Configurable keep alive send and response time
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@@ -2,6 +2,8 @@ package net.minecraft.server;
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import com.google.common.primitives.Doubles;
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import com.google.common.primitives.Floats;
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import io.akarin.server.core.AkarinGlobalConfig;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import java.io.IOException;
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@@ -106,7 +108,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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private int receivedMovePackets;
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private int processedMovePackets;
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private AutoRecipe H = new AutoRecipe();
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public static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit // Akarin
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private static final long KEEPALIVE_LIMIT = /*Long.getLong("paper.playerconnection.keepalive", 30)*/ AkarinGlobalConfig.keepAliveTimeout * 1000; // Paper - provide property to set keepalive limit // Akarin - more accessible - keep for compatibility
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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this.minecraftServer = minecraftserver;
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