Avoid twice thread check for #13 w/ Fixes double player updating

This commit is contained in:
Sotr
2018-06-30 14:14:26 +08:00
parent 405a299b36
commit 671c5fbc49
5 changed files with 51 additions and 4 deletions

View File

@@ -42,6 +42,7 @@ public class AkarinSlackScheduler extends Thread {
while (server.isRunning()) {
// Send time updates to everyone, it will get the right time from the world the player is in.
// Time update, from MinecraftServer#D
if (++updateTime >= AkarinGlobalConfig.timeUpdateInterval) {
for (EntityPlayer player : server.getPlayerList().players) {
player.playerConnection.sendPacket(new PacketPlayOutUpdateTime(player.world.getTime(), player.getPlayerTime(), player.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time
@@ -49,6 +50,7 @@ public class AkarinSlackScheduler extends Thread {
updateTime = 0;
}
// Keep alive, from PlayerConnection#e
for (EntityPlayer player : server.getPlayerList().players) {
PlayerConnection conn = player.playerConnection;
// Paper - give clients a longer time to respond to pings as per pre 1.12.2 timings
@@ -73,12 +75,14 @@ public class AkarinSlackScheduler extends Thread {
}
}
// Force hardcore difficulty, from WorldServer#doTick
for (WorldServer world : server.worlds) {
if (world.getWorldData().isHardcore() && world.getDifficulty() != EnumDifficulty.HARD) {
world.getWorldData().setDifficulty(EnumDifficulty.HARD);
}
}
// Update player info, from PlayerList#tick
if (++resendPlayersInfo > AkarinGlobalConfig.playersInfoUpdateInterval) {
for (EntityPlayer target : server.getPlayerList().players) {
target.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.UPDATE_LATENCY, Iterables.filter(server.getPlayerList().players, new Predicate<EntityPlayer>() {

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@@ -175,10 +175,6 @@ public abstract class MixinMinecraftServer {
@Overwrite
public void D() throws InterruptedException {
Runnable runnable;
Akari.callbackTiming.startTiming();
while ((runnable = Akari.callbackQueue.poll()) != null) runnable.run();
Akari.callbackTiming.stopTiming();
MinecraftTimings.bukkitSchedulerTimer.startTiming();
this.server.getScheduler().mainThreadHeartbeat(this.ticks);
MinecraftTimings.bukkitSchedulerTimer.stopTiming();
@@ -251,6 +247,10 @@ public abstract class MixinMinecraftServer {
serverConnection().c();
MinecraftTimings.connectionTimer.stopTiming();
Akari.callbackTiming.startTiming();
while ((runnable = Akari.callbackQueue.poll()) != null) runnable.run();
Akari.callbackTiming.stopTiming();
MinecraftTimings.commandFunctionsTimer.startTiming();
functionManager().e();
MinecraftTimings.commandFunctionsTimer.stopTiming();

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@@ -0,0 +1,29 @@
package io.akarin.server.mixin.core;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import co.aikar.timings.MinecraftTimings;
import co.aikar.timings.Timing;
import io.akarin.api.internal.Akari;
import net.minecraft.server.CancelledPacketHandleException;
import net.minecraft.server.IAsyncTaskHandler;
import net.minecraft.server.Packet;
import net.minecraft.server.PacketListener;
import net.minecraft.server.PlayerConnectionUtils;
@Mixin(value = PlayerConnectionUtils.class, remap = false)
public abstract class MixinPlayerConnectionUtils {
@Overwrite
public static <T extends PacketListener> void ensureMainThread(final Packet<T> packet, final T listener, IAsyncTaskHandler iasynctaskhandler) throws CancelledPacketHandleException {
if (!iasynctaskhandler.isMainThread()) {
Timing timing = MinecraftTimings.getPacketTiming(packet);
// MinecraftServer#postToMainThread inlined thread check, no twice
Akari.callbackQueue.add(() -> {
try (Timing ignored = timing.startTiming()) {
packet.a(listener);
}
});
throw CancelledPacketHandleException.INSTANCE;
}
}
}

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@@ -0,0 +1,12 @@
package io.akarin.server.mixin.core;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import net.minecraft.server.PlayerList;
@Mixin(value = PlayerList.class, remap = false)
public abstract class MixinPlayerList {
@Overwrite
public void tick() {} // Migrated to slack service
}