True parallel registry
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@@ -48,6 +48,6 @@ Contributing
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* Feel free to open an [Issue](https://github.com/Akarin-project/akarin/issues) if you have any problem with Akarin.
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* [Pull Request](https://github.com/Akarin-project/akarin/pulls) is welcomed, Akarin use [Mixin](https://github.com/SpongePowered/Mixin) to modify the code, you can checkout `sources` folder to see them. Moreover, add your name to the [LICENSE](https://github.com/Akarin-project/Akarin/blob/master/LICENSE.md) if you want to publish your code under the [MIT License](https://github.com/Akarin-project/Akarin/blob/master/licenses/MIT.md).
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* If you want to join the [Akarin-project](https://github.com/Akarin-project) team, you can send an email to `kira@kira.moe` with your experience and necessary information. Besides, welcome to join our [TIM Group](https://jq.qq.com/?_wv=1027&k=59q2kV4) to chat *(Chinese)*.
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* Note that you need add `work/Paper/Paper-Server` to the `Build Path` of your IDE manually to organize the *NMS* import, the raw *NMS* dependency was dragged to the `Paper-Parent` project.
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* Note that you need add `work/Paper/Paper-Server` to the `Build Path` of your IDE manually to organize the *NMS* imports, the raw *NMS* dependency was dragged to the `Paper-Parent` project.
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@@ -4,7 +4,6 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ThreadFactory;
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import java.util.concurrent.TimeUnit;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@@ -13,7 +12,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import io.akarin.api.LogWrapper;
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import net.minecraft.server.BiomeBase;
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import net.minecraft.server.Block;
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import net.minecraft.server.BlockFire;
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@@ -31,111 +29,114 @@ public class ParallelRegistry {
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private static final ThreadFactory STAGE_FACTORY = new ThreadFactoryBuilder().setNameFormat("Parallel Registry Thread - %1$d").build();
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/**
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* Registry order: SoundEffect -> Block -> BlockFire -> Item -> PotionBrewer -> BiomeBase
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* Registry order: SoundEffect -> Block
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*/
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private static final ExecutorService STAGE_A = Executors.newSingleThreadExecutor(STAGE_FACTORY); // TODO go deeper!
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private static final ExecutorService STAGE_BLOCK = Executors.newSingleThreadExecutor(STAGE_FACTORY);
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/**
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* Registry order: MobEffectList -> PotionRegistry
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* Registry order: Item -> PotionBrewer & orderless: BlockFire, BiomeBase (After STAGE_BLOCK)
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*/
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private static final ExecutorService STAGE_B = Executors.newSingleThreadExecutor(STAGE_FACTORY);
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private static final ExecutorService STAGE_BLOCK_BASE = Executors.newWorkStealingPool(3);
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/**
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* Registry order: Enchantment -> EntityTypes
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* Registry order: MobEffectList -> PotionRegistry & orderless: Enchantment, EntityTypes
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*/
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private static final ExecutorService STAGE_C = Executors.newSingleThreadExecutor(STAGE_FACTORY);
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private static final ExecutorService STAGE_STANDALONE = Executors.newWorkStealingPool(3);
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private static final int TERMINATION_IN_SEC = 30;
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private static final int TERMINATION_IN_SEC = 30; // TODO configurable
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// We've kept the original order in codes thought we use parallel
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/SoundEffect.b()V"
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))
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private static void soundEffect() {
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STAGE_A.execute(() -> SoundEffect.b());
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STAGE_BLOCK.execute(() -> {
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SoundEffect.b();
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Block.w();
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STAGE_BLOCK_BASE.execute(() -> BlockFire.e()); // This single task only cost 4ms, however, firing a task only takes 1ms
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STAGE_BLOCK_BASE.execute(() -> {
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Item.t();
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PotionBrewer.a();
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});
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STAGE_BLOCK_BASE.execute(() -> BiomeBase.q());
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});
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}
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/Block.w()V"
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))
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private static void block() {
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STAGE_A.execute(() -> Block.w());
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}
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private static void block() {} // STAGE_BLOCK
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/BlockFire.e()V"
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))
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private static void blockFire() {
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STAGE_A.execute(() -> BlockFire.e());
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}
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private static void blockFire() {} // STAGE_BLOCK_BASE
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/MobEffectList.k()V"
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))
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private static void mobEffectList() {
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STAGE_B.execute(() -> MobEffectList.k());
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}
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private static void mobEffectList() {} // STAGE_STANDALONE
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/Enchantment.g()V"
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))
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private static void enchantment() {
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STAGE_C.execute(() -> Enchantment.g());
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STAGE_STANDALONE.execute(() -> Enchantment.g());
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STAGE_STANDALONE.execute(() -> EntityTypes.c());
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STAGE_STANDALONE.execute(() -> {
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MobEffectList.k();
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PotionRegistry.b();
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});
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}
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/Item.t()V"
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))
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private static void item() {
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STAGE_A.execute(() -> Item.t());
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}
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private static void item() {} // STAGE_BLOCK_BASE
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@Redirect(method = "c", at = @At(
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/PotionRegistry.b()V"
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))
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private static void potionRegistry() {
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STAGE_B.execute(() -> PotionRegistry.b());
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}
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private static void potionRegistry() {} // STAGE_STANDALONE
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@Redirect(method = "c", at = @At(
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/PotionBrewer.a()V"
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))
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private static void potionBrewer() {
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STAGE_A.execute(() -> PotionBrewer.a());
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}
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private static void potionBrewer() {} // STAGE_BLOCK_BASE
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@Redirect(method = "c", at = @At(
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/EntityTypes.c()V"
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))
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private static void entityTypes() {
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STAGE_C.execute(() -> EntityTypes.c());
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}
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private static void entityTypes() {} // STAGE_STANDALONE
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@Redirect(method = "c", at = @At(
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@Redirect(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/BiomeBase.q()V"
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))
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private static void biomeBase() {
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STAGE_A.execute(() -> BiomeBase.q());
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}
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private static void biomeBase() {} // STAGE_BLOCK_BASE
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@Inject(method = "c", at = @At(
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@Inject(method = "c()V", at = @At(
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value = "INVOKE",
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target = "net/minecraft/server/DispenserRegistry.b()V",
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shift = At.Shift.BEFORE
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))
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private static void await(CallbackInfo info) throws InterruptedException {
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STAGE_A.shutdown();
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STAGE_B.shutdown();
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STAGE_C.shutdown();
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STAGE_A.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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STAGE_B.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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STAGE_C.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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STAGE_STANDALONE.shutdown();
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STAGE_BLOCK.shutdown();
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STAGE_STANDALONE.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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STAGE_BLOCK.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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// This must after STAGE_BLOCK terminated
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STAGE_BLOCK_BASE.shutdown();
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STAGE_BLOCK_BASE.awaitTermination(TERMINATION_IN_SEC, TimeUnit.SECONDS);
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}
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}
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