Configurable keep alive send and response time

This commit is contained in:
Sotr
2018-06-09 01:52:22 +08:00
parent 0df5736280
commit 6def0ae38d
3 changed files with 15 additions and 3 deletions

View File

@@ -2,6 +2,8 @@ package net.minecraft.server;
import com.google.common.primitives.Doubles;
import com.google.common.primitives.Floats;
import io.akarin.server.core.AkarinGlobalConfig;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
import java.io.IOException;
@@ -106,7 +108,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private int receivedMovePackets;
private int processedMovePackets;
private AutoRecipe H = new AutoRecipe();
public static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit // Akarin
private static final long KEEPALIVE_LIMIT = /*Long.getLong("paper.playerconnection.keepalive", 30)*/ AkarinGlobalConfig.keepAliveTimeout * 1000; // Paper - provide property to set keepalive limit // Akarin - more accessible - keep for compatibility
public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
this.minecraftServer = minecraftserver;