Dont trigger Lootable Refresh for non player
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@@ -0,0 +1,17 @@
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package io.akarin.server.mixin.core;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.server.EntityHuman;
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import net.minecraft.server.TileEntityLootable;
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@Mixin(value = TileEntityLootable.class, remap = false)
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public abstract class MixinTileEntityLootable {
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@Inject(at = @At("HEAD"), method = "b()V", cancellable = true)
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private void b(EntityHuman entityhuman, CallbackInfo ci) {
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if (entityhuman == null) ci.cancel();
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}
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}
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@@ -31,6 +31,7 @@
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"core.MixinPlayerChunk",
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"core.MixinPlayerChunk",
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"core.MixinWorldBorder",
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"core.MixinWorldBorder",
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"core.MixinEntityLiving",
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"core.MixinEntityLiving",
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"core.MixinTileEntityLootable",
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"nsc.OptimisticNetworkManager",
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"nsc.OptimisticNetworkManager",
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"nsc.NonblockingServerConnection",
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"nsc.NonblockingServerConnection",
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