basic 3d model
|
||||
3D-item: {0}sprinkler_1
|
||||
# Optional 2d model
|
||||
# The amount of water consumed per sprinkling operation
|
||||
sprinkling: 1
|
||||
# 3D model identifier for the sprinkler
|
||||
3D-item: {0}sprinkler_1 # without water
|
||||
3D-item-with-water: {0}sprinkler_1 # with water
|
||||
# Optional 2D item model identifier
|
||||
2D-item: {0}sprinkler_1_item
|
||||
# ITEM_FRAME / TRIPWIRE / ITEM_DISPLAY (1.19.4+)
|
||||
type: ITEM_FRAME
|
||||
# Sprinklers only work in specified planting pots
|
||||
# The type of sprinkler (BLOCK or FURNITURE)
|
||||
type: FURNITURE
|
||||
# List of allowed planting pots where the sprinkler can function
|
||||
pot-whitelist:
|
||||
- default
|
||||
# Methods to fill the sprinkler
|
||||
# Methods available for refilling the sprinkler's water supply
|
||||
fill-method:
|
||||
# The name of the method, it's totally customized
|
||||
# Custom refill method 1 configuration
|
||||
method_1:
|
||||
# The item to use
|
||||
# Item used for refilling
|
||||
item: WATER_BUCKET
|
||||
# The item returned (Optional)
|
||||
# Item returned after refilling (optional)
|
||||
return: BUCKET
|
||||
# The amount of water to add
|
||||
# Amount of water added by this method
|
||||
amount: 3
|
||||
# Custom refill method 2 configuration
|
||||
method_2:
|
||||
item: POTION
|
||||
return: GLASS_BOTTLE
|
||||
amount: 1
|
||||
# Water bar image settings
|
||||
# Configuration for the water level display bar
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
empty: '뀁뀄'
|
||||
right: '뀁뀅'
|
||||
# Event settings
|
||||
left: '뀂' # Left end of the water bar
|
||||
full: '뀁뀃' # Full segment of the water bar
|
||||
empty: '뀁뀄' # Empty segment of the water bar
|
||||
right: '뀁뀅' # Right end of the water bar
|
||||
# Event settings for various interactions and actions
|
||||
events:
|
||||
place:
|
||||
# Action performed when placing the sprinkler
|
||||
swing_hand_action:
|
||||
type: swing-hand
|
||||
value: true
|
||||
# Sound effect triggered when placing the sprinkler
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
@@ -56,6 +63,7 @@ sprinkler_1:
|
||||
volume: 1
|
||||
pitch: 1
|
||||
interact:
|
||||
# Conditional action executed on interaction
|
||||
force_work_action:
|
||||
type: conditional
|
||||
value:
|
||||
@@ -66,6 +74,7 @@ sprinkler_1:
|
||||
actions:
|
||||
action_1:
|
||||
type: force-tick
|
||||
# Hologram display action upon interaction
|
||||
hologram_action:
|
||||
type: hologram
|
||||
value:
|
||||
@@ -76,6 +85,7 @@ sprinkler_1:
|
||||
z: 0.5
|
||||
visible-to-all: false
|
||||
work:
|
||||
# Visual effect displayed when the sprinkler is working
|
||||
fake_item_action:
|
||||
type: fake-item
|
||||
value:
|
||||
@@ -86,6 +96,7 @@ sprinkler_1:
|
||||
z: 0.5
|
||||
visible-to-all: true
|
||||
add_water:
|
||||
# Particle effect shown when adding water
|
||||
particle_action:
|
||||
type: particle
|
||||
value:
|
||||
@@ -94,6 +105,7 @@ sprinkler_1:
|
||||
y: 0.7
|
||||
z: 0.5
|
||||
count: 5
|
||||
# Sound effect played when adding water
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
@@ -101,7 +113,9 @@ sprinkler_1:
|
||||
source: 'player'
|
||||
volume: 1
|
||||
pitch: 1
|
||||
|
||||
sprinkler_2:
|
||||
# Sprinkler's working range:
|
||||
# □□□□□
|
||||
# □■■■□
|
||||
# □■▼■□
|
||||
@@ -113,7 +127,7 @@ sprinkler_2:
|
||||
water: 1
|
||||
3D-item: {0}sprinkler_2
|
||||
2D-item: {0}sprinkler_2_item
|
||||
type: ITEM_FRAME
|
||||
type: FURNITURE
|
||||
pot-whitelist:
|
||||
- default
|
||||
fill-method:
|
||||
@@ -188,7 +202,9 @@ sprinkler_2:
|
||||
source: 'player'
|
