[Major] Ensures no concurrent tick one world
This commit is contained in:
@@ -1,9 +1,6 @@
|
|||||||
package io.akarin.server.core;
|
package io.akarin.server.core;
|
||||||
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
|
|
||||||
import io.akarin.api.Akari;
|
import io.akarin.api.Akari;
|
||||||
import net.minecraft.server.ChatMessage;
|
|
||||||
import net.minecraft.server.EntityPlayer;
|
import net.minecraft.server.EntityPlayer;
|
||||||
import net.minecraft.server.MinecraftServer;
|
import net.minecraft.server.MinecraftServer;
|
||||||
import net.minecraft.server.PacketPlayOutKeepAlive;
|
import net.minecraft.server.PacketPlayOutKeepAlive;
|
||||||
|
|||||||
@@ -140,15 +140,20 @@ public class MixinMinecraftServer {
|
|||||||
Akari.silentTiming = true; // Disable timings
|
Akari.silentTiming = true; // Disable timings
|
||||||
Akari.STAGE_TICK.submit(() -> {
|
Akari.STAGE_TICK.submit(() -> {
|
||||||
// Never tick one world concurrently!
|
// Never tick one world concurrently!
|
||||||
|
// TODO better treat world index
|
||||||
for (int i = 1; i <= worlds.size(); ++i) {
|
for (int i = 1; i <= worlds.size(); ++i) {
|
||||||
WorldServer world = worlds.get(i < worlds.size() ? i : 0);
|
WorldServer world = worlds.get(i < worlds.size() ? i : 0);
|
||||||
tickEntities(world);
|
synchronized (world.tickLock) {
|
||||||
|
tickEntities(world);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}, null);
|
}, null);
|
||||||
|
|
||||||
for (int i = 0; i < worlds.size(); ++i) {
|
for (int i = 0; i < worlds.size(); ++i) {
|
||||||
WorldServer world = worlds.get(i);
|
WorldServer world = worlds.get(i);
|
||||||
tickWorld(world);
|
synchronized (world.tickLock) {
|
||||||
|
tickWorld(world);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Akari.STAGE_TICK.take();
|
Akari.STAGE_TICK.take();
|
||||||
|
|||||||
Reference in New Issue
Block a user