diff --git a/sources/src/main/java/io/akarin/server/mixin/core/MixinMinecraftServer.java b/sources/src/main/java/io/akarin/server/mixin/core/MixinMinecraftServer.java index 0974fd93c..69acdf19d 100644 --- a/sources/src/main/java/io/akarin/server/mixin/core/MixinMinecraftServer.java +++ b/sources/src/main/java/io/akarin/server/mixin/core/MixinMinecraftServer.java @@ -60,29 +60,29 @@ public class MixinMinecraftServer { @Overwrite public void D() throws InterruptedException { - MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Paper - this.server.getScheduler().mainThreadHeartbeat(this.ticks); // CraftBukkit - MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Paper - MinecraftTimings.minecraftSchedulerTimer.startTiming(); // Paper + MinecraftTimings.bukkitSchedulerTimer.startTiming(); + this.server.getScheduler().mainThreadHeartbeat(this.ticks); + MinecraftTimings.bukkitSchedulerTimer.stopTiming(); + MinecraftTimings.minecraftSchedulerTimer.startTiming(); FutureTask entry; int count = this.j.size(); while (count-- > 0 && (entry = this.j.poll()) != null) { SystemUtils.a(entry, MinecraftServer.LOGGER); } - MinecraftTimings.minecraftSchedulerTimer.stopTiming(); // Paper + MinecraftTimings.minecraftSchedulerTimer.stopTiming(); - MinecraftTimings.processQueueTimer.startTiming(); // Spigot + MinecraftTimings.processQueueTimer.startTiming(); while (!processQueue.isEmpty()) { processQueue.remove().run(); } - MinecraftTimings.processQueueTimer.stopTiming(); // Spigot + MinecraftTimings.processQueueTimer.stopTiming(); - MinecraftTimings.chunkIOTickTimer.startTiming(); // Spigot + MinecraftTimings.chunkIOTickTimer.startTiming(); ChunkIOExecutor.tick(); - MinecraftTimings.chunkIOTickTimer.stopTiming(); // Spigot + MinecraftTimings.chunkIOTickTimer.stopTiming(); - MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot + MinecraftTimings.timeUpdateTimer.startTiming(); // Send time updates to everyone, it will get the right time from the world the player is in. if (this.ticks % 20 == 0) { for (int i = 0; i < this.getPlayerList().players.size(); ++i) {