Fixes chunk unloading - close #17
This commit is contained in:
@@ -0,0 +1,34 @@
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package io.akarin.server.mixin.core;
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import java.util.List;
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import javax.annotation.Nullable;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import net.minecraft.server.AxisAlignedBB;
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import net.minecraft.server.Entity;
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import net.minecraft.server.World;
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/**
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* Fixes MC-103516(https://bugs.mojang.com/browse/MC-103516)
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*/
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@Mixin(value = World.class, remap = false)
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public abstract class MixinWorld {
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@Shadow public abstract List<Entity> getEntities(@Nullable Entity entity, AxisAlignedBB box);
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/**
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* Returns true if there are no solid, live entities in the specified AxisAlignedBB, excluding the given entity
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*/
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public boolean a(AxisAlignedBB box, @Nullable Entity target) { // PAIL: checkNoEntityCollision
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List<Entity> list = this.getEntities(null, box);
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for (Entity each : list) {
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if (!each.dead && each.i && each != target && (target == null || !each.x(target))) { // PAIL: preventEntitySpawning - isRidingSameEntity
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return false;
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}
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}
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return true;
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}
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}
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@@ -10,7 +10,9 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap.Entry;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.ObjectIterator;
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import net.minecraft.server.Chunk;
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import net.minecraft.server.ChunkProviderServer;
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import net.minecraft.server.IChunkLoader;
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@@ -21,13 +23,10 @@ public abstract class MixinChunkProviderServer {
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@Shadow @Final public WorldServer world;
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@Shadow public Long2ObjectOpenHashMap<Chunk> chunks;
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public int pendingUnloadChunks; // For keeping unload target-size feature
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public void unload(Chunk chunk) {
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if (this.world.worldProvider.c(chunk.locX, chunk.locZ)) {
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// Akarin - avoid using the queue and simply check the unloaded flag during unloads
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// this.unloadQueue.add(Long.valueOf(ChunkCoordIntPair.a(chunk.locX, chunk.locZ)));
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pendingUnloadChunks++;
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chunk.setShouldUnload(true);
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}
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}
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@@ -42,46 +41,41 @@ public abstract class MixinChunkProviderServer {
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long now = System.currentTimeMillis();
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long unloadAfter = world.paperConfig.delayChunkUnloadsBy;
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SlackActivityAccountant activityAccountant = world.getMinecraftServer().slackActivityAccountant;
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Iterator<Chunk> it = chunks.values().iterator();
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activityAccountant.startActivity(0.5);
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ObjectIterator<Entry<Chunk>> it = chunks.long2ObjectEntrySet().fastIterator();
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int remainingChunks = chunks.size();
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int targetSize = Math.min(remainingChunks - 100, (int) (remainingChunks * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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while (it.hasNext()) {
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activityAccountant.startActivity(0.5);
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Entry<Chunk> entry = it.next();
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Chunk chunk = entry.getValue();
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if (chunk == null) continue;
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Chunk chunk = it.next();
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if (unloadAfter > 0) {
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if (chunk.scheduledForUnload != null && now - chunk.scheduledForUnload > unloadAfter) {
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chunk.scheduledForUnload = null;
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unload(chunk);
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if (chunk.isUnloading()) {
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if (chunk.scheduledForUnload != null) {
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if (now - chunk.scheduledForUnload > unloadAfter) {
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chunk.scheduledForUnload = null;
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} else continue;
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}
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}
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int targetSize = Math.min(pendingUnloadChunks - 100, (int) (pendingUnloadChunks * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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if (chunk != null && chunk.isUnloading()) {
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// If a plugin cancelled it, we shouldn't trying unload it for a while
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chunk.setShouldUnload(false); // Paper
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if (!unloadChunk(chunk, true)) continue; // Event cancelled
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it.remove();
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if (!unloadChunk(chunk, true)) { // Event cancelled
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// If a plugin cancelled it, we shouldn't trying unload it for a while
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chunk.setShouldUnload(false);
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continue;
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}
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if (--pendingUnloadChunks <= targetSize && activityAccountant.activityTimeIsExhausted()) break;
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it.remove(); // Life is strange
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if (--remainingChunks <= targetSize || activityAccountant.activityTimeIsExhausted()) break; // more slack since the target size not work as intended
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}
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activityAccountant.endActivity();
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}
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activityAccountant.endActivity();
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this.chunkLoader.b(); // PAIL: chunkTick
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}
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return false;
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}
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@Redirect(method = "unloadChunk", at = @At(
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value = "INVOKE",
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target = "it/unimi/dsi/fastutil/longs/Long2ObjectOpenHashMap.remove(J)Ljava/lang/Object;"
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))
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private Object remove(Long2ObjectOpenHashMap<Chunk> chunks, long chunkHash) {
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return null;