||||
volume: 1
|
||||
pitch: 1
|
||||
|
||||
sprinkler_3:
|
||||
# Sprinkler's working range:
|
||||
# □□□□□□□
|
||||
# □■■■■■□
|
||||
# □■■■■■□
|
||||
@@ -202,7 +218,7 @@ sprinkler_3:
|
||||
water: 1
|
||||
3D-item: {0}sprinkler_3
|
||||
2D-item: {0}sprinkler_3_item
|
||||
type: ITEM_FRAME
|
||||
type: FURNITURE
|
||||
pot-whitelist:
|
||||
- default
|
||||
fill-method:
|
||||
|
||||
@@ -1,88 +1,85 @@
|
||||
# ID
|
||||
# Watering can configuration by ID
|
||||
watering_can_1:
|
||||
# ItemsAdder/Oraxen item ID
|
||||
# Unique item identifier for ItemsAdder/Oraxen
|
||||
item: {0}watering_can_1
|
||||
# This is optional. It will determine the appearance of watering cans with different water storage capacities
|
||||
# Optional appearance settings for watering cans based on water capacity
|
||||
# Uncomment and customize CustomModelData if you want different appearances for different water levels
|
||||
#appearance:
|
||||
# 0: 1000 # CustomModelData
|
||||
# 1: 1001
|
||||
# 2: 1002
|
||||
# 3: 1003
|
||||
# Maximum water storage capacity
|
||||
# 0: 1000 # CustomModelData for empty can
|
||||
# 1: 1001 # CustomModelData for partially filled can
|
||||
# 2: 1002 # CustomModelData for more filled can
|
||||
# 3: 1003 # CustomModelData for fully filled can
|
||||
# Maximum amount of water the watering can can store
|
||||
capacity: 3
|
||||
# Amount of water added to pot in a single interaction
|
||||
# Amount of water added to pot
|
||||
water: 1
|
||||
# Effective Range
|
||||
# The effective range of the watering can when used
|
||||
effective-range:
|
||||
width: 1
|
||||
length: 1
|
||||
# Methods to fill the watering can
|
||||
width: 1 # The width of the area affected
|
||||
length: 1 # The length of the area affected
|
||||
# Methods to refill the watering can with water
|
||||
fill-method:
|
||||
# The name of the method, it's totally customized
|
||||
# Custom refill method configuration
|
||||
method_1:
|
||||
# The target block/furniture (That means you can create a well to get water)
|
||||
target: WATER
|
||||
# Amount of water to add
|
||||
amount: 1
|
||||
# Watering cans only work in specified planting pots
|
||||
target: WATER # The block or object that provides water (e.g., a water block or well)
|
||||
amount: 1 # Amount of water added per refill
|
||||
# Specify which types of planting pots the watering can can be used with
|
||||
pot-whitelist:
|
||||
- default
|
||||
# Allow watering can to divert water to sprinkler
|
||||
- default # Default pot type allowed
|
||||
# Allow the watering can to fill compatible sprinklers
|
||||
sprinkler-whitelist:
|
||||
- sprinkler_1
|
||||
- sprinkler_2
|
||||
- sprinkler_3
|
||||
# Dynamic lore settings
|
||||
# Dynamic lore settings for the watering can's description
|
||||
dynamic-lore:
|
||||
# Should watering-can has dynamic lore according to the water amount
|
||||
enable: true
|
||||
enable: true # Enable or disable dynamic lore based on water level
|
||||
# Lore text that will be displayed dynamically
|
||||
# Available placeholders:
|
||||
# {water_bar}: water bar image
|
||||
# {current}: current amount of water
|
||||
# {storage}: max water storage
|
||||
# {water_bar}: Visual representation of water level
|
||||
# {current}: Current amount of water
|
||||
# {storage}: Maximum water storage capacity
|
||||
lore:
|
||||
- '<italic:false><white><font:customcrops:default>{water_bar}</font>'
|
||||
- '<italic:false><gray>Right click water to add water to the can.'
|
||||
# Water bar image settings
|
||||
- '<italic:false><gray>Right-click on water to refill the watering can.'
