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AkarinMC/patches/server/0017-Don-t-run-entity-collision-code-if-not-needed.patch

36 lines
1.5 KiB
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From 7a0d54b371124fb3ebde16772a8ffa64ae6518e4 Mon Sep 17 00:00:00 2001
From: Sotr <i@omc.hk>
Date: Wed, 15 Apr 2020 02:49:56 +0700
Subject: [PATCH] Don't run entity collision code if not needed
Will not run if max entity craming is disabled and
the max collisions per entity is less than or equal to 0
This commit was basically referenced on Tunity#7131da4.
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index e93b7b2809..3beeb05b14 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2663,10 +2663,16 @@ public abstract class EntityLiving extends Entity {
protected void doTick() {}
protected void collideNearby() {
+ // Akarin start - don't run getEntities if we're not going to use its result
+ if (world.paperConfig.maxCollisionsPerEntity <= 0) return;
+
+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ if (i <= 0) return;
+ // Akarin end
List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
if (!list.isEmpty()) {
- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
+ // int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING); // Akarin - moved up
int j;
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
--
2.25.1.windows.1