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}
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@Overwrite
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public String getName() {
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return "ServerChunkCache: " + chunks.size(); // Akarin - remove unload queue
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return "ServerChunkCache: " + chunks.size();
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}
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}
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@@ -245,7 +245,7 @@ public abstract class MixinChunk implements IMixinChunk {
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return;
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}
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if (Akari.isPrimaryThread()) {
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if (Akari.isPrimaryThread(false)) {
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try {
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lightExecutorService.execute(() -> {
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this.checkLightAsync(neighborChunks);
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@@ -34,7 +34,7 @@ import net.minecraft.server.IChunkProvider;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.World;
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@Mixin(value = World.class, remap = false)
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@Mixin(value = World.class, remap = false, priority = 1001)
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public abstract class MixinWorld {
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@Shadow protected IChunkProvider chunkProvider;
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@Shadow int[] J; // PAIL: lightUpdateBlockList
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@@ -71,7 +71,7 @@ public class Chunk {
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return removed;
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}
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}
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final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this);
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public final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this); // Akarin - public
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// Paper end
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private volatile boolean done; // Akarin - volatile
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private volatile boolean lit; // Akarin - volatile
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@@ -0,0 +1,98 @@
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package net.minecraft.server;
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import co.aikar.timings.Timing;
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import it.unimi.dsi.fastutil.objects.ObjectCollection;
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import java.util.ArrayDeque;
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/**
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* <b>Akarin Changes Note</b><br>
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* <br>
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* 1) Expose private members<br>
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* @author cakoyo
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*/
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class PaperLightingQueue {
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private static final long MAX_TIME = (long) (1000000000 / 20 * .95);
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private static int updatesThisTick;
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static void processQueue(long curTime) {
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updatesThisTick = 0;
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final long startTime = System.nanoTime();
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final long maxTickTime = MAX_TIME - (startTime - curTime);
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START:
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for (World world : MinecraftServer.getServer().worlds) {
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if (!world.paperConfig.queueLightUpdates) {
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continue;
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}
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ObjectCollection<Chunk> loadedChunks = ((WorldServer) world).getChunkProviderServer().chunks.values();
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for (Chunk chunk : loadedChunks.toArray(new Chunk[loadedChunks.size()])) {
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if (chunk.lightingQueue.processQueue(startTime, maxTickTime)) {
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break START;
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}
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}
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}
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}
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public static class LightingQueue extends ArrayDeque<Runnable> { // Akarin - public
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final private Chunk chunk;
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LightingQueue(Chunk chunk) {
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super();
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this.chunk = chunk;
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}
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/**
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* Processes the lighting queue for this chunk
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*
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* @param startTime If start Time is 0, we will not limit execution time
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* @param maxTickTime Maximum time to spend processing lighting updates
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* @return true to abort processing furthur lighting updates
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*/
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private boolean processQueue(long startTime, long maxTickTime) {
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if (this.isEmpty()) {
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return false;
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}
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try (Timing ignored = chunk.world.timings.lightingQueueTimer.startTiming()) {
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Runnable lightUpdate;
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while ((lightUpdate = this.poll()) != null) {
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lightUpdate.run();
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if (startTime > 0 && ++PaperLightingQueue.updatesThisTick % 10 == 0 && PaperLightingQueue.updatesThisTick > 10) {
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if (System.nanoTime() - startTime > maxTickTime) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Flushes lighting updates to unload the chunk
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*/
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public void processUnload() { // Akarin - public
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if (!chunk.world.paperConfig.queueLightUpdates) {
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return;
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}
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processQueue(0, 0); // No timeout
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final int radius = 1; // TODO: bitflip, why should this ever be 2?
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for (int x = chunk.locX - radius; x <= chunk.locX + radius; ++x) {
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for (int z = chunk.locZ - radius; z <= chunk.locZ + radius; ++z) {
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if (x == chunk.locX && z == chunk.locZ) {
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continue;
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}
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Chunk neighbor = MCUtil.getLoadedChunkWithoutMarkingActive(chunk.world, x, z);
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if (neighbor != null) {
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neighbor.lightingQueue.processQueue(0, 0); // No timeout
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}
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}
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}
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}
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}
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}
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