Files
AkarinMC/src/main/java/net/minecraft/server/TileEntityEnderChest.java
2019-03-04 18:16:32 +08:00

110 lines
3.0 KiB
Java

package net.minecraft.server;
public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float e;
public int f;
private int g;
public TileEntityEnderChest() {
super(TileEntityTypes.ENDER_CHEST);
}
public void tick() {
if (++this.g % 20 * 4 == 0) {
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
}
this.e = this.a;
// Paper start
/*
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float f = 0.1F;
double d0;
*/
// Paper start
}
private void doOpenLogic() {
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
// Paper end
if (this.f > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
double d0 = (double) k + 0.5D; // Paper
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
// Paper start
}
private void doCloseLogic() {
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
this.e = this.a;
double d0;
// Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
float f1 = this.a;
if (this.f > 0) {
this.a += 0.1F;
} else {
this.a -= 0.1F;
}
if (this.a > 1.0F) {
this.a = 1.0F;
}
float f2 = 0.5F;
if (this.a < 0.5F && f1 >= 0.5F) {
d0 = (double) i + 0.5D;
double d2 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.BLOCK_ENDER_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
if (this.a < 0.0F) {
this.a = 0.0F;
}
}
}
public boolean c(int i, int j) {
if (i == 1) {
this.f = j;
return true;
} else {
return super.c(i, j);
}
}
public void y() {
this.invalidateBlockCache();
super.y();
}
public void c() {
++this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
doOpenLogic(); // Paper
}
public void d() {
--this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {
return this.world.getTileEntity(this.position) != this ? false : entityhuman.d((double) this.position.getX() + 0.5D, (double) this.position.getY() + 0.5D, (double) this.position.getZ() + 0.5D) <= 64.0D;
}
}