|
||||
# Configuration for the water level display bar
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
empty: '뀁뀄'
|
||||
right: '뀁뀅'
|
||||
# Event settings
|
||||
left: '뀂' # Left cap of the water bar
|
||||
full: '뀁뀃' # Segment representing full water level
|
||||
empty: '뀁뀄' # Segment representing empty water level
|
||||
right: '뀁뀅' # Right cap of the water bar
|
||||
# Event settings to handle various actions with the watering can
|
||||
events:
|
||||
# No water
|
||||
# Event triggered when there's no water left in the watering can
|
||||
no_water:
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
key: "minecraft:item.bundle.insert"
|
||||
source: 'player'
|
||||
key: "minecraft:item.bundle.insert" # Sound to play
|
||||
source: 'player' # Sound source
|
||||
volume: 1
|
||||
pitch: 1
|
||||
actionbar_action:
|
||||
type: actionbar
|
||||
value: '<red><bold>[X] Water has been used out'
|
||||
# Consume water
|
||||
value: '<red><bold>[X] Water has been used out' # Message displayed on action bar
|
||||
# Event triggered when water is consumed from the watering can
|
||||
consume_water:
|
||||
# The name of the action, it's totally customized
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
key: "minecraft:block.water.ambient"
|
||||
key: "minecraft:block.water.ambient" # Sound of water being consumed
|
||||
source: 'player'
|
||||
volume: 1
|
||||
pitch: 1
|
||||
actionbar_action:
|
||||
type: actionbar
|
||||
value: '<font:customcrops:default>{water_bar}</font>'
|
||||
# Add water to the watering-can
|
||||
value: '<font:customcrops:default>{water_bar}</font>' # Display updated water bar
|
||||
# Event triggered when water is added to the watering can
|
||||
add_water:
|
||||
# The name of the action, it's totally customized
|
||||
particle_action:
|
||||
type: particle
|
||||
value:
|
||||
particle: WATER_SPLASH
|
||||
particle: WATER_SPLASH # Particle effect for adding water
|
||||
x: 0.5
|
||||
y: 1.3
|
||||
z: 0.5
|
||||
@@ -90,13 +87,14 @@ watering_can_1:
|
||||
sound_action:
|
||||
type: sound
|
||||
value:
|
||||
key: "minecraft:item.bucket.empty"
|
||||
key: "minecraft:item.bucket.empty" # Sound to play when filling the can
|
||||
source: 'player'
|
||||
volume: 1
|
||||
pitch: 1
|
||||
actionbar_action:
|
||||
type: actionbar
|
||||
value: '<font:customcrops:default>{water_bar}</font>'
|
||||
value: '<font:customcrops:default>{water_bar}</font>' # Update water bar display
|
||||
# Configuration for additional watering cans
|
||||
watering_can_2:
|
||||
item: {0}watering_can_2
|
||||
capacity: 4
|
||||
@@ -118,7 +116,7 @@ watering_can_2:
|
||||
enable: true
|
||||
lore:
|
||||
- '<italic:false><white><font:customcrops:default>{water_bar}</font>'
|
||||
- '<italic:false><gray>Right click water to add water to the can.'
|
||||
- '<italic:false><gray>Right-click on water to refill the watering can.'
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
@@ -166,6 +164,7 @@ watering_can_2:
|
||||
actionbar_action:
|
||||
type: actionbar
|
||||
value: '<font:customcrops:default>{water_bar}</font>'
|
||||
# Continue similar configuration for watering_can_3 and watering_can_4...
|
||||
watering_can_3:
|
||||
item: {0}watering_can_3
|
||||
capacity: 5
|
||||
@@ -187,7 +186,7 @@ watering_can_3:
|
||||
enable: true
|
||||
lore:
|
||||
- '<italic:false><white><font:customcrops:default>{water_bar}</font>'
|
||||
- '<italic:false><gray>Right click water to add water to the can.'
|
||||
- '<italic:false><gray>Right-click on water to refill the watering can.'
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
@@ -256,7 +255,7 @@ watering_can_4:
|
||||
enable: true
|
||||
lore:
|
||||
- '<italic:false><white><font:customcrops:default>{water_bar}</font>'
|
||||
- '<italic:false><gray>Right click water to add water to the can.'
|
||||
- '<italic:false><gray>Right-click on water to refill the watering can.'
|
||||
water-bar:
|
||||
left: '뀂'
|
||||
full: '뀁뀃'
|
||||
|
||||
Reference in New Issue
Block